Commit Graph

251 Commits

Author SHA1 Message Date
johndoe123
1a581543a7 NEVERHOOD: Implement Scene2403 2013-05-08 20:43:41 +02:00
johndoe123
93614a17a8 NEVERHOOD: Implement Scene2406 2013-05-08 20:43:41 +02:00
johndoe123
7c2aa2a225 NEVERHOOD: Implement Scene2402 2013-05-08 20:43:41 +02:00
johndoe123
402f4bd275 NEVERHOOD: Start with Module2400
- Implement Scene2401
2013-05-08 20:43:41 +02:00
johndoe123
bd3dac9781 NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't forget it later 2013-05-08 20:43:41 +02:00
johndoe123
86c75922fe NEVERHOOD: Implement Scene2504 and add all car track scenes 2013-05-08 20:43:40 +02:00
johndoe123
bbb23cdf27 NEVERHOOD: Start with Module2500
- Implement Scene2501
- Add Scene::removeSprite
2013-05-08 20:43:40 +02:00
johndoe123
43362dfbd1 NEVERHOOD: Implement Scene2803
- Also add "empty" constructor to DirtyBackground (used by that scene)
2013-05-08 20:43:40 +02:00
johndoe123
93a074e9ad NEVERHOOD: Implement Scene2812 2013-05-08 20:43:40 +02:00
johndoe123
0388fb496d NEVERHOOD: Implement Scene2822 2013-05-08 20:43:40 +02:00
johndoe123
99ebd0eca3 NEVERHOOD: Implement Scene2810
- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
2013-05-08 20:43:40 +02:00
johndoe123
6f003399c8 NEVERHOOD: Implement Scene2807 2013-05-08 20:43:39 +02:00
johndoe123
0962c594bd NEVERHOOD: Rename wrongly named stuff 2013-05-08 20:43:39 +02:00
johndoe123
4f1e8b2070 NEVERHOOD: Implement Scene2804
- Fix dispenser in Scene2808 (wasn't clickable)
- Add Palette::fillBaseWhite
- Minor renaming in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
2aa6e6b89c NEVERHOOD: Implement Scene2809
- Fix some setMessageList parameters
- Add scene 10 in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
1cb1e66c10 NEVERHOOD: Implement Class488 (renaming TODO) 2013-05-08 20:43:39 +02:00
johndoe123
12bb3f23f3 NEVERHOOD: Implement Scene2808 2013-05-08 20:43:39 +02:00
johndoe123
404aaaad94 NEVERHOOD: Implement Class469 2013-05-08 20:43:39 +02:00
johndoe123
c2f91e39ba NEVERHOOD: Implement Scene2806 (Class469 TODO) 2013-05-08 20:43:39 +02:00
johndoe123
f3d98e6275 NEVERHOOD: Add scene 28/05 2013-05-08 20:43:38 +02:00
johndoe123
ee7bd2fc6c NEVERHOOD: Implement Scene2803b
- Also some more Klayman stuff used by that scene
2013-05-08 20:43:38 +02:00
johndoe123
6467904898 NEVERHOOD: Implement Scene2805 2013-05-08 20:43:38 +02:00
johndoe123
9de3cf5675 NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn't find any apparent causes yet) 2013-05-08 20:43:38 +02:00
johndoe123
0683ed9eee NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
2013-05-08 20:43:38 +02:00
Willem Jan Palenstijn
9c2341678e Merge branch 'master' 2013-05-08 20:40:58 +02:00
johndoe123
8172d679df NEVERHOOD: Add scene create/update handling in Module2800 2013-05-08 20:40:44 +02:00
Filippos Karapetis
88bfe5d076 NEVERHOOD: Added a FIXME 2013-05-08 20:40:04 +02:00
johndoe123
2e94464a8a NEVERHOOD: Start with Module2800 and add Scene2801 2013-05-08 20:40:04 +02:00
johndoe123
13efdceb9e NEVERHOOD: Add TODO 2013-05-08 20:40:04 +02:00
Filippos Karapetis
4f35989ac4 NEVERHOOD: Minor renaming, avoid mixing variables with their types 2013-05-08 20:40:03 +02:00
Filippos Karapetis
5465e6fe64 NEVERHOOD: Pack the KlaymanIdleTableItem struct 2013-05-08 20:40:03 +02:00
johndoe123
f43b54827e NEVERHOOD: Some renaming in Module1000 2013-05-08 20:40:03 +02:00
johndoe123
adb02a9f38 NEVERHOOD: More renaming 2013-05-08 20:40:03 +02:00
johndoe123
dac95f3f73 NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite) 2013-05-08 20:40:03 +02:00
Willem Jan Palenstijn
01f3f3a8dd Merge branch 'master' 2013-05-08 20:39:44 +02:00
johndoe123
9cf2c83e5e NEVERHOOD: Major renaming:
- Give better names to animation callback functions/vars
- Give better names to animation functions (previously known as subXXXX - not completed yet)
- Add dumpAllResources (which is a lie, since it only dumps animations for now)
- More renaming to come
2013-05-08 20:39:43 +02:00
johndoe123
023c36f2b6 NEVERHOOD: Add Class437 (still needs renaming, of course :) 2013-05-08 20:39:43 +02:00
johndoe123
c56c93f085 NEVERHOOD: Add Scene2702 (needs cleanup) 2013-05-08 20:39:43 +02:00
johndoe123
d276e7ceaa NEVERHOOD: Add Scene2701 2013-05-08 20:39:42 +02:00
johndoe123
463039c406 NEVERHOOD: Add Scene2706
- Move calcDistance from Class521 to graphics.cpp
2013-05-08 20:39:42 +02:00
johndoe123
aa789ee02b NEVERHOOD: More work in Module2700 2013-05-08 20:39:42 +02:00
johndoe123
770689b2f1 NEVERHOOD: Start with Module2700 (doesn't do anything yet) 2013-05-08 20:39:42 +02:00
johndoe123
28be9f6f4b NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModule 2013-05-08 20:39:42 +02:00
johndoe123
9f599a7dfc NEVERHOOD: Start with Module2600 (missing Scene2609) 2013-05-08 20:39:42 +02:00
johndoe123
8840c74819 NEVERHOOD: Add floor button to Scene1401 2013-05-08 20:39:41 +02:00
johndoe123
a7dcbd0f33 NEVERHOOD: Add floor button ("Class429") to Scene2101 2013-05-08 20:39:41 +02:00
johndoe123
21ebcf2af2 NEVERHOOD: Add Module2100 and Scene2101 (not complete yet) 2013-05-08 20:39:41 +02:00
johndoe123
7a0a0c4b65 NEVERHOOD: Add Module1900 and Scene1901, Scene1907
(Scene1908 is actually only used in another module...)
