Commit Graph

43411 Commits

Author SHA1 Message Date
Bastien Bouclet
77c2630049 MOHAWK: Play the gears sound when resetting the Myst clock puzzle
Fixes #7093.
2016-03-28 09:33:46 +02:00
Eugene Sandulenko
363f126984 GOB: Fix Fascination entry, it is DOS, not Amiga version 2016-03-28 01:08:14 +02:00
Eugene Sandulenko
960d14d79d SAGA: Explicitely mark versions which require color shifting in interface. Fixes bug #7092 2016-03-28 00:54:05 +02:00
Torbjörn Andersson
c5b8adb370 SAGA: Fix dialog text positions in non-English version (#7064)
This fix applies to drawPanelText(), where we used to hard-code
the text positions. Now we define the dimensions of the area where
the text is drawn (like we do for button texts) and calculate the
position based on the dimensions of the text string.

The drawPanelText() function is used for the Save, Quit, Protect
and Option dialogs, but for everything except the Option dialog it
already centered the text to the dialog. I decided to use this
centering mechanism for the title of the ITE Option dialog, even
though that changes the X coordinate by one pixel. Other than that,
it only affects the following texts:

ITE:  Show Dialog / Reading Speed, Music and Sound
IHNM: Reading Speed, Music, Sound, Voices

I have verified that this looks at least ok for the English and
German versions of ITE, and the English, German, French and
Spanish versions of IHNM, so I'm reasonably confident that this
change is ok.
2016-03-27 15:23:17 +02:00
Bastien Bouclet
c1b04c11e9 MOHAWK: Promote Myst from UNSTABLE to TESTING 2016-03-27 14:52:34 +02:00
Eugene Sandulenko
d3e372db19 GOB: Added another French Playttons2. Bug #7052 2016-03-27 14:48:18 +02:00
Eugene Sandulenko
77da2801e0 GOB: Added Spanish Fascination detection entry. Bug #7069 2016-03-27 14:43:04 +02:00
Eugene Sandulenko
fd99786ba0 DREAMWEB: Add bug reference to Czech detection entry 2016-03-27 14:34:43 +02:00
Eugene Sandulenko
dc0b8679f9 DREAMWEB: Added detection for Czech version. Bug #7078 2016-03-27 14:33:03 +02:00
Eugene Sandulenko
dec810647e SAGA: Added German fan-translated IHNM detection. Bug #7091 2016-03-27 12:33:47 +02:00
Martin Kennedy
1320f25aaa WINTERMUTE: Make wintermute games show the right save date 2016-03-24 22:18:06 -04:00
Torbjörn Andersson
60b763bd4c SHERLOCK: Fix bug #7084 ("Crash when taking inventory")
This was part regression (ManagedSurface is picky about the order
of the parameters to the line drawing functions), part bug since
it was drawing a horizontal line instead of a vertical.

This call draws a very short vertical line to separate the
rightmost "join" of the middle horizontal bar in the inventory
dialog from the scrollbar. Unless you know what you're looking
for, it's pretty hard to spot the difference.

Thanks to dreammaster for figuring out the proper fix, while I
was still trying to figure out what it was trying to draw.
2016-03-25 01:40:07 +01:00
Eugene Sandulenko
f1b6542fd2 Merge pull request #700 from waltervn/adl-engine
ADL: New engine
2016-03-24 23:07:15 +01:00
Martin Kiewitz
184a448bb6 AGI: Fix inaccurate predictive dialog trigger rect
Trigger rect is the rect, that the user needs to click to
trigger the predictive dialog.

