553 Commits

Author SHA1 Message Date
Willem Jan Palenstijn
34169a817c SWORD25: Revert "Fix compilation on some 32-bit systems"
This reverts commit 6dc3768faaa272a12e3c6e7ce0965905338132ad.

This commit was the wrong fix to the compilation problem later
fixed by 8e9aefbf6edafa9eed41bd90e5579e5bcde34b03.
2013-11-04 21:25:00 +01:00
Eugene Sandulenko
ae6f205b93 SWORD25: Fix potential buffer overrun. CID 1003865 2013-10-08 00:11:18 +03:00
Thierry Crozat
cdbee9972a SWORD25: Fix possible error in sound engine when loading a savegame
The error occurred when the save game was saved early in the game
before all the sound handles had been used. The unused handles only had
the handle type initialised (as kFreeHandle) so all the other fields had
random values. After loading the game the sound engine could erroneously
try to play one of these sound handle resulting in an error.
2013-10-05 00:25:04 +01:00
Thierry Crozat
f55259e3b1 SWORD25: Fix regression in persistence code
The regression was introduced by commit e6ba26ff0d which wrote
coordinates of a rect as unsigned int when they were before written
as signed int. Since the load code was not modified it still expected
signed int. They are now again written as signed int. Any gamed saved
between commit e6ba26ff0d and this commit will therefore be corrupted.
2013-10-05 00:25:04 +01:00
Willem Jan Palenstijn
4591bd6eb6 SWORD25: Fix alpha/colormod blitting
This is a backport to sword25 of the wintermute commits
e9cbda135bbc822009ff311cad6e420fb23cff82 and 2141ad285e0200f4773726a13504f960e382f13e

