Strangerke
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dcefb696ed
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LAB: Remove more extern variables
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2015-12-23 21:33:54 +01:00 |
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Strangerke
|
8059277928
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LAB: remove some useless forward references and includes
|
2015-12-23 21:33:54 +01:00 |
|
Strangerke
|
5bc48cbbdd
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LAB: Move utility functions to a separate class
|
2015-12-23 21:33:54 +01:00 |
|
Filippos Karapetis
|
75c9d0b585
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LAB: Fix spelling
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2015-12-23 21:33:53 +01:00 |
|
Filippos Karapetis
|
9cc30c3c6d
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LAB: Clean up processArrow()
|
2015-12-23 21:33:53 +01:00 |
|
Filippos Karapetis
|
87201cfed2
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LAB: Rename and clean up some of the scene transition code
|
2015-12-23 21:33:53 +01:00 |
|
Strangerke
|
2611b62d5e
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LAB: Rename parse types
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2015-12-23 21:33:52 +01:00 |
|
Strangerke
|
803dbcee90
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LAB: Move _rooms to LabEngine, some renaming
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2015-12-23 21:33:52 +01:00 |
|
Strangerke
|
b3269dc80d
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LAB: Move readMusic to the Music class
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2015-12-23 21:33:52 +01:00 |
|
Strangerke
|
438e7a24f5
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LAB: Get rid of some global variables
|
2015-12-23 21:33:51 +01:00 |
|
Strangerke
|
ef99d82d13
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LAB: Move more functions to DisplayMan
|
2015-12-23 21:33:51 +01:00 |
|
Filippos Karapetis
|
a182a6af1a
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LAB: Rewrite picture handling and get rid of the memory manager
|
2015-12-23 21:33:50 +01:00 |
|
Strangerke
|
733fbe4c62
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LAB: Start working on a separate DisplayMan class
|
2015-12-23 21:33:50 +01:00 |
|
Eugene Sandulenko
|
c320e6d0ae
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LAB: Move inventory to LabEngine class
|
2015-12-23 21:33:49 +01:00 |
|
Eugene Sandulenko
|
58e16e2cd7
|
LAB: More renames and C++'ify
|
2015-12-23 21:33:49 +01:00 |
|
Filippos Karapetis
|
f76f0d957a
|
LAB: Merge room views into an array
|
2015-12-23 21:33:48 +01:00 |
|
Eugene Sandulenko
|
3b40199ab6
|
LAB: Move doActions() to LabEngine class
|
2015-12-23 21:33:48 +01:00 |
|
Eugene Sandulenko
|
4424463f06
|
LAB: Moved CPtr to engine class
|
2015-12-23 21:33:48 +01:00 |
|
Eugene Sandulenko
|
646c29d5a3
|
LAB: Renames and moved vars to classes
|
2015-12-23 21:33:48 +01:00 |
|
Eugene Sandulenko
|
44e098b06d
|
LAB: More renames
|
2015-12-23 21:33:47 +01:00 |
|
Strangerke
|
8fa64824a2
|
LAB: Some renaming, move a couple of variables to game engine
|
2015-12-23 21:33:47 +01:00 |
|
Strangerke
|
2fb0250e0c
|
LAB: Renaming of Anim
|
2015-12-23 21:33:46 +01:00 |
