Eric Fry
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e6222af09e
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DRAGONS: Fixed issue with castle door on first cut scene
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2020-05-20 08:48:45 +10:00 |
|
Eugene Sandulenko
|
3c03b4bfc2
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DRAGONS: Untangled minor mess in cutscenes too for consistency
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2020-05-04 17:59:54 +02:00 |
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Eugene Sandulenko
|
436670ed4f
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DRAGONS: Untangled hyper-mess in cutscene.cpp
|
2020-05-04 17:50:40 +02:00 |
|
Eugene Sandulenko
|
d3cd15e48b
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DRAGONS: Refactored CutScene::changeBackgroundPosition()
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2020-05-04 17:25:04 +02:00 |
|
Eric Fry
|
10de235f7c
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DRAGONS: Added fading stub methods
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2020-03-23 22:57:41 +11:00 |
|
Eric Fry
|
4a7f8c18c5
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DRAGONS: replace NULL with nullptr
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2020-03-14 14:39:06 +11:00 |
|
Eric Fry
|
b5f14e5809
|
DRAGONS: General fixups
- Fixed lockup bugs when walking in cutscenes
- Alow the cursor to move during Flicker's idle animation
- General code cleanup
|
2020-02-29 12:39:40 +11:00 |
|
Eric Fry
|
f7e7d5649e
|
DRAGONS: Added dialog box borders
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f848b87572
|
DRAGONS: Fixed cutscene palettes in other variants. Started on FR support
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
5d39aab174
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
36008ba9e9
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
89e9e76efa
|
DRAGONS: More class variable renames
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
08fb9da119
|
DRAGONS: Rename Actor class variables to conform our naming standards
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
dfee40fd24
|
DRAGONS: More code formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8301d0dbb1
|
DRAGONS: Compile fixes + formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
837af740c5
|
DRAGONS: Removed uint32_t int32_t and ushort
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
952442d56a
|
DRAGONS: Code cleanup
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
bb0fbec3bb
|
DRAGONS: Replaced walk code with JohnDoe's walk logic. Cleaned up Actor variable names
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d43bd21694
|
DRAGONS: Screen shake effects
|
2020-02-25 14:43:42 +01:00 |
|
Edu Garcia
|
77ebe94f26
|
DRAGONS: sound plays (WIP, hack)
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
e51fe35e3a
|
DRAGONS: Palette fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
9dcc30945a
|
DRAGONS: Started on mini game 2. Added vsync updater function logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
939bd5dfd6
|
DRAGONS: Work on palette handling. Converted Actor back to 8bit surface.
Added debug mode. Toggle with Tab key.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
77d0b6770e
|
DRAGONS: work on mini game 3. Work on cutscenes.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d5aec116c1
|
DRAGONS: Added more special script logic.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
f5c3790df4
|
DRAGONS: Added more specialOpcode logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
57cb891a55
|
DRAGONS: More special opcodes. Saved knights cutscene.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
015d68c114
|
DRAGONS: Added random function. Cleaned up method names
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
235c4464aa
|
DRAGONS: Fixed background palette logic for cut scenes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8612ccf5e0
|
DRAGONS: Improved scene 1 draw order
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
efedc38511
|
DRAGONS: Add actor display order logic.
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
9aa66dd9ee
|
DRAGONS: Fixed background display priority logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
a65be38d90
|
DRAGONS: Improved camera logic in scene 1 cutscene
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
7d7946e87a
|
DRAGONS: More work on scene 1 logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
0312e61345
|
DRAGONS: Work on intro sequences
|
2020-02-25 14:43:42 +01:00 |
|