Tarek Soliman
e689b70b63
MAEMO: Update debian/changelog
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sync with 1.8.1 release
2016-05-20 20:16:54 -05:00
lubomyr
961976f17e
ANDROIDSDL: add androidsdl backend
2016-05-19 20:33:27 +02:00
Eugene Sandulenko
2cd0a99e2b
Merge pull request #745 from Cruel/3ds
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3DS: New Backend
2016-05-16 10:05:00 +02:00
Eugene Sandulenko
6aec69231f
JANITORIAL: Indentation fixes
2016-05-13 12:27:11 +02:00
Hubert Maier
0f11864e8a
Fix identation again
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I should stop c&p'ing
2016-04-29 17:13:44 +03:00
Hubert Maier
4bad45cfd6
Remove periods
2016-04-29 14:08:54 +03:00
Hubert Maier
3e756da308
Code Formatting fixes
2016-04-29 14:06:02 +03:00
Hubert Maier
d9d5ea40df
AMIGAOS: Preparations for use with AmiUpdate
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Adding a bit of code to make ScummVM AmiUpdate aware.
Everything else will be dealt with through a (yet to finish) AmigaOS installer script and the entries in AmiUpdate's database.
I'd like to ask for hints regarding
- Code Formatting
- Optimizations
- Comments
- Obivous errors
or
- Ill-designed code.
It's not much code, but i'm sure i still messed up glorious either way
2016-04-28 21:24:12 +03:00
Johannes Schickel
bb6bf4b1cb
GCW0: Attempt to fix out-of-tree packaging.
2016-04-24 05:03:25 +02:00
Thomas Edvalson
1531b4ddbf
3DS: Add config class/dialog, c-pad cursor control, and option to disable screens
2016-04-22 16:43:59 -04:00
Thomas Edvalson
bfb9ecec35
3DS: Add README
2016-04-19 14:52:58 -04:00
Thomas Edvalson
e8dcfc3a4e
3DS: Fix code styling, add license header, remove unused portdefs.h
2016-04-19 03:22:32 -04:00
Eugene Sandulenko
350bcc68c0
GCW0: Mention location of scummvm.log file in README
2016-04-18 08:48:16 +02:00
Eugene Sandulenko
1b06b58bf0
GCW0: Split README by chapters
2016-04-13 23:26:38 +02:00
Eugene Sandulenko
13685d3893
GCW0: Better bracket replacements in README
2016-04-13 22:49:34 +02:00
Eugene Sandulenko
cd01e2d546
GCW0: Attempt to fix README sections
2016-04-12 09:22:35 +02:00
Thomas Edvalson
a0cc562f1f
3DS: Use linear GPU texture downscaling for better legibility in hi-res games
2016-04-11 15:21:58 -04:00
Thomas Edvalson
f5d73cac8a
3DS: Add CIA format build, add timer handler thread, fix APT service suspending/sleeping/exiting
2016-04-11 15:15:42 -04:00
Eugene Sandulenko
849ab0d9d3
GCW0: Clean up build script
2016-04-10 13:57:02 +02:00
Eugene Sandulenko
777e6fde39
ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSCREEN
2016-04-10 13:02:27 +02:00
Johannes Schickel
1cbab62211
DC: Fix compilation errors due to AudioCD changes.
2016-04-06 23:40:26 +02:00
Thomas Edvalson
e2b9572a83
3DS: Initial commit
2016-04-06 02:12:02 -04:00
Johannes Schickel
114ef5817f
Merge pull request #711 from lordhoto/opengl-revamp
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OpenGLGraphicsManager: Revamp
2016-03-23 15:55:55 +01:00
Johannes Schickel
5336882555
Merge pull request #704 from lordhoto/clone2727-audiocd
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Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
2016-03-21 01:48:38 +01:00
Johannes Schickel
10d4d30628
Merge pull request #682 from lordhoto/savefilemanager-case-insensitive
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ALL: Make SaveFileManager case insensitive.
2016-03-16 21:35:01 +01:00
Johannes Schickel
af727afe0c
OPENGL: Simplify context type setting.
2016-03-16 20:29:25 +01:00
Johannes Schickel
d6d3e17d53
OPENGL: Allow runtime specification of OpenGL mode.
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Formerly, we required that the OpenGL mode was fixed at compile time. Now we
allow the code to work with whatever it is given at runtime.