|
Strangerke
|
d656aa4859
|
LAB: Introduce the Anim class (WIP)
|
2015-12-23 21:33:46 +01:00 |
|
Strangerke
|
f817c1de2e
|
LAB: Get rid of stddefines
|
2015-12-23 21:33:45 +01:00 |
|
Eugene Sandulenko
|
6d4b71e2ce
|
LAB: Renames in vga.cpp
|
2015-12-23 21:33:45 +01:00 |
|
Strangerke
|
6cee2eb2be
|
LAB: Move RoomNum to main engine class
|
2015-12-23 21:33:44 +01:00 |
|
Strangerke
|
d0c6c73036
|
LAB: Rename _music, delete it in engine destructor
|
2015-12-23 21:33:44 +01:00 |
|
Strangerke
|
05f54b7fe0
|
LAB: Make _music a member of LabEngine instead of a global
|
2015-12-23 21:33:44 +01:00 |
|
Strangerke
|
771e558d90
|
LAB: Move the global variable g_resource to the main engine class
|
2015-12-23 21:33:44 +01:00 |
|
Strangerke
|
d96484d81c
|
LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)
|
2015-12-23 21:33:43 +01:00 |
|
Strangerke
|
8d70f33efe
|
LAB: Rename RoomData members
|
2015-12-23 21:33:43 +01:00 |
|
Strangerke
|
c485d9e8a6
|
LAB: Some rework related to the mouse code
|
2015-12-23 21:33:43 +01:00 |
|
Strangerke
|
ff2def7da1
|
LAB: Check all the 'for' loops, reduce the scope of variable accordingly
|
2015-12-23 21:33:43 +01:00 |
|
Strangerke
|
b76a624c9a
|
LAB: Fix several cppcheck errors
|
2015-12-23 21:33:43 +01:00 |
|
Eugene Sandulenko
|
93e3ba9edd
|
LAB: Put vga.cpp into LabEngine class
|
2015-12-23 21:33:43 +01:00 |
|
Eugene Sandulenko
|
36684eb1ba
|
LAB: get rid of timing.h
|
2015-12-23 21:33:41 +01:00 |
|
Filippos Karapetis
|
12f4a71c73
|
LAB: Simplify getViewData, get rid of ViewDataPtr and ActionPtr
|
2015-12-23 21:33:40 +01:00 |
|
Filippos Karapetis
|
93b2e413fd
|
LAB: Change the scene rule list to use a Common::List
|
2015-12-23 21:33:40 +01:00 |
|
Filippos Karapetis
|
9676165436
|
LAB: Remove unused code for the demo version
The two places where the game stops in the demo versions should already
be handled by the current code
|
2015-12-23 21:33:40 +01:00 |
|
Filippos Karapetis
|
77608bfc66
|
LAB: Move more room reading functions to the Resource class
|
2015-12-23 21:33:39 +01:00 |
|
Filippos Karapetis
|
01dffc75a1
|
LAB: Move static text loading to the Resource class
|
2015-12-15 00:05:02 +01:00 |
|
Filippos Karapetis
|
d0171440df
|
LAB: Move checkRoomMusic to the Music class. Some cleanup
|
2015-12-15 00:05:02 +01:00 |
|
Filippos Karapetis
|
df3200ef0c
|
LAB: Simplify readViews()
|
2015-12-15 00:05:02 +01:00 |
|
Filippos Karapetis
|
21e360b9b1
|
LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper
|
2015-12-15 00:05:02 +01:00 |
|
Filippos Karapetis
|
4f0c63c0f8
|
LAB: Merge the VGAScale and setCurClose functions
|
2015-12-15 00:05:02 +01:00 |
|
Filippos Karapetis
|
219811feaa
|
LAB: Add support for the Wyrmkeep Windows trial version
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
|
2015-12-15 00:05:02 +01:00 |
|
Filippos Karapetis
|
6842ffbe90
|
LAB: Further clean up of the music and sound effect code
|
2015-12-15 00:05:02 +01:00 |
|
Filippos Karapetis
|
83e58fe452
|
LAB: Rename waiteffect -> waitForEffect
|
2015-12-15 00:05:02 +01:00 |
|
Filippos Karapetis
|
7f80a4ff63
|
LAB: Change the "action" parameter of doActionRule to lowercase
This avoids a name clash with the Action struct
|
2015-12-15 00:05:02 +01:00 |
|
Eugene Sandulenko
|
fefb78457e
|
LAB: Cleanup
|
2015-12-15 00:05:02 +01:00 |
|