Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
johndoe123
a238f57805
NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue stuff
2013-05-08 20:47:31 +02:00
johndoe123
43362dfbd1
NEVERHOOD: Implement Scene2803
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- Also add "empty" constructor to DirtyBackground (used by that scene)
2013-05-08 20:43:40 +02:00
johndoe123
730844f1b7
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
...
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123
1285b37b32
NEVERHOOD: Start with the Background and DirtyBackground classes
...
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00