Paul Gilbert
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379a55f089
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Implemented path-finding logic for accurate player movement
svn-id: r50936
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2010-07-16 13:15:18 +00:00 |
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Paul Gilbert
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4366262511
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Implemented the original game cheat key for displaying the current mouse cursor position
svn-id: r50913
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2010-07-15 10:51:11 +00:00 |
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Paul Gilbert
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f796fd6cf3
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Preliminary implementation of lots of code related to player movement
svn-id: r50882
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2010-07-14 11:55:15 +00:00 |
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Paul Gilbert
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88d1155c5e
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Implemented necessary logic for the abort timer/action code, which allows the player manager to be correctly activated when the 'getting up' animation finishes
svn-id: r50622
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2010-07-03 12:49:42 +00:00 |
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Paul Gilbert
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99939109d7
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Adding the beginnings of a player control class, as well as various changes to the other classes to support it
svn-id: r50620
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2010-07-03 11:50:42 +00:00 |
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Paul Gilbert
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6c6d8b3fb3
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
svn-id: r50544
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2010-07-01 12:01:17 +00:00 |
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Paul Gilbert
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d6cd656f15
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Added support for the alternate encoding for depth surfaces
svn-id: r50069
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2010-06-20 05:25:34 +00:00 |
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Paul Gilbert
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58487da20b
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Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
svn-id: r49646
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2010-06-14 06:33:24 +00:00 |
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Paul Gilbert
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86462c66a0
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
svn-id: r49426
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2010-06-04 11:28:30 +00:00 |
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Paul Gilbert
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86dcc28342
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Moved the MADS interface view into mads_scene.cpp and did a major cleanup of scene loading code
svn-id: r49405
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2010-06-03 09:34:32 +00:00 |
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Paul Gilbert
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dd9bf70761
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Major work done on the animation and support classes to match the original
svn-id: r49150
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2010-05-23 07:20:40 +00:00 |
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Paul Gilbert
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e91df69eb6
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Decoded further fields in the SequenceList class, and started implementation of kernel message display
svn-id: r49034
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2010-05-15 00:28:44 +00:00 |
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Paul Gilbert
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46c520f797
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
svn-id: r48816
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2010-04-27 11:23:27 +00:00 |
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Paul Gilbert
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328d571bba
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Implemented extra timer methods and a DynamicHotspots class
svn-id: r48776
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2010-04-23 10:28:30 +00:00 |
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Paul Gilbert
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3edc151c5b
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
svn-id: r48763
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2010-04-21 10:42:01 +00:00 |
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Paul Gilbert
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eb433fcccd
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Added the beginnings of the main timer list
svn-id: r48635
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2010-04-12 08:31:46 +00:00 |
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Ori Avtalion
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aee05cd21d
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Remove extra semicolons
svn-id: r48457
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2010-04-01 15:03:08 +00:00 |
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Paul Gilbert
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ae8853d80b
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Added preliminary logic for showing loaded sprite frames
svn-id: r48401
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2010-03-25 12:46:06 +00:00 |
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Paul Gilbert
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b46a2b4e10
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Added further code for the game dialog framework
svn-id: r48368
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2010-03-23 12:02:23 +00:00 |
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Max Horn
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92c896d883
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Patch #2973290: Semicolon cleanup
svn-id: r48359
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2010-03-22 20:28:08 +00:00 |
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Paul Gilbert
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05922881cb
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Added framework for displaying game dialogs
svn-id: r48353
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2010-03-21 10:51:11 +00:00 |
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Paul Gilbert
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b2b7a08cc2
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Beginnings of hooking up the new logic for current action display
svn-id: r48298
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2010-03-19 09:19:23 +00:00 |
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Paul Gilbert
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730405f975
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Further code implemented for the current action display
svn-id: r48266
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2010-03-16 08:26:08 +00:00 |
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Paul Gilbert
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404088f58b
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Further separation of MADS and M4 scene logic
svn-id: r48257
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2010-03-14 05:47:33 +00:00 |
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Paul Gilbert
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77c821249e
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Further work on separating M4 specific scene code into the m4_scene.cpp file
svn-id: r48256
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2010-03-14 05:39:47 +00:00 |
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Paul Gilbert
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ca64698408
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Split up the SceneResources class into a generic common set, with specific versions each for M4 and Mads, and merged the MadsSceneInfo data into it
svn-id: r48223
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2010-03-10 11:43:48 +00:00 |
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Paul Gilbert
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7f57001e17
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
svn-id: r48172
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2010-03-07 05:06:58 +00:00 |
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