Commit Graph

128 Commits

Author SHA1 Message Date
Walter van Niftrik
56390d5f5f ADL: Add support for hires1 french (early version) 2021-07-24 00:56:51 +02:00
Walter van Niftrik
f32dde20bd ADL: Scan for executable strings in hires1 2021-07-24 00:56:51 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0a14511547 ADL: Remove unneeded functions from detection & move to metaengine. 2020-10-03 14:56:36 +02:00
aryanrawlani28
d57f84205c ADL: Seperate detection.h into two headers to improve dependencies
- Also makes it match other engine conventions.
- Engine files get a copy of detection_enums, while metaengine & detection.cpp get a copy of detection.h as well as detection_enums.
2020-10-03 14:56:36 +02:00
aryanrawlani28
c2428c7a8f ADL: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Paul Gilbert
9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Paul Gilbert
19bf2b7b7b ADL: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet
61ac4a5ab4 ADL: Add override keywords 2020-02-09 12:42:42 +01:00
Eugene Sandulenko
4fd97dffe0 ADL: Added override keywords 2020-02-05 14:35:42 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Walter van Niftrik
f4f4d6119f ADL: Remove opcode counts from script interface 2019-07-17 08:41:34 +02:00
Walter van Niftrik
fa7688a931 ADL: Refactor opcodes 2019-03-30 23:18:02 +01:00
Walter van Niftrik
52c66f5efd Revert "ADL: Refactor opcode tables"
This reverts commit 76a0c20481.
2018-12-27 12:56:47 +01:00
Walter van Niftrik
76a0c20481 ADL: Refactor opcode tables 2018-12-27 12:33:10 +01:00
Walter van Niftrik
17a74d2bc7 ADL: Fix shadowing warning in some versions of GCC 2018-12-26 13:25:48 +01:00
Walter van Niftrik
e59340e191 ADL: Add debug function to load commands from file 2018-12-26 12:28:09 +01:00
Walter van Niftrik
bdda3447a3 ADL: Add support for an early hires1 version 2018-02-03 23:36:18 +01:00
Walter van Niftrik
a0631840f9 ADL: Remove hardcoded disk image filename from hires1 2018-02-03 23:36:18 +01:00
Walter van Niftrik
6bd7ca75f9 ADL: Move shape drawing into base gfx class 2017-03-05 21:16:57 +01:00
Walter van Niftrik
516815d5f5 ADL: Fix hires6 canSaveGameStateCurrently() 2017-02-23 16:12:48 +01:00
Walter van Niftrik
6a6058a1cc ADL: Reset linesPrinted in game loop 2017-02-23 14:36:32 +01:00
Walter van Niftrik
d405e9e09b ADL: Implement hires6 action opcode 0x0b 2017-02-17 21:09:52 +01:00
Walter van Niftrik
41f097fe1a ADL: Fix hires6 conditional opcode 0x0a 2017-02-15 22:22:16 +01:00
Walter van Niftrik
f6214df664 ADL: Clear screen with white in v2+
This fixes hires5, region 14, room 29
2017-01-30 21:56:11 +01:00
Walter van Niftrik
10766eb46f ADL: Add support for printing bell character 2017-01-27 23:14:19 +01:00
Walter van Niftrik
2e00dfd47c ADL: Implement hires5 time machine animation 2017-01-17 23:27:10 +01:00
Walter van Niftrik
9f5004ceda ADL: Implement hires5 'win game' opcode 2017-01-15 23:17:46 +01:00
Walter van Niftrik
635bbed7c3 ADL: Add Sound class 2017-01-14 00:32:38 +01:00
Walter van Niftrik
cfaf749c60 ADL: Implement hires5 game loop 2016-12-28 22:13:34 +01:00
Walter van Niftrik
3c07d75825 ADL: Fix warnings 2016-12-23 23:47:25 +01:00
Walter van Niftrik
0dc67a0a6e ADL: Implement hires5 savegames 2016-12-23 20:59:02 +01:00
Walter van Niftrik
33dc1c88f2 ADL: Make 'room' debug command behave like opcode 2016-12-22 22:33:02 +01:00
Walter van Niftrik
d658f0c0b6 ADL: Add region support to script dumper 2016-12-22 16:42:04 +01:00
Walter van Niftrik
2c62e5f99c ADL: Add workarounds for hires5 2016-12-18 18:41:02 +01:00
Walter van Niftrik
1f801bee43 ADL: Partially implement hires5 opcodes 2016-12-16 15:29:38 +01:00
Walter van Niftrik
6b132706d3 ADL: Load hires5 data 2016-12-11 13:36:22 +01:00
Walter van Niftrik
2a62adc1e0 ADL: Use a quit flag instead of calling quitGame()
This makes the game quit promptly instead of waiting for the quit event to
come through the pipeline.
2016-11-10 14:15:38 +01:00
Walter van Niftrik
9250bf58fe ADL: Load hires4 dropped-item offsets 2016-08-28 21:01:12 +02:00
Walter van Niftrik
df838f50eb ADL: Add "current picture" variable to state
This mimics the behavior of the original engine. Note that for hires2, this
patch adds some glitches that are also present in the original, and removes
some glitches that are not.
2016-08-21 12:41:31 +02:00
Eugene Sandulenko
637ee8e02f ADL: Fix warnings 2016-06-06 20:48:47 +02:00
Walter van Niftrik
0c2d2b2c92 ADL: Fix GCC 4.9 shadow warnings 2016-06-06 20:35:49 +02:00
Walter van Niftrik
f8d75bbc86 ADL: Implement hires6 verb/noun error messages 2016-06-06 20:35:49 +02:00
Walter van Niftrik
e79f26c9bc ADL: Implement hires6 item descriptions 2016-06-06 20:35:49 +02:00
Walter van Niftrik
04604ed602 ADL: Implement hires6 showRoom() var handling 2016-06-06 20:35:49 +02:00
Walter van Niftrik
b8c40f9a8b ADL: Implement hires6 cond opcode 0xa 2016-06-06 20:35:49 +02:00
Walter van Niftrik
7e9a8c0072 ADL: Partially implement hires6 var handling 2016-06-06 20:35:49 +02:00