Walter van Niftrik
56390d5f5f
ADL: Add support for hires1 french (early version)
2021-07-24 00:56:51 +02:00
Walter van Niftrik
f32dde20bd
ADL: Scan for executable strings in hires1
2021-07-24 00:56:51 +02:00
aryanrawlani28
a56dc094b9
ENGINES: ALL: Move detection_enums -> detection.h
...
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0a14511547
ADL: Remove unneeded functions from detection & move to metaengine.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d57f84205c
ADL: Seperate detection.h into two headers to improve dependencies
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- Also makes it match other engine conventions.
- Engine files get a copy of detection_enums, while metaengine & detection.cpp get a copy of detection.h as well as detection_enums.
2020-10-03 14:56:36 +02:00
aryanrawlani28
c2428c7a8f
ADL: Split detection code & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Paul Gilbert
9f175c4053
ENGINES: Cleanup of savegame filenames generation
...
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c
ENGINES: Merge saveGameState virtual methods into a single one
2020-02-16 15:44:28 -08:00
Paul Gilbert
19bf2b7b7b
ADL: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
Bastien Bouclet
61ac4a5ab4
ADL: Add override keywords
2020-02-09 12:42:42 +01:00
Eugene Sandulenko
4fd97dffe0
ADL: Added override keywords
2020-02-05 14:35:42 +01:00
Paul Gilbert
5b80320525
ENGINES: Adding override keyword to hasFeature methods
2020-02-04 20:04:11 -08:00
Walter van Niftrik
f4f4d6119f
ADL: Remove opcode counts from script interface
2019-07-17 08:41:34 +02:00
Walter van Niftrik
fa7688a931
ADL: Refactor opcodes
2019-03-30 23:18:02 +01:00
Walter van Niftrik
52c66f5efd
Revert "ADL: Refactor opcode tables"
...
This reverts commit 76a0c20481
.
2018-12-27 12:56:47 +01:00
Walter van Niftrik
76a0c20481
ADL: Refactor opcode tables
2018-12-27 12:33:10 +01:00
Walter van Niftrik
17a74d2bc7
ADL: Fix shadowing warning in some versions of GCC
2018-12-26 13:25:48 +01:00
Walter van Niftrik
e59340e191
ADL: Add debug function to load commands from file
2018-12-26 12:28:09 +01:00
Walter van Niftrik
bdda3447a3
ADL: Add support for an early hires1 version
2018-02-03 23:36:18 +01:00
Walter van Niftrik
a0631840f9
ADL: Remove hardcoded disk image filename from hires1
2018-02-03 23:36:18 +01:00
Walter van Niftrik
6bd7ca75f9
ADL: Move shape drawing into base gfx class
2017-03-05 21:16:57 +01:00
Walter van Niftrik
516815d5f5
ADL: Fix hires6 canSaveGameStateCurrently()
2017-02-23 16:12:48 +01:00
Walter van Niftrik
6a6058a1cc
ADL: Reset linesPrinted in game loop
2017-02-23 14:36:32 +01:00
Walter van Niftrik
d405e9e09b
ADL: Implement hires6 action opcode 0x0b
2017-02-17 21:09:52 +01:00
Walter van Niftrik
41f097fe1a
ADL: Fix hires6 conditional opcode 0x0a
2017-02-15 22:22:16 +01:00
Walter van Niftrik
f6214df664
ADL: Clear screen with white in v2+
...
This fixes hires5, region 14, room 29
2017-01-30 21:56:11 +01:00
Walter van Niftrik
10766eb46f
ADL: Add support for printing bell character
2017-01-27 23:14:19 +01:00
Walter van Niftrik
2e00dfd47c
ADL: Implement hires5 time machine animation
2017-01-17 23:27:10 +01:00
Walter van Niftrik
9f5004ceda
ADL: Implement hires5 'win game' opcode
2017-01-15 23:17:46 +01:00
Walter van Niftrik
635bbed7c3
ADL: Add Sound class
2017-01-14 00:32:38 +01:00
Walter van Niftrik
cfaf749c60
ADL: Implement hires5 game loop
2016-12-28 22:13:34 +01:00
Walter van Niftrik
3c07d75825
ADL: Fix warnings
2016-12-23 23:47:25 +01:00
Walter van Niftrik
0dc67a0a6e
ADL: Implement hires5 savegames
2016-12-23 20:59:02 +01:00
Walter van Niftrik
33dc1c88f2
ADL: Make 'room' debug command behave like opcode
2016-12-22 22:33:02 +01:00
Walter van Niftrik
d658f0c0b6
ADL: Add region support to script dumper
2016-12-22 16:42:04 +01:00
Walter van Niftrik
2c62e5f99c
ADL: Add workarounds for hires5
2016-12-18 18:41:02 +01:00
Walter van Niftrik
1f801bee43
ADL: Partially implement hires5 opcodes
2016-12-16 15:29:38 +01:00
Walter van Niftrik
6b132706d3
ADL: Load hires5 data
2016-12-11 13:36:22 +01:00
Walter van Niftrik
2a62adc1e0
ADL: Use a quit flag instead of calling quitGame()
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This makes the game quit promptly instead of waiting for the quit event to
come through the pipeline.
2016-11-10 14:15:38 +01:00
Walter van Niftrik
9250bf58fe
ADL: Load hires4 dropped-item offsets
2016-08-28 21:01:12 +02:00
Walter van Niftrik
df838f50eb
ADL: Add "current picture" variable to state
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This mimics the behavior of the original engine. Note that for hires2, this
patch adds some glitches that are also present in the original, and removes
some glitches that are not.
2016-08-21 12:41:31 +02:00
Eugene Sandulenko
637ee8e02f
ADL: Fix warnings
2016-06-06 20:48:47 +02:00
Walter van Niftrik
0c2d2b2c92
ADL: Fix GCC 4.9 shadow warnings
2016-06-06 20:35:49 +02:00
Walter van Niftrik
f8d75bbc86
ADL: Implement hires6 verb/noun error messages
2016-06-06 20:35:49 +02:00
Walter van Niftrik
e79f26c9bc
ADL: Implement hires6 item descriptions
2016-06-06 20:35:49 +02:00
Walter van Niftrik
04604ed602
ADL: Implement hires6 showRoom() var handling
2016-06-06 20:35:49 +02:00
Walter van Niftrik
b8c40f9a8b
ADL: Implement hires6 cond opcode 0xa
2016-06-06 20:35:49 +02:00
Walter van Niftrik
7e9a8c0072
ADL: Partially implement hires6 var handling
2016-06-06 20:35:49 +02:00