Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Kari Salminen
c10f74411e
Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj priority error).
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svn-id: r29984
2007-12-25 16:17:22 +00:00
Filippos Karapetis
40661e5698
Use CLIP template for clipping in the AGI engine
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svn-id: r29854
2007-12-13 19:44:27 +00:00
Kari Salminen
a741f3c010
Fix priority screen showing when using AGI256 or AGI256-2.
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svn-id: r27707
2007-06-25 14:40:40 +00:00
Kari Salminen
c8bbb6140f
Add AGI256-2 support (On top of already present AGI256 support).
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AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources).
The code can now handle both 16 color and 256 color views/sprites in the same game.
FIXME: Background in AGI256-2 demo may be incorrect.
svn-id: r27572
2007-06-20 23:56:08 +00:00
Kari Salminen
dbac0054c1
Make drawing & blitting always use the correct screen
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(Always 16 color screen for vector stuff, 256 color screen for everything else in AGI256 mode).
svn-id: r27570
2007-06-20 23:36:59 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Filippos Karapetis
3413dda0e9
Fixed some comments
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svn-id: r26771
2007-05-07 05:06:22 +00:00
Filippos Karapetis
d4d04a150d
Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
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svn-id: r26764
2007-05-06 14:36:02 +00:00
Filippos Karapetis
aa8fa78f62
Patch #1705791 : Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
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Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074 ) and possibly others
svn-id: r26589
2007-04-24 15:43:16 +00:00
David Symonds
a2f49d31fb
Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
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svn-id: r25103
2007-01-16 13:09:42 +00:00
Paweł Kołodziejski
b47eb95316
Formating names in source code
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svn-id: r25101
2007-01-16 12:40:51 +00:00
Eugene Sandulenko
1403c8e6b0
Slighty modified patch #1631229 : "Revamp of AGI savegame system"
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svn-id: r25069
2007-01-12 02:29:20 +00:00
David Symonds
ee1d36b915
Removed almost all the remaining hires code.
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svn-id: r25037
2007-01-06 17:53:15 +00:00
David Symonds
e2ff69d230
More hires removal, this time from sprites.
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svn-id: r25035
2007-01-06 17:17:27 +00:00
Paweł Kołodziejski
1d3ca2e409
first phase of objectisation of agi engine
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svn-id: r24808
2006-12-06 19:27:02 +00:00
James Brown
f5fdbcddfb
Pop AGIs text.cpp into a class, for later cleanup.
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svn-id: r23011
2006-06-10 13:20:29 +00:00
Willem Jan Palenstijn
9644171a7b
Don't let blocking rectangle extend below baseline (see Sarien bugs 810331 and 925074)
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svn-id: r22808
2006-05-31 19:55:54 +00:00
Willem Jan Palenstijn
a9dc501ee0
cleanup
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svn-id: r22783
2006-05-30 19:48:47 +00:00
Chris Apers
cbfc7bfc1a
objectify AGI sprite.h/cpp
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svn-id: r22781
2006-05-30 18:53:01 +00:00
Willem Jan Palenstijn
7e287a08ce
replace agi/list.h by Common::List; cleanup
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svn-id: r22666
2006-05-26 17:38:12 +00:00
Willem Jan Palenstijn
a11eddeb0b
replace agi/list.h by Common::List
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svn-id: r22658
2006-05-26 11:28:03 +00:00
Paweł Kołodziejski
383b598c5c
converted to scummvm console style
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svn-id: r22618
2006-05-24 21:40:24 +00:00
Torbjörn Andersson
4a583216fb
Fixed most - not all - GCC warnings.
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svn-id: r22614
2006-05-24 19:51:37 +00:00
Paweł Kołodziejski
20cf952b68
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
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svn-id: r22609
2006-05-24 14:00:08 +00:00
Paweł Kołodziejski
107073537e
imported AGI engine
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svn-id: r22588
2006-05-23 23:43:52 +00:00