Thanks to eriktorbjorn for noticing and testing.
2013-09-29 20:18:54 +02:00
Eugene Sandulenko
118da76068 SWORD25: int -> int32 correctness 2013-09-29 10:44:41 +03:00
Eugene Sandulenko
c73904c978 SWORD25: Fix compilation 2013-09-29 10:30:39 +03:00
Eugene Sandulenko
2333041fdf SWORD25: Specify integer size 2013-09-29 10:15:24 +03:00
Eugene Sandulenko
e6ba26ff0d SWORD25: int -> int32 correctness 2013-09-29 10:02:34 +03:00
Eugene Sandulenko
7a669b770f SWORD25: Specifying int size to make Amiga happy 2013-09-29 09:45:16 +03:00
Eugene Sandulenko
2a2a5e51c6 SWORD25: Fix Amiga compilation 2013-09-29 09:30:23 +03:00
D G Turner
befa99ca77 SWORD25: Some more fixes for Amiga OS 4 compilation. 2013-09-29 03:21:55 +01:00
D G Turner
7e62442376 SWORD25: And even more fixes for Amiga OS 4 compilation. 2013-09-29 02:33:02 +01:00
D G Turner
03965ba855 SWORD25: Even more fixes for Amiga OS 4 compilation. 2013-09-29 00:45:43 +01:00
Eugene Sandulenko
9220d331e2 SWORD25: Make Amiga compiler happier 2013-09-28 23:57:39 +03:00
Eugene Sandulenko
5cb881be12 SWORD25: More int->int32 fixes 2013-09-28 23:45:31 +03:00
Eugene Sandulenko
86550cdc3c SWORD25: Further fixes for Amiga 2013-09-28 23:28:19 +03:00
Eugene Sandulenko
9a1ddf0dee SWORD25: More int <-> int32 corrections 2013-09-28 23:17:02 +03:00
Eugene Sandulenko
08c010b8df SWORD25: Further fixes for Amiga compilation 2013-09-28 22:58:10 +03:00
Eugene Sandulenko
4552f5196b SWORD25: Fix Amiga compilation 2013-09-28 22:26:54 +03:00
Eugene Sandulenko
8053989dd1 SWORD25: Remove explictit #includes
Makes Coverity happier.
2013-09-27 11:07:25 +03:00
Eugene Sandulenko
03911e6505 SWORD25: Fix copy-paste error. CID 1004130 2013-09-26 22:58:46 +03:00
Eugene Sandulenko
4f0d37d2f8 SWORD25: Remove unused variable 2013-09-09 00:48:02 +03:00
Johannes Schickel
eb22417639 SWORD25: Do not set Surface::pixels directly anymore. 2013-08-03 04:14:08 +02:00
Johannes Schickel
1550e9804b SWORD25: Take advantage of Surface::getPixels. 2013-08-03 04:02:52 +02:00
Johannes Schickel
5afa6f97f4 SWORD25: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:33 +02:00
Eugene Sandulenko
6dc3768faa SWORD25: Fix compilation on some 32-bit systems 2013-07-15 19:19:45 +03:00
Eugene Sandulenko
b7e3d52abc SWORD25: Replace Pluto with Tamed Pluto for increased compatibility
Still saves are incompatible but at least this now has enhanced
debugging capabilities.
2013-07-15 19:02:34 +03:00
Sven Hesse
989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
Eugene Sandulenko
f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Eugene Sandulenko
4a62d6c25a Merge pull request #320 from johndoe123/sword25-gfx
SWORD25: Optimized graphics drawing
2013-05-06 03:49:21 -07:00
Eugene Sandulenko
3c0c6a5cb1 SWORD25: Plug memory leak. CID 1003589 2013-04-24 01:23:31 +03:00
johndoe123
4fc57dac8f SWORD25: Fix blitting code
- Rename collectRenderQueue to preRender
- Only do forceRefresh() in Panel::setColor() and Text::setText() if the new values are different
- Move child object resorting from RenderObject::render() into RenderObject::preRender()
2013-04-20 00:34:32 +02:00
Max Horn
cdfd5f85c8 ENGINES: Silence clang warning about unused private member _vm
This affects the Console / debugger classes of multiple engines.
An alternative solution would have been to remove the unused _vm
member vars. However, it seems likely that in the future, the _vm
member could be useful for methods added to the console. So instead,
we add a simple assert(_vm) to silence the clang warning.
2013-04-18 23:50:19 +02:00
johndoe123
176a3babc5 Merge branch 'master' of github.com:scummvm/scummvm into sword25-gfx 2013-04-18 19:08:22 +02:00
Max Horn
4a55f52818 SWORD25: Silence warning in the Lua code
This fixes warnings like this that crop up when compiling sword25
with Apple clang 4.2 (clang-425.0.28) (based on LLVM 3.2svn)
2013-04-18 17:09:32 +02:00
johndoe123
e935f85366 SWORD25: Change absolute Z calculation to match that of absolute x/y; remove old comment 2013-04-17 19:54:39 +02:00
johndoe123
0a0b2f397b SWORD25: Optimize graphics drawing code 2013-04-17 12:41:49 +02:00
Filippos Karapetis
6286779d0a SWORD25: Fix some spacing in LUA 2013-02-03 18:18:43 +02:00
Filippos Karapetis
afdb28b4e9 SWORD25: Replace calls to LUAI_THROW() with error() in LUA
This removes one of the uses of setjmp(), but its use in LUAI_TRY still
remains
2013-02-03 18:17:02 +02:00
Johannes Schickel
fe1a779441 SWORD25: Silence C++11 narrowing warnings. 2013-01-09 07:24:37 +01:00
Johannes Schickel
2773f5d7af COMMON: Forbid symbols for the rest of is* from ctype.h.
I also moved the isprint case to the correct position.

This adds a FIXME to our lua code from sword25, which uses iscntrl directly.
2012-12-13 21:08:48 +01:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Matthew Hoops
857b92f8ff Merge pull request #268 from clone2727/video-rewrite
VideoDecoder upgrade & partial rewrite
2012-08-26 15:41:56 -04:00
upthorn
f34924bc39 SWORD25: Fix loading savegames on 64-bit archs. 2012-08-20 21:15:46 +02:00
Alyssa Milburn
b1af75f2c3 SWORD25: Improve sound persistence.
Keep track of volume/panning state, and don't restart sounds which already
finished playing.
2012-08-20 21:14:10 +02:00
Matthew Hoops
92432a136b VIDEO: Convert TheoraDecoder to the new AdvancedVideoDecoder API 2012-08-13 16:25:03 -04:00
Matthew Hoops
7831225b28 VIDEO: Move TheoraDecoder to video/ 2012-08-12 08:58:00 -04:00
Johannes Schickel
5f65cf9679 SWORD25: Get rid of casts on OSystem::copyRectToScreen calls. 2012-06-16 02:39:00 +02:00
Strangerke
04b6af9176 SWORD25: Janitorial: Apply coding conventions 2012-06-13 09:40:11 +02:00