Max Horn
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be9d4066e1
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
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2003-09-18 02:07:18 +00:00 |
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Max Horn
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c1a678afeb
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
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2003-09-17 22:41:01 +00:00 |
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Max Horn
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231cb16b5b
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some tweaks to the build system (work toward plugin support)
svn-id: r10279
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2003-09-17 21:53:13 +00:00 |
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Max Horn
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3916b97357
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changes to get a better link order, and to allow building a 'bare bone' scummvm executable
svn-id: r10103
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2003-09-08 17:42:53 +00:00 |
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Max Horn
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f23a34c9e5
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renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code
svn-id: r10092
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2003-09-08 15:38:34 +00:00 |
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Marcus Comstedt
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a5aa5c0d73
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Harmonized SaveFile API with File API a bit.
svn-id: r9626
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2003-08-10 20:49:13 +00:00 |
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Max Horn
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bfee768f51
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temporary hack to get ScummVM to compile again
svn-id: r6747
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2003-03-07 16:21:28 +00:00 |
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Max Horn
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69bceafc6e
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revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
svn-id: r5653
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2002-11-21 04:08:37 +00:00 |
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