It is still possible to force a context type on compile time.
2016-03-16 20:29:25 +01:00
Johannes Schickel
8f3783da09
OPENGL: Add functionality to query OpenGL functions on runtime.
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This can and will be used for future extension usage support.
Tizen changes have been untested.
2016-03-16 20:29:24 +01:00
Johannes Schickel
5340df3faf
POSIX: Cleanup AudioCD manager creation.
2016-03-13 14:20:20 +01:00
Johannes Schickel
b32f347531
SDL: Get rid of reference to SDL 1.3.
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We only support SDL 1.2 and SDL 2.
2016-03-13 14:07:56 +01:00
Matthew Hoops
aa6ff44440
BACKENDS: Only expose one set of functions for AudioCDManager
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Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13 13:57:19 +01:00
Matthew Hoops
2aa2a6b56c
BACKENDS: Add a Win32 audio CD player
2016-03-13 13:56:51 +01:00
Matthew Hoops
a1a4fc0d51
BACKENDS: Add a Linux CD-ROM audio player
2016-03-13 13:56:28 +01:00
Matthew Hoops
47a82f2d1b
BACKENDS: Add a custom Mac OS X CD audio manager
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Since Mac OS X Carbon/Cocoa API isn't stable (in that it's changed multiple times over the years). Maintaining two versions of the same code (one in some foreign language with overly long names) isn't very appealing to me.
2016-03-13 13:53:55 +01:00
Matthew Hoops
55a87c59b6
BACKENDS: Use a virtual function for creating the SDL audio CD manager
2016-03-13 13:53:40 +01:00
Matthew Hoops
30e68efac4
BACKENDS: Add a closeCD() function to the AudioCDManager
2016-03-13 13:53:35 +01:00
Matthew Hoops
fb6fe1332a
BACKENDS: Move to an openCD() without parameters as the public API
2016-03-13 13:52:24 +01:00
Johannes Schickel
4ee3623f5d
SDL: Fix compilation with SDL2 and MSVC2015.
2016-03-09 22:03:47 +01:00
Eugene Sandulenko
f5f41d7daa
GCW0: Remove hardcoded list of skipped engines.
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Now we rely on highres feature of the backends
2016-03-09 16:33:52 +01:00
Eugene Sandulenko
8b3f27753e
GCW0: Disabled more 640x480-only engines
2016-03-05 13:05:21 +01:00
Tarek Soliman
ae0ca6c1c2
MAEMO: Update debian/changelog
2016-02-26 21:19:33 -06:00
Eugene Sandulenko
1d1e6ed274
GCW0: Packaging fixes
2016-02-26 21:17:27 +01:00
Eugene Sandulenko
0fe8260a98
GCW0: Update port building and provide port-specific README
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Fluidsynth is too problematic, stutters with some games,
so disabling it for the time being.
2016-02-26 20:57:27 +01:00
Marcus Comstedt
9d2d0cafd8
DREAMCAST: Re-fix listing of savegames
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The roles of the pattern and filename were reversed, so fixed that.
2016-02-26 19:20:45 +01:00
Vincent Bénony
587d5d5703
IOS: Fixes savegame deletion on sandboxed iOS devices
2016-02-26 09:50:39 +01:00
Johannes Schickel
d6d63a16e2
BACKENDS: Make DefaultSaveFileManager case insensitive.
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For this we introduce a file cache inside DefaultSaveFileManager similar to
what we use inside FSDirectory. However, we only do small updates for newly
created saves (via openForSaving) or for removed saves (via removeSavefile).
Re-caching is done whenever the savepath changes.
Tizen changes have not been tested.
2016-02-25 22:15:45 +01:00
Johannes Schickel
47f82d439d
DREAMCAST: Fix listing of savefiles.
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We introduced a new pattern '#' in 06641f29a7
.
Starting from that commit all backends were supposed to support it. Dreamcast
was missed. To support it in Dreamcast we now use Common::String::matchString
to do pattern matching.
2016-02-25 21:05:53 +01:00
Eugene Sandulenko
2131023913
GCW0: Made packager reenterable
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
22121c5104
GCW0: Disabling more features on GCW0
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
6285d2f565
GCW0: Add release build script
2016-02-24 20:09:48 +01:00