Commit Graph

33 Commits

Author SHA1 Message Date
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke
8120cbfde3 ACCESS: Remove extra qualification stupidly accepted by MSVC 2014-12-15 19:48:02 +01:00
Strangerke
66bf0ec741 ACCESS: Some refactoring concerning the mouse cursor 2014-12-14 23:51:01 +01:00
Paul Gilbert
547f3debb2 ACCESS: Separate timer updates from frame updates, and overall delay cleanup 2014-12-12 23:07:00 -05:00
Paul Gilbert
7cd7bb9b54 ACCESS: Implement player keyboard movement 2014-12-12 23:01:46 -05:00
Paul Gilbert
67b3304f71 ACCESS: Clean up keyboard control 2014-12-12 23:01:37 -05:00
Strangerke
84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Paul Gilbert
eeb9d63a19 ACCESS: Don't decrease timers whilst text dialogs are showing 2014-12-12 22:50:36 -05:00
Paul Gilbert
bb93268ee2 ACCESS: Fix left button flag beig stuck after saving & loading games 2014-12-12 22:48:53 -05:00
Paul Gilbert
ff003f3b65 ACCESS: Fix the jungle walk 2 cutscene 2014-12-12 22:38:58 -05:00
Strangerke
237404fa70 ACCESS: Some more work on RIVER (still WIP) 2014-12-12 22:37:57 -05:00
Paul Gilbert
bbaea32386 ACCESS: Fixes for flying plane cutscene 2014-12-12 22:26:35 -05:00
Paul Gilbert
985ad55559 ACCESS: Airplane flight cutscene is now partially working 2014-12-12 22:26:25 -05:00
Paul Gilbert
6ceda069c7 ACCESS: Beginnings of inventory dragging for combining items 2014-12-12 22:23:04 -05:00
Strangerke
38f010f96f ACCESS: Implement mWhileFly 2014-12-12 22:21:47 -05:00
Paul Gilbert
2cca520465 ACCESS: Add new support for mouse wheel for cycling through cursors 2014-08-30 11:52:48 -04:00
Paul Gilbert
8352808322 ACCESS: Added code for reading/writing savegame headers and list saves 2014-08-30 08:45:42 -04:00
Paul Gilbert
ee62d6c1cf ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
Paul Gilbert
6343ff72c4 ACCESS: Fix cursor positioning in scrolled screens, and background restores 2014-08-23 10:21:50 -04:00
Paul Gilbert
6066afb020 ACCESS: Fix z ordering of sprites on the screen 2014-08-19 20:31:23 -04:00
Paul Gilbert
d570da065e ACCESS: Fix selecting location for player to walk to 2014-08-17 23:15:32 -04:00
Paul Gilbert
483bca3d96 ACCESS: Fixes for drawing bubble box backgrounds 2014-08-17 20:17:38 -04:00
Paul Gilbert
8d6c8ed452 ACCESS: Beginnings of code for text bubble drawing 2014-08-16 20:26:17 -04:00
Paul Gilbert
0b70783974 ACCESS: Fix selecting buttons from the bottom of the screen 2014-08-16 16:15:48 -04:00
Paul Gilbert
bca9f14719 ACCESS: Fix display of mouse cursor 2014-08-16 16:04:09 -04:00
Paul Gilbert
b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Paul Gilbert
a347435f26 ACCESS: Added extra mouse handling to pollEvents 2014-08-15 21:32:16 -04:00
Paul Gilbert
f8d64ae6bc ACCESS: Added code to update animations each frame 2014-08-15 20:26:09 -04:00
Paul Gilbert
f66f01bf89 ACCESS: Implemented player walk methods 2014-08-14 20:49:30 -04:00
Paul Gilbert
9107cc103f ACCESS: Added a temporary frame delay and screen update 2014-08-12 09:16:14 -04:00
Paul Gilbert
7d605ce573 ACCESS: Implement outer room handler 2014-08-05 22:17:30 -04:00
Paul Gilbert
857f94423f ACCESS: Implement decoding of game cursors 2014-08-01 21:32:05 -04:00
Paul Gilbert
83f55f737b ACCESS: Main engine skeleton and events manager 2014-07-29 22:49:45 -04:00