Paul Gilbert
cc689fd16a
CGE: Use Engine save/load dialog methods
2020-02-04 19:05:26 -08:00
D G Turner
af850a3e37
CGE: Fix GCC Warnings by Explicit Structure Initialization
...
Some of the members of the structures do not need this as they have
constructors which do this implicitly.
2019-07-24 21:57:35 +01:00
Torbjörn Andersson
462f1c9859
JANITORIAL: Silence more GCC 7 warnings
...
There were all flagged as intentional fall throughs. I simply changed
the comments to something GCC would recognize.
2017-08-06 12:26:05 +02:00
Ori Avtalion
253e18c440
JANITORIAL: Reduce GUI header dependencies
2016-04-14 13:30:14 +03:00
Thierry Crozat
245afb1fcb
CGE: Translate buttons in load and save dialogs.
2016-02-20 21:08:34 +00:00
Johannes Schickel
ed40653105
CGE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
Torbjörn Andersson
af64cad069
JANITORIAL: Replace some spaces with tabs
2012-12-16 09:35:52 +01:00
Strangerke
b1cc34a080
CGE: Remove hack used to store keycode in CGEEvent
2012-07-05 21:31:42 +02:00
Strangerke
4201d4ead0
CGE: Use keycode instead of ascii value
2012-07-03 23:55:48 +02:00
D G Turner
cc02255740
CGE: Fix for missing inventory selection by numeric keys.
...
This fixes bug #3539671 .
2012-07-03 21:43:04 +01:00
Strangerke
c7fd284e4a
CGE: Fix bug 3537530 - ALTering dice
2012-06-25 00:44:59 +02:00
Johannes Schickel
7c5cf1b400
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
...
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529
GUI: Get rid of SaveLoadChooser::setSaveMode.
...
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
Max Horn
4202d45fce
CGE: Avoid including advancedDetector.h from cge.h
2012-02-22 18:25:37 +01:00
Strangerke
a12ba5f6a6
CGE: Simplify keyboard handling
2011-11-30 19:52:19 +01:00
Strangerke
a9fb11b704
CGE: Fix Console attach code
2011-11-27 10:05:55 +01:00
Paul Gilbert
50ce261dda
CGE: Hooked up the ScummVM debugger
2011-11-27 19:57:34 +11:00
Johannes Schickel
61795739f8
COMMON: Rename Common::set_to to Common::fill.
...
This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
Strangerke
3d59d9a137
CGE: Add RTL, hook Main Menu to right click on audio button
2011-11-16 00:00:07 +01:00
Strangerke
8097aeb43a
CGE: F1 now displays Soltys version and translators.
...
This is only available in versions modified or translated by the team
2011-11-13 12:33:36 +01:00
Paul Gilbert
09a48a0878
CGE: Bugfixes for the save/load game keys
2011-11-08 20:37:14 +11:00
Strangerke
4778ff720c
CGE: Move some more globals to CGEEngine
2011-09-17 10:54:50 +02:00
Strangerke
f5eca79658
CGE: Move 4 global to CGEEngine
2011-09-17 10:08:52 +02:00
Strangerke
0668a56f69
CGE: Move _vga to CGEEngine
2011-09-16 23:54:08 +02:00
Strangerke
938c08ae58
CGE: Get rid of some more global functions and static members
2011-09-16 20:31:39 +02:00
Strangerke
15bf8050b8
CGE: Move two globals functions to CGEEngine
2011-09-16 06:45:53 +02:00
Strangerke
d7695542cd
CGE: Remove various defines and functions from "general"
...
Those were already present in ScummVM (thanks Fingolfin for point out)
2011-09-06 00:16:07 +02:00
Strangerke
76f410958a
CGE: Use F5/F7 to display the save/load dialog box
2011-09-04 14:28:12 +02:00
Alyssa Milburn
e4a37322a6
CGE: More misc cleanup.
2011-08-20 00:23:45 +02:00
Alyssa Milburn
bda1afdbfb
Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into soltys_wip2
...
Conflicts:
engines/cge/bitmap.cpp
2011-08-19 20:14:40 +02:00
Strangerke
8ff904c6b5
CGE: clean up bitmap class. Suppress useless methods, functions, defines...
2011-08-19 19:48:49 +02:00
Strangerke
df122cec17
CGE: fix some warnings reported by cppcheck
2011-08-19 18:32:46 +02:00
Alyssa Milburn
4e156b2463
CGE: Mass re-style/cleanup.
2011-08-19 16:04:10 +02:00
Paul Gilbert
372d488b3b
CGE: Revert previous commit of flags synchronisation
2011-08-19 20:36:43 +10:00
Paul Gilbert
0d730b85e3
CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issues
2011-08-19 19:49:05 +10:00
Paul Gilbert
db61f65b41
CGE: Fix uninitialised warning on event polling
2011-08-06 19:23:01 +10:00
Strangerke
6f92cdd0d0
CGE: Rename some more defines
2011-08-02 21:47:56 +02:00
Strangerke
88f6cc9b23
CGE: Clean eventManager
2011-08-01 09:53:15 +02:00
Strangerke
c053762c63
CGE: Replace magic values by defines, rename some defines
2011-07-31 19:56:14 +02:00
Strangerke
f898da53a4
CGE: Improve keyboard behavior for non-US layouts
2011-07-31 09:38:08 +02:00
Strangerke
55df4d0635
CGE: Rename some class members, various clean up
2011-07-31 00:52:35 +02:00
Strangerke
7d5eb1ee63
CGE: Janitorial: remove trailing spaces
2011-07-28 15:35:12 +02:00
Strangerke
5d41ab8b5f
CGE: Rename some more constants, remove some useless ones
2011-07-21 01:56:40 +02:00
Paul Gilbert
b957eda759
CGE: Map keypad Enter to be handled like the main Enter key
2011-07-16 15:30:06 +10:00
Paul Gilbert
c3bed46ba0
CGE: Fix for all the game objects being draggable
2011-07-15 19:38:58 +10:00
Paul Gilbert
daae033e01
CGE: Converted SprExt::_Seq to use dynamically allocated data
2011-07-12 21:16:23 +10:00
Paul Gilbert
9ba5e2b304
CGE: Reverted last commit due to extra memory leaks
2011-07-11 20:56:32 +10:00
Paul Gilbert
18077762d7
CGE: Standardised Sprite::seq on always allocating/freeing data
2011-07-11 20:37:37 +10:00
Paul Gilbert
9b5b88274e
CGE: Bugfix for correctly flagging key release
2011-07-10 20:13:11 +10:00
Paul Gilbert
88c7b25e5b
CGE: Fixed more free/delete[] mismatches identified by Valgrind
2011-07-10 17:56:29 +10:00