35 Commits

Author SHA1 Message Date
Eric Fry
e6222af09e DRAGONS: Fixed issue with castle door on first cut scene 2020-05-20 08:48:45 +10:00
Eugene Sandulenko
3c03b4bfc2 DRAGONS: Untangled minor mess in cutscenes too for consistency 2020-05-04 17:59:54 +02:00
Eugene Sandulenko
436670ed4f DRAGONS: Untangled hyper-mess in cutscene.cpp 2020-05-04 17:50:40 +02:00
Eugene Sandulenko
d3cd15e48b DRAGONS: Refactored CutScene::changeBackgroundPosition() 2020-05-04 17:25:04 +02:00
Eric Fry
10de235f7c DRAGONS: Added fading stub methods 2020-03-23 22:57:41 +11:00
Eric Fry
4a7f8c18c5 DRAGONS: replace NULL with nullptr 2020-03-14 14:39:06 +11:00
Eric Fry
b5f14e5809 DRAGONS: General fixups
- Fixed lockup bugs when walking in cutscenes
- Alow the cursor to move during Flicker's idle animation
- General code cleanup
2020-02-29 12:39:40 +11:00
Eric Fry
f7e7d5649e DRAGONS: Added dialog box borders 2020-02-25 14:43:42 +01:00
Eric Fry
f848b87572 DRAGONS: Fixed cutscene palettes in other variants. Started on FR support 2020-02-25 14:43:42 +01:00
Eugene Sandulenko
5d39aab174 DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
Eugene Sandulenko
36008ba9e9 DRAGONS: Whitespace fixes 2020-02-25 14:43:42 +01:00
Eugene Sandulenko
89e9e76efa DRAGONS: More class variable renames 2020-02-25 14:43:42 +01:00
Eugene Sandulenko
08fb9da119 DRAGONS: Rename Actor class variables to conform our naming standards 2020-02-25 14:43:42 +01:00
Eric Fry
dfee40fd24 DRAGONS: More code formatting 2020-02-25 14:43:42 +01:00
Eric Fry
8301d0dbb1 DRAGONS: Compile fixes + formatting 2020-02-25 14:43:42 +01:00
Eric Fry
837af740c5 DRAGONS: Removed uint32_t int32_t and ushort 2020-02-25 14:43:42 +01:00
Eric Fry
952442d56a DRAGONS: Code cleanup 2020-02-25 14:43:42 +01:00
Eric Fry
bb0fbec3bb DRAGONS: Replaced walk code with JohnDoe's walk logic. Cleaned up Actor variable names 2020-02-25 14:43:42 +01:00
Eric Fry
d43bd21694 DRAGONS: Screen shake effects 2020-02-25 14:43:42 +01:00
Edu Garcia
77ebe94f26 DRAGONS: sound plays (WIP, hack) 2020-02-25 14:43:42 +01:00
Eric Fry
e51fe35e3a DRAGONS: Palette fixes 2020-02-25 14:43:42 +01:00
Eric Fry
9dcc30945a DRAGONS: Started on mini game 2. Added vsync updater function logic 2020-02-25 14:43:42 +01:00
Eric Fry
939bd5dfd6 DRAGONS: Work on palette handling. Converted Actor back to 8bit surface.
Added debug mode. Toggle with Tab key.
2020-02-25 14:43:42 +01:00
Eric Fry
77d0b6770e DRAGONS: work on mini game 3. Work on cutscenes. 2020-02-25 14:43:42 +01:00
Eric Fry
d5aec116c1 DRAGONS: Added more special script logic. 2020-02-25 14:43:42 +01:00
Eric Fry
f5c3790df4 DRAGONS: Added more specialOpcode logic 2020-02-25 14:43:42 +01:00
Eric Fry
57cb891a55 DRAGONS: More special opcodes. Saved knights cutscene. 2020-02-25 14:43:42 +01:00
Eric Fry
015d68c114 DRAGONS: Added random function. Cleaned up method names 2020-02-25 14:43:42 +01:00
Eric Fry
235c4464aa DRAGONS: Fixed background palette logic for cut scenes 2020-02-25 14:43:42 +01:00
Eric Fry
8612ccf5e0 DRAGONS: Improved scene 1 draw order 2020-02-25 14:43:42 +01:00
Eric Fry
efedc38511 DRAGONS: Add actor display order logic. 2020-02-25 14:43:42 +01:00
Eric Fry
9aa66dd9ee DRAGONS: Fixed background display priority logic 2020-02-25 14:43:42 +01:00
Eric Fry
a65be38d90 DRAGONS: Improved camera logic in scene 1 cutscene 2020-02-25 14:43:42 +01:00
Eric Fry
7d7946e87a DRAGONS: More work on scene 1 logic 2020-02-25 14:43:42 +01:00
Eric Fry
0312e61345 DRAGONS: Work on intro sequences 2020-02-25 14:43:42 +01:00