Eugene Sandulenko
d5b72bae50
Add missing closing statement.
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svn-id: r24906
2006-12-20 16:24:28 +00:00
Sven Hesse
12a936aee5
Sync
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svn-id: r24905
2006-12-20 16:12:09 +00:00
Sven Hesse
2846a9ba55
Added Gob2 to the supported games + blurb about the CD versions speech/music volume identity
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svn-id: r24904
2006-12-20 16:00:15 +00:00
Sven Hesse
97ad57e9bb
Changed CD playing a bit, now playing directly from the CD should be possible again. Playing without an audio track at all works now, too
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svn-id: r24903
2006-12-20 15:50:13 +00:00
Travis Howell
c51d89061f
Add Simon the Sorcerer's Puzzle Pack to documentation
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svn-id: r24902
2006-12-20 12:21:48 +00:00
Eugene Sandulenko
aa60d372b9
Mention gob2 support
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svn-id: r24901
2006-12-20 11:51:01 +00:00
Gregory Montoir
cfc50e7850
workaround a scripting bug (see tracker item #1618700 ) and renamed an opcode
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svn-id: r24900
2006-12-20 01:52:46 +00:00
Max Horn
6eef02245c
Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
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svn-id: r24899
2006-12-20 00:08:51 +00:00
Max Horn
dc30c2304c
Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse
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svn-id: r24898
2006-12-19 23:59:26 +00:00
Max Horn
e0ee3fd06d
Properly walk through lists of (extended) ADGameDescriptions -- we previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones
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svn-id: r24897
2006-12-19 23:58:45 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
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svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn
07c6fa980f
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::name to the more suitable ADGameDescription::gameid)
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svn-id: r24895
2006-12-19 23:37:03 +00:00
Max Horn
2969144120
* Simplified code in AdvancedDetector::detectGame
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* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame
simply takes the MD5 byte limit as an extra parameter
svn-id: r24894
2006-12-19 23:14:15 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
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constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Max Horn
cd46b0d57d
Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ support in Indy3), and fixed a memory leak in o5_saveLoadGame
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svn-id: r24892
2006-12-19 21:52:29 +00:00
Gregory Montoir
3e5240d702
fixed bug #1618695
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svn-id: r24888
2006-12-19 14:34:03 +00:00
Max Horn
d8d32812c8
Merged SagaEngine::postInitGame() into SagaEngine::initGame()
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svn-id: r24887
2006-12-19 13:50:34 +00:00
Max Horn
d82d2c4513
Fix warning about a const cast
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svn-id: r24886
2006-12-19 12:24:41 +00:00
Max Horn
0d1f78e4be
Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 instead)
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svn-id: r24885
2006-12-19 12:21:23 +00:00
Sven Hesse
a6cb2df4c2
Stomped the well/diving-bug
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svn-id: r24884
2006-12-19 09:12:52 +00:00
Sven Hesse
4446f2c851
Fixed backspace and delete in the note-pad
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svn-id: r24883
2006-12-19 07:38:33 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
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svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
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svn-id: r24881
2006-12-19 03:52:04 +00:00
Stuart George
bdf98587c8
Changed game id's back to agi. Added some KQ2 entries
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svn-id: r24880
2006-12-19 01:57:30 +00:00
Eugene Sandulenko
66910854c9
oops
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svn-id: r24879
2006-12-19 01:47:28 +00:00
Eugene Sandulenko
d73a3f26ed
Update makefile
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svn-id: r24878
2006-12-19 01:45:12 +00:00
Stuart George
374f87d7cb
Added AdvancedDetection to AGI engine. Only added KQ1 for testing
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svn-id: r24877
2006-12-19 01:11:41 +00:00
Stuart George
6c46f3ba26
Added Apple IIgs as machine type for AGI engine
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svn-id: r24876
2006-12-19 01:06:45 +00:00
Sven Hesse
2e6ad11d6d
Fixed the note-pad, font changing and date/time-display
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svn-id: r24875
2006-12-18 20:38:31 +00:00
Sven Hesse
fc6f8a47f1
Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well.
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svn-id: r24874
2006-12-18 14:33:37 +00:00
Torbjörn Andersson
4c46f4a878
The MPEG player no longer handles frame syncing/dropping, so this comment is
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obsolete now.
svn-id: r24872
2006-12-18 07:55:31 +00:00
Travis Howell
534a2fd5d7
Change position of scale code, Scale code shouldn't have been FRAM specific
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svn-id: r24871
2006-12-18 07:51:02 +00:00
Torbjörn Andersson
0d65cb4260
Check _scaleMode when decoding a NULL frame. Otherwise we will draw the
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unscaled frame when playing a scaled movie. (The Broken Sword 1 intro is a
good example of this since it is scaled and uses NULL frames early on.)
svn-id: r24870
2006-12-18 07:24:36 +00:00
Sven Hesse
17700e2b52
Fixed a walking animations related mistake
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svn-id: r24867
2006-12-17 21:21:26 +00:00
Sven Hesse
a2e9bc706c
Added a range check in Draw_v2::printText(), fixing invalid reads. It *shouldn't* pose any problem
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s
svn-id: r24866
2006-12-17 21:20:51 +00:00
Willem Jan Palenstijn
9543231685
replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug #1617410 )
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svn-id: r24865
2006-12-17 19:41:41 +00:00
Willem Jan Palenstijn
d39da605a2
sync OFFS define in tests with scumm/saveload.h (64 bit fix for make test)
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svn-id: r24864
2006-12-17 19:39:15 +00:00
Travis Howell
4ca90ab148
Update known issues
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svn-id: r24862
2006-12-17 10:35:32 +00:00
Travis Howell
c680f79eef
Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in HE games.
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svn-id: r24860
2006-12-17 10:17:13 +00:00
Travis Howell
eb86007b31
Add code for stopping video playback in HE100 games
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svn-id: r24858
2006-12-15 23:54:42 +00:00
Gregory Montoir
10a9989a58
added basic handlers for SFXB and SNDE tags in .CUP player
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svn-id: r24857
2006-12-15 23:48:38 +00:00
Eugene Sandulenko
d99760549a
Fix regression. It crashed with orignial DXA files.
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svn-id: r24856
2006-12-15 14:36:04 +00:00
Travis Howell
0141cbd1df
GF_DEMO is only required by the PC version of Broken Sword 1 demo
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svn-id: r24853
2006-12-15 00:59:11 +00:00
Eugene Sandulenko
3244d20ee2
Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.
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svn-id: r24851
2006-12-14 21:23:24 +00:00
Sven Hesse
eb012d8110
Smashed the wizard's house bug
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svn-id: r24850
2006-12-14 19:07:43 +00:00
Gregory Montoir
cf30537765
added details for demo version of touche
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svn-id: r24848
2006-12-14 12:41:55 +00:00
Travis Howell
488873353b
Only allocate _scaleBuffer when required.
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svn-id: r24847
2006-12-14 05:32:16 +00:00
Torbjörn Andersson
45886ec8ed
When drawing an interlaced frame, only clear every other line instead of the
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entire buffer.
Introduced a _drawBuffer pointer which points either to _scaledBuffer or
_frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we
draw an unscaled frame. (Probably the most common case by far.)
Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily
avoids copying each frame by using _drawBuffer directly.)
svn-id: r24846
2006-12-14 05:21:19 +00:00
Travis Howell
42228fdc36
Add cyx's patch for endian issues in DXA player
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svn-id: r24844
2006-12-11 22:48:57 +00:00
Travis Howell
a4b835838d
Whitespace changes
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svn-id: r24843
2006-12-11 22:35:50 +00:00