James Brown
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280136f13a
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Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)
svn-id: r4067
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2002-04-24 04:26:09 +00:00 |
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Vincent Hamm
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20e9ad5e23
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Major V7 update with vertical scrolling. Added a few scumm vars related to scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game...
svn-id: r4066
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2002-04-23 23:58:31 +00:00 |
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Vincent Hamm
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1b1d5795a8
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Some new V7 scummvars. Implemented custom scale table in AKOS codec 1
svn-id: r4038
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2002-04-21 19:38:00 +00:00 |
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James Brown
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ff1d72962b
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Add hack for loom staff verbs.
Readd CD Audio
svn-id: r3956
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2002-04-16 12:18:50 +00:00 |
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James Brown
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7696081c54
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Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.
Flags used:
indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer
svn-id: r3908
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2002-04-11 17:19:16 +00:00 |
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James Brown
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d2d498d08c
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Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
svn-id: r3887
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2002-04-07 04:29:15 +00:00 |
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Vincent Hamm
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bd7cbecbac
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Fixed a missmatch in the scummvars in V7. Now V7 games are pausable
svn-id: r3808
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2002-03-24 00:48:14 +00:00 |
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James Brown
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718392239c
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I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
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2002-03-20 17:51:07 +00:00 |
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Vincent Hamm
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4f560e976f
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Fixed a few V7 scummVars
svn-id: r3663
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2002-03-06 10:04:28 +00:00 |
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Vincent Hamm
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cef0ef44d3
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Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
svn-id: r3624
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2002-02-23 23:23:28 +00:00 |
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