Paul Gilbert
e1df646ace
CGE: Set up a separate variable for the game tick speed, independent from frame rate
2011-07-16 22:28:49 +10:00
Paul Gilbert
00061bc5dd
CGE: Added support for GMM save/load and launcher loading
2011-07-16 21:12:19 +10:00
Paul Gilbert
ce070cdd3c
CGE: Implemented basic savegame support
...
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16 18:33:20 +10:00
Paul Gilbert
50d313a547
CGE: Implement monochrome view mode button
2011-07-16 15:44:17 +10:00
Paul Gilbert
c3f3120194
CGE: Cleaned up room preview handling code and fixed memory leak
2011-07-16 15:17:18 +10:00
Paul Gilbert
453fbb7454
CGE: Bugfixes for loading the room preview shapes list
2011-07-15 22:56:49 +10:00
Paul Gilbert
f0d10b62b3
CGE: In progress work on pathfinder
2011-07-14 22:36:18 +10:00
Paul Gilbert
324ccb1760
CGE: Split pathfinding related code into walk.cpp
2011-07-13 21:04:44 +10:00
Paul Gilbert
6c97190092
CGE: Fixed initialising of _shadow that was crashing the intro sequence
2011-07-13 19:18:23 +10:00
Strangerke
4d0f83babb
CGE: Rename some constants
2011-07-13 08:44:58 +02:00
Strangerke
5148f80fa5
CGE: add a new SNPOST to fix the function pointer issue
2011-07-13 00:29:10 +02:00
Paul Gilbert
4d96ec7034
CGE: Fixed a previously commented adding of mouse object to show queue
2011-07-12 22:44:04 +10:00
Paul Gilbert
11c9e64885
CGE: More bugfixes for memory leaks
2011-07-12 22:02:00 +10:00
Paul Gilbert
e2b19ad9b0
CGE: Fixed several memory leaks of main objects
2011-07-12 21:53:07 +10:00
Paul Gilbert
daae033e01
CGE: Converted SprExt::_Seq to use dynamically allocated data
2011-07-12 21:16:23 +10:00
Paul Gilbert
9ba5e2b304
CGE: Reverted last commit due to extra memory leaks
2011-07-11 20:56:32 +10:00
Paul Gilbert
18077762d7
CGE: Standardised Sprite::seq on always allocating/freeing data
2011-07-11 20:37:37 +10:00
Paul Gilbert
10ca53a00c
CGE: Fix cursor to show on-screen once the game starts
2011-07-10 21:07:57 +10:00
Paul Gilbert
c3a4ba8b05
CGE: More fixes for free/delete[] mismatches
2011-07-10 20:28:22 +10:00
Paul Gilbert
1870f09d31
CGE: Fix several allocation mismatches and Valgrind issues
2011-07-10 14:51:22 +10:00
Paul Gilbert
ef83c248d3
CGE: Added extra event processing call to fix non-responsiveness when running under Valgrind
2011-07-10 11:45:17 +10:00
Paul Gilbert
6039e8a245
CGE: Removed the definition of the now unused SavTab structure
2011-07-10 10:12:46 +10:00
Paul Gilbert
0bbefbef90
CGE: Created PocLight class to encapsulate the LI sprite array
2011-07-10 10:10:51 +10:00
Paul Gilbert
47b17cd1ce
CGE: Create Spike class to encapsulate the SP spite array
2011-07-10 10:07:35 +10:00
Paul Gilbert
622dc2d503
CGE: Created a CavLight class to encapsulate the PR sprite array
2011-07-10 10:04:41 +10:00
Paul Gilbert
9d40a1ba9d
CGE: Mouse MC sprite array into the Mouse class
2011-07-10 10:00:57 +10:00
Paul Gilbert
817a52ed56
CGE: Created a HorizLine stub class to hold the HL sprite array
2011-07-10 09:57:19 +10:00
Paul Gilbert
1e83e27925
CGE: Moved MB sprite array into Square class
2011-07-10 09:51:18 +10:00
Paul Gilbert
989e071bb9
CGE: Implemented code for saving games, removing the need for the SavTab array
2011-07-10 09:44:46 +10:00
Strangerke
080d7cf7f0
CGE: Rename Mouse class
2011-07-08 08:22:25 +02:00
eriktorbjorn
dd77866709
CGE: Remove unused variable
2011-07-07 20:51:31 +02:00
Strangerke
affaa1f4d6
CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters to GetText, rename members of SavTab
2011-07-07 09:24:08 +02:00
Strangerke
c86c62b288
CGE: Cleanup and renaming. Also move some static and global functions to CGEEngine.
2011-07-07 09:23:09 +02:00
Paul Gilbert
2997db0040
CGE: Minor bugfixes for game loading
2011-07-05 22:06:26 +10:00
Paul Gilbert
fe0ff3b2e9
CGE: Converted loadGame to use the ScummVM serialiser
2011-07-05 20:26:34 +10:00
Strangerke
fae1d7efd8
CGE: This ends the first renaming pass. Also move some functions to CGEEngine
2011-07-04 08:15:56 +02:00
Strangerke
c313d2cce8
CGE: Even more renaming (WIP)
2011-07-03 16:22:26 +02:00
Paul Gilbert
665b12ff8d
CGE: Compilation fix after merge
2011-07-03 20:23:19 +10:00
Paul Gilbert
ecad39e246
CGE: Implemented code for game tick
2011-07-03 20:21:37 +10:00
Strangerke
4116189395
CGE: Some more renaming (WIP)
2011-07-03 11:28:22 +02:00
Paul Gilbert
156c2d020f
CGE: Fix GCC compiler warnings
2011-07-03 14:55:49 +10:00
Paul Gilbert
334de9626a
CGE: Removed C standard library includes
2011-07-03 12:30:27 +10:00
Paul Gilbert
bf6a5256fe
CGE: Removed code for boot sector based copy protection check
2011-07-03 12:05:58 +10:00
eriktorbjorn
ada4556b9a
CGE: Simplify error() calls
...
This also silences a few GCC warnings.
2011-07-02 20:25:39 +02:00
Strangerke
bdc213846e
CGE: Some more renaming (WIP)
2011-07-02 18:20:41 +02:00
Paul Gilbert
adb2701629
CGE: Graceful exit rather than an error
2011-07-02 20:38:27 +10:00
Paul Gilbert
72ae475c97
CGE: Fix naming of touch() virtual methods, and fixed keyboard handling
2011-07-02 20:04:30 +10:00
Paul Gilbert
bb3d61b137
CGE: Created an EventManager class and hooked it up to the Keyboard class
2011-07-02 18:38:25 +10:00
Paul Gilbert
d55401c2e1
CGE: Changed MOUSE class from using static fields to an instantiated class
2011-07-02 16:46:31 +10:00
Paul Gilbert
ec28ef04c4
CGE: Merged mouse.* and keybd.* files to centralise event handling
2011-07-02 16:19:36 +10:00