Travis Howell
8de4c596a0
Add missing opcode details
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Fix regression (Fields not initied)
svn-id: r17938
2005-05-07 07:57:59 +00:00
Travis Howell
343debba1e
Use correct safety check.
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svn-id: r17878
2005-05-01 01:30:19 +00:00
Travis Howell
7c3cfae122
Minor cleanup.
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svn-id: r17840
2005-04-27 14:47:10 +00:00
Travis Howell
f5189c323b
Minor clean up, HE games should always copy strings directly.
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svn-id: r17838
2005-04-27 14:26:52 +00:00
Travis Howell
2a14ff0a1a
Use new ConfigFile class for read/writeConfigFile in HE games.
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svn-id: r17782
2005-04-24 03:52:56 +00:00
Max Horn
ef760277e6
This code should be revised...
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svn-id: r17778
2005-04-23 17:02:38 +00:00
Travis Howell
24f2ca3d34
Adjust for last cvs change.
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svn-id: r17762
2005-04-23 01:57:46 +00:00
Travis Howell
e6bd008e30
Add support for reading/writing to external config file in HE games.
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svn-id: r17746
2005-04-22 07:12:29 +00:00
Travis Howell
d391c2f837
Adjust again, for sound header differences.
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svn-id: r17668
2005-04-18 11:44:01 +00:00
Travis Howell
8d01148b79
Sound size should only include sound data.
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svn-id: r17667
2005-04-18 11:19:54 +00:00
Travis Howell
d4ba67a497
Use correct music offsets for HE games, only a few demos use wrong tunes now.
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Get all music details for HE games from one function only.
svn-id: r17662
2005-04-18 07:18:33 +00:00
Travis Howell
58298999f3
Error on all unknown compression types.
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Remove some unused cases.
svn-id: r17617
2005-04-16 11:01:31 +00:00
Travis Howell
a9ff09b066
Adjust for footdemo, which triggers assert.
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svn-id: r17612
2005-04-16 05:36:01 +00:00
Travis Howell
a3882f3af7
Add HE7.2 difference in o_getResourceSize().
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Add support for checking size of music resource.
svn-id: r17595
2005-04-14 06:06:59 +00:00
Travis Howell
d3ea799f23
_stringBuffer can have mutple strings, ie in pajama2 startup.
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Add safety check for buffer size.
svn-id: r17581
2005-04-13 10:34:47 +00:00
Travis Howell
eed70f3dba
Cleanup
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svn-id: r17564
2005-04-12 07:52:15 +00:00
Travis Howell
dea27e2c63
Work in progress on opcodeE0 for HE games.
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Cleanup.
svn-id: r17560
2005-04-12 02:29:50 +00:00
Max Horn
871e278f8b
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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svn-id: r17508
2005-04-10 12:59:17 +00:00
Travis Howell
02a724a619
Add extra case, used by freddicove
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svn-id: r17502
2005-04-10 05:39:46 +00:00
Travis Howell
2a5aaf9fc2
Add HE70+ version of seekFilePos opcode.
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svn-id: r17450
2005-04-08 11:10:01 +00:00
Travis Howell
aeec229615
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
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svn-id: r17383
2005-04-05 11:06:03 +00:00
Travis Howell
74c124628a
Muddled ifs
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svn-id: r17373
2005-04-04 11:47:38 +00:00
Travis Howell
d80f9ccd40
Add support for clipping of wizImages.
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Add support for altering wizImages.
Various renames.
svn-id: r17322
2005-04-01 08:51:13 +00:00
Travis Howell
cdd21c361b
Remove resource type argument in wizImage functions, it is always rtImage.
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Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
2005-04-01 06:30:46 +00:00
Travis Howell
6bb533f936
Cleanup
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svn-id: r17292
2005-03-30 11:49:53 +00:00
Travis Howell
11e1e246cc
findObject in HE72+ only checks object bounds
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findObject in He70/71 only needs additional polygon check
svn-id: r17270
2005-03-28 10:02:22 +00:00
Travis Howell
f50af11b5d
Add HE72 version of file rename opcode
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svn-id: r17175
2005-03-17 11:06:43 +00:00
Travis Howell
4361ef655e
HE72+ games use slightly different code for subtitle color.
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svn-id: r17174
2005-03-17 10:53:29 +00:00
Travis Howell
8b484a2acf
Missing pop
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svn-id: r17086
2005-03-12 04:05:26 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Gregory Montoir
cc5e406cb5
defined some flags for HE wiz ; it should make the code more readable
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svn-id: r16901
2005-02-24 20:20:35 +00:00
Travis Howell
99f54b437d
Minor cleanup
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svn-id: r16860
2005-02-22 13:54:38 +00:00
Travis Howell
23d02ee03f
Add opcode
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svn-id: r16786
2005-02-14 07:21:17 +00:00
Travis Howell
cc708339ea
Merge two opcode, move two opcodes back to HE70.
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svn-id: r16731
2005-02-02 12:05:00 +00:00
Travis Howell
bebad400d6
Check sound queue for music in HE games.
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Avoid extra sound channel.
svn-id: r16706
2005-01-30 11:03:49 +00:00
Travis Howell
414e2c0a3f
HE100 difference
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svn-id: r16701
2005-01-30 05:00:20 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
ad0b8f1de5
Unused includes
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svn-id: r16236
2004-12-21 06:09:40 +00:00
Travis Howell
739828391e
Correct range
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svn-id: r16129
2004-12-19 11:02:14 +00:00
Gregory Montoir
5e351b0c31
moved all the HE wiz stuff to a separate module, with minor cleanups and simplifications
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svn-id: r15921
2004-11-27 17:50:23 +00:00
Travis Howell
6cd046a906
Revert opcode EF merge, HE72 uses different array structure.
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svn-id: r15905
2004-11-27 02:47:46 +00:00
Gregory Montoir
0d27b23efd
renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a duplicate of o70_unknownEF
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svn-id: r15896
2004-11-26 20:17:02 +00:00
Gregory Montoir
37e900a2a3
renamed some HE opcodes
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svn-id: r15869
2004-11-23 19:47:54 +00:00
Chris Apers
1ac29aae1e
Help PalmOS (and more ?) to save memory
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svn-id: r15611
2004-10-19 12:30:42 +00:00
Travis Howell
4aa211a8e0
Polygons used by HE71 too.
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svn-id: r15585
2004-10-17 11:47:12 +00:00
Travis Howell
cb12a2a0a1
Rename opcode
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svn-id: r15581
2004-10-17 06:32:58 +00:00
Paweł Kołodziejski
c9a552bebc
fixed warnings
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svn-id: r15574
2004-10-16 20:38:37 +00:00
Travis Howell
086724d774
Remove more duplicates.
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svn-id: r15544
2004-10-13 10:55:50 +00:00
Travis Howell
f78ded554c
Rename opcode
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svn-id: r15543
2004-10-13 09:39:59 +00:00
Travis Howell
687a5db4a8
Rename vars
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Add some missng code for HE games.
svn-id: r15528
2004-10-12 14:12:20 +00:00