Previously cursor char got drawn, rect started right afterwards
In case cursor char is enabled, the rect will get adjusted
accordingly now.
2016-03-23 23:49:01 +01:00
Eugene Sandulenko
f299e96273 WAGE: Added detection for 3 more games 2016-03-23 18:51:32 +01:00
Eugene Sandulenko
1addc5884a WAGE: Draw the scrollbar bar inverted to match the original 2016-03-23 18:51:31 +01:00
Eugene Sandulenko
c6abe904c4 WAGE: Proper scroll drawing 2016-03-23 18:51:31 +01:00
Eugene Sandulenko
949af0fa7d WAGE: Three more games 2016-03-22 11:44:50 +01:00
Eugene Sandulenko
408bc0bff4 WAGE: Added 3 games to detection. I wonder when they end... 2016-03-22 11:44:50 +01:00
Eugene Sandulenko
05c0cecb2f WAGE: Added 3 more games 2016-03-22 11:44:50 +01:00
Eugene Sandulenko
0cd94c04d7 WAGE: Added 4 more games. Some are problematic 2016-03-22 11:44:50 +01:00
Paul Gilbert
8fa5522819 SHERLOCK: Fix crashes due to back buffer refactoring 2016-03-21 20:19:55 -04:00
Johannes Schickel
453b77d386 SHERLOCK: Make Screen::_backBuffer an object instead of pointer. 2016-03-21 16:25:15 +01:00
Johannes Schickel
fc17d9750f SHERLOCK: Make Screen::_backBuffer protected. 2016-03-21 16:24:14 +01:00
Johannes Schickel
892aa2886c SHERLOCK: Get rid of Surface::setPixelData. 2016-03-21 16:24:13 +01:00
Johannes Schickel
5336882555 Merge pull request #704 from lordhoto/clone2727-audiocd
Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
2016-03-21 01:48:38 +01:00
Paul Gilbert
00edd712e8 SHERLOCK: Fix overloaded setPixels warning 2016-03-20 19:42:08 -04:00
Martin Kiewitz
bf1199f3fe SCI32: Add censorship info to Phantasmagoria 2 detection entries
+ add info that 001.0.06 is the US release
+ cleanup
2016-03-21 00:10:05 +01:00
Paul Gilbert
509a00109e Merge pull request #652 from dreammaster/screen
ALL: Removing code duplication via new managed surface & screen classes
2016-03-20 14:49:30 -04:00
Eugene Sandulenko
f6c3363cf5 WAGE: Adjust cursor position when scrolling 2016-03-20 17:38:23 +01:00
Eugene Sandulenko
40faac8419 WAGE: Restrict text scrolling to the visible text 2016-03-20 17:38:23 +01:00
Colin Snover
eec95957bf SCI32: Clean up outdated/wrong comments 2016-03-20 09:33:13 -05:00
Colin Snover
f4e5c6d2de SCI32: Return correct value from kSetFontHeight 2016-03-20 09:32:53 -05:00
Colin Snover
37b8bd9404 SCI32: Do not change accumulator in non-returning kernel calls
This did not cause any known bugs, but is wrong according to the
way the actual engine works.
2016-03-20 09:31:28 -05:00
Colin Snover
9335e40997 SCI32: Use signed values for displacement position 2016-03-20 09:12:43 -05:00
Johannes Schickel
89b60fbbbf SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows. 2016-03-20 00:59:06 +01:00
Colin Snover
d2c0aa004b SCI32: Add workaround for invalid temp read in Torin 2016-03-18 18:55:31 -05:00
Colin Snover
abee16c563 SCI32: Use correct script dimensions for later SCI32 games
These values are hard-coded in the engine executable for each game.
2016-03-18 18:51:01 -05:00
Colin Snover
d03b37cc2e SCI32: Add Phantasmagoria 1.000.000 signature 2016-03-18 18:51:01 -05:00
Colin Snover
e25d928a9c SCI32: Fix crashes in kIsOnMe caused by stale CelObjs 2016-03-18 13:08:37 -05:00
Colin Snover
856f3ae648 SCI32: More correctly fix kStringCopy overflow
This entire kString code needs to be reviewed/refactored, but
at least this fix is more complete than the last one.

Thanks to @lordhoto and @wjp for their assistance.
2016-03-18 11:10:49 -05:00
Colin Snover
b7d5dd9187 SCI32: Fix heap overflow (read) in kStringCopy 2016-03-18 10:28:51 -05:00
Colin Snover
5917467c1b SCI32: Fix incorrect double-read from CLUT 2016-03-18 09:14:53 -05:00
Eugene Sandulenko
657edcf84e WAGE: Plugged in console scrolling up/down 2016-03-18 11:45:29 +01:00
Eugene Sandulenko
9707a8b359 WAGE: Fixed border highlighting 2016-03-18 11:45:29 +01:00
Eugene Sandulenko
1aa5f0d4c8 WAGE: Correction to highlighted border drawing 2016-03-18 11:45:29 +01:00
Eugene Sandulenko
671d3faa71 WAGE: Initial code for border manipulation 2016-03-18 11:45:29 +01:00
Paul Gilbert
390487aa43 GRAPHICS: Cleanup of ManagedSurface and Screen classes 2016-03-17 18:35:17 -04:00
Colin Snover
f8cea91890 SCI32: Correct KQ7 version split
The information in the wiki was wrong, KQ7 1.51 is always SCI
2.1 early.
2016-03-17 14:02:18 -05:00
Martin Kiewitz
ef3f475381 SCI32: Add kq7 1.51 English, fix kq7 1.51 German detection
Also sort detection entries for kq7 by game version
2016-03-17 20:00:53 +01:00