Quote58
|
9410617da4
|
IMMORTAL: Add util.h and util.cpp, move several misc functions to util.cpp
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
204dda79b0
|
IMMORTAL: Add static story STR definitions
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
bb56b8cdab
|
IMMORTAL: Add skeleton of Room Object
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
35d8b166fe
|
IMMORTAL: Level 0 of story.cpp completed, story.h filled out, and related level.cpp revised
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
8516b39aa1
|
IMMORTAL: Add story.cpp and related additions to story.h
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
8ecffca966
|
IMMORTAL: Add level skeleton
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
09078a9de5
|
IMMORTAL: MonsterID enum moved to immortal.h
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
a1b5ea7187
|
IMMORTAL: Final two functions of Logic skeleton filled out (makecertificate() and miscinit())
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
daa43ce02b
|
IMMORTAL: Space/tab formatting
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
076742aa14
|
IMMORTAL: Logic skeleton filled out and necessary parts of story.h added
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
c942b7f095
|
IMMORTAL: Add drawChr.cpp with function declarations and entry in module.mk
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
8391e33c71
|
IMMORTAL: Add SpriteFrame enum
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
db485ce349
|
IMMORTAL: Fill out much of logic.cpp skeleton
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
09a1bba0d0
|
IMMORTAL: Add _playing and _themePaused
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
d475e36f75
|
IMMORTAL: New functions added to kernal + update to initdatasprite in sprites.cpp
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
032377fe77
|
IMMORTAL: Add wizard data sprite indexes
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
0310509fa1
|
IMMORTAL: Minor formatting in disk.h
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
c5181c75de
|
IMMORTAL: Indentation spaces -> tabs
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
676cf5f7b5
|
IMMORTAL: Update to engine skeleton and addition of sprite_list, sprites, misc, and cycle
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
d77cc8f5db
|
IMMORTAL: Compression is part of engine class, also minor changes to a couple of statements
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
e8d06bf6b6
|
IMMORTAL: Disk.cpp bug fix to parse correct number of files
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
432ecfb1cf
|
IMMORTAL: Preliminary translation of game loop from kernal.gs, driver.gs, and logic.gs
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
0c9b09a41d
|
IMMORTAL: Better comments and additional extension enum entry
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
3da314ad88
|
IMMORTAL: Fix incorrect conditional in primary while loop of compression.cpp
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
df41580e05
|
IMMORTAL: Fix file data offset calculation error in sapling and tree files
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
05bfec4b60
|
IMMORTAL: unCompress() returns memoryReadStream instead of int, and bitmasks have enum
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
3e560a0ca5
|
IMMORTAL: ProDos -> ProDOS
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
566d3b3cd0
|
IMMORTAL: Translation of source decompression to compression.cpp
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
8ee7878dff
|
IMMORTAL: Volume bitmap stored as byte * instead of Common::Array
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
2d67a8cf0d
|
IMMORTAL: Add check for file data null pointer and fix file name parameter
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
9b7f4f3768
|
IMMORTAL: Add disk archive object to SearchMan
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
4c30f05733
|
IMMORTAL: ProDos disk file support with implementation of Archive
|
2023-02-05 21:59:12 +01:00 |
|
Quote58
|
650e0ce7a6
|
IMMORTAL: Initial skeleton for Immortal engine
|
2023-02-05 21:59:12 +01:00 |
|
Eugene Sandulenko
|
c28da3a729
|
EFH: Fix warnings
|
2023-02-05 21:33:55 +01:00 |
|
Strangerke
|
a24acf909d
|
EFH: Some renaming and comments
|
2023-02-05 21:30:50 +01:00 |
|
Strangerke
|
9c02a5b55f
|
EFH: rename _tileBankSubFileArray, move teamChar initialization to its own init()
|
2023-02-05 21:30:50 +01:00 |
|
Strangerke
|
3a68ef3cf1
|
EFH: Simplify code in addNewOpponents, add a comment in useObject() about the description of a cure to being frozen
|
2023-02-05 21:30:50 +01:00 |
|
Strangerke
|
fdd742bfbf
|
EFH: refactor TeamMonster
|
2023-02-05 21:30:50 +01:00 |
|
Strangerke
|
41e39d27cf
|
EFH: Fix bug when using bugle
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
598a669091
|
EFH: Refactor TeamChar
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
4e8c31e90e
|
EFH: Remove unused original debug code, start grouping team and teamMonster variables
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
c6f3e50a28
|
EFH: Rename 3 previously unknown variables
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
103b590d07
|
EFH: Remove useless parameter from setMapMonsterAggressivenessAndMovementType(), simplify more code
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
e5cd8dc6ef
|
EFH: Add comment in checkMonsterMovementType, refactor computeMapAnimation and more code simplification
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
2a48a8f6c6
|
EFH: Fix issue in regen
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
cb467912a6
|
EFH: More code simplification
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
bd88a709f2
|
EFH: Remove an unused buffer, rename another one
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
116e15b355
|
EFH: Add code to keep track of character 2 status (and related duration) when character 1 leaves
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
21ea9c9729
|
EFH: Start making code less verbose, remove a useless parameter to getEquipmentDefense()
|
2023-02-05 21:30:49 +01:00 |
|
Strangerke
|
e20186c0bc
|
EFH: Some renaming in drawMap
|
2023-02-05 21:30:49 +01:00 |
|