Strangerke
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492d974550
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
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Strangerke
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8120cbfde3
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ACCESS: Remove extra qualification stupidly accepted by MSVC
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2014-12-15 19:48:02 +01:00 |
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Strangerke
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66bf0ec741
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ACCESS: Some refactoring concerning the mouse cursor
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2014-12-14 23:51:01 +01:00 |
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Paul Gilbert
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547f3debb2
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ACCESS: Separate timer updates from frame updates, and overall delay cleanup
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2014-12-12 23:07:00 -05:00 |
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Paul Gilbert
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7cd7bb9b54
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ACCESS: Implement player keyboard movement
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2014-12-12 23:01:46 -05:00 |
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Paul Gilbert
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67b3304f71
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ACCESS: Clean up keyboard control
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2014-12-12 23:01:37 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Paul Gilbert
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eeb9d63a19
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ACCESS: Don't decrease timers whilst text dialogs are showing
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2014-12-12 22:50:36 -05:00 |
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Paul Gilbert
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bb93268ee2
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ACCESS: Fix left button flag beig stuck after saving & loading games
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2014-12-12 22:48:53 -05:00 |
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Paul Gilbert
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ff003f3b65
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ACCESS: Fix the jungle walk 2 cutscene
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2014-12-12 22:38:58 -05:00 |
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Strangerke
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237404fa70
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ACCESS: Some more work on RIVER (still WIP)
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2014-12-12 22:37:57 -05:00 |
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Paul Gilbert
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bbaea32386
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ACCESS: Fixes for flying plane cutscene
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2014-12-12 22:26:35 -05:00 |
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Paul Gilbert
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985ad55559
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ACCESS: Airplane flight cutscene is now partially working
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2014-12-12 22:26:25 -05:00 |
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Paul Gilbert
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6ceda069c7
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ACCESS: Beginnings of inventory dragging for combining items
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2014-12-12 22:23:04 -05:00 |
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Strangerke
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38f010f96f
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ACCESS: Implement mWhileFly
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2014-12-12 22:21:47 -05:00 |
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Paul Gilbert
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2cca520465
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ACCESS: Add new support for mouse wheel for cycling through cursors
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2014-08-30 11:52:48 -04:00 |
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Paul Gilbert
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8352808322
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ACCESS: Added code for reading/writing savegame headers and list saves
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2014-08-30 08:45:42 -04:00 |
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Paul Gilbert
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ee62d6c1cf
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ACCESS: In progress inventory display screen
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2014-08-23 23:21:17 -04:00 |
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Paul Gilbert
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6343ff72c4
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ACCESS: Fix cursor positioning in scrolled screens, and background restores
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2014-08-23 10:21:50 -04:00 |
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Paul Gilbert
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6066afb020
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ACCESS: Fix z ordering of sprites on the screen
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2014-08-19 20:31:23 -04:00 |
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Paul Gilbert
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d570da065e
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ACCESS: Fix selecting location for player to walk to
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2014-08-17 23:15:32 -04:00 |
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Paul Gilbert
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483bca3d96
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ACCESS: Fixes for drawing bubble box backgrounds
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2014-08-17 20:17:38 -04:00 |
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Paul Gilbert
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8d6c8ed452
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ACCESS: Beginnings of code for text bubble drawing
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2014-08-16 20:26:17 -04:00 |
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Paul Gilbert
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0b70783974
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ACCESS: Fix selecting buttons from the bottom of the screen
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2014-08-16 16:15:48 -04:00 |
|
Paul Gilbert
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bca9f14719
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ACCESS: Fix display of mouse cursor
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2014-08-16 16:04:09 -04:00 |
|
Paul Gilbert
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b3ab8a42a6
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ACCESS: Implementing doCommand
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2014-08-16 09:35:38 -04:00 |
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Paul Gilbert
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a347435f26
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ACCESS: Added extra mouse handling to pollEvents
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2014-08-15 21:32:16 -04:00 |
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Paul Gilbert
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f8d64ae6bc
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ACCESS: Added code to update animations each frame
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2014-08-15 20:26:09 -04:00 |
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Paul Gilbert
|
f66f01bf89
|
ACCESS: Implemented player walk methods
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2014-08-14 20:49:30 -04:00 |
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Paul Gilbert
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9107cc103f
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ACCESS: Added a temporary frame delay and screen update
|
2014-08-12 09:16:14 -04:00 |
|
Paul Gilbert
|
7d605ce573
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ACCESS: Implement outer room handler
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2014-08-05 22:17:30 -04:00 |
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Paul Gilbert
|
857f94423f
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ACCESS: Implement decoding of game cursors
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2014-08-01 21:32:05 -04:00 |
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Paul Gilbert
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83f55f737b
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ACCESS: Main engine skeleton and events manager
|
2014-07-29 22:49:45 -04:00 |
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