2013-05-08 20:39:41 +02:00
johndoe123
2275141d56 NEVERHOOD: Add Scene1609
- Use Scene::insertSprite<> in all scenes
2013-05-08 20:39:41 +02:00
johndoe123
af2820fd23 NEVERHOOD: Add leaveModule and leaveScene
(instead of using sendMessage directly)
2013-05-08 20:39:41 +02:00
johndoe123
236ca705e8 NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
johndoe123
47f1fe141b NEVERHOOD: Add Scene1109
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08 20:39:40 +02:00
johndoe123
3872efe2a5 NEVERHOOD: Start with Module1100 and add Scene1105 2013-05-08 20:39:40 +02:00
johndoe123
abf78e07ee NEVERHOOD: Replace InsertKlayman macros with template functions (still weird but nicer) 2013-05-08 20:39:40 +02:00
johndoe123
9aff6337bc NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite function (only in Module1000 so far) 2013-05-08 20:39:40 +02:00
johndoe123
1b2d496d18 NEVERHOOD: Try to clean up the clipRect stuff a little 2013-05-08 20:39:40 +02:00
johndoe123
2f670690bc NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it 2013-05-08 20:39:40 +02:00
johndoe123
fa695229be NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the surface member 2013-05-08 20:39:40 +02:00
johndoe123
10ff159030 NEVERHOOD: Move createModuleXXX/updateModuleXXX methods
There are merged into createModule and updateModule in the GameModule class
2013-05-08 20:39:40 +02:00
johndoe123
17ad070a9c NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00
johndoe123
a4c34cedd5 NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1200 2013-05-08 20:39:39 +02:00
johndoe123
0ec039c5b0 NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them 2013-05-08 20:39:39 +02:00
johndoe123
71ea4d5877 NEVERHOOD: Merge Palette2 class into Palette 2013-05-08 20:39:39 +02:00
johndoe123
d24907d1bb NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes 2013-05-08 20:39:39 +02:00
johndoe123
67fe73352b NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1000 2013-05-08 20:39:39 +02:00
johndoe123
02fe0bc65d NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into createScene and updateScene (for Module2200 only so far) 2013-05-08 20:39:39 +02:00
johndoe123
fad64afa44 NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123
c30e16628e NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
johndoe123
5d63bef6a2 NEVERHOOD: Use setBackground 2013-05-08 20:39:39 +02:00
johndoe123
4a88ce37dd NEVERHOOD: Use InsertKlayman 2013-05-08 20:39:38 +02:00
johndoe123
cac9a090e7 NEVERHOOD: Use insertStaticSprite 2013-05-08 20:39:38 +02:00
johndoe123
b757e22f88 NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00
johndoe123
a21f9ef891 NEVERHOOD: Add Scene1310 and Scene1311 2013-05-08 20:39:38 +02:00
johndoe123
38378d2090 NEVERHOOD: Add Scene1317
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
2013-05-08 20:39:38 +02:00
johndoe123
3e122b002c NEVERHOOD: Add Scene1308 (renaming of stuff todo) 2013-05-08 20:39:38 +02:00
johndoe123
e13b8740c9 NEVERHOOD: Add Scene1307 2013-05-08 20:39:38 +02:00
johndoe123
30ff790a07 NEVERHOOD: Add Scene1306 2013-05-08 20:39:38 +02:00
johndoe123
a6cb31c9c3 NEVERHOOD: Add Scene1305 2013-05-08 20:39:38 +02:00
johndoe123
086879a4aa NEVERHOOD: Add Scene1304 2013-05-08 20:39:37 +02:00
johndoe123
9d6e3b9575 NEVERHOOD: Add Scene1303 2013-05-08 20:39:37 +02:00
johndoe123
d4030b7a9f NEVERHOOD: Start with Module1300 and implement Scene1302 2013-05-08 20:39:37 +02:00
johndoe123
9b151cefc3 NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
- Load SceneInfo140 from neverhood.dat
- Some renaming
2013-05-08 20:39:36 +02:00
johndoe123
b16f34c376 NEVERHOOD: Add Scene2248 2013-05-08 20:39:36 +02:00
johndoe123
49658b6b5a NEVERHOOD: Forgot to remove debug code 2013-05-08 20:39:36 +02:00
johndoe123
9133d17cdf NEVERHOOD: Implement Scene2242 2013-05-08 20:39:36 +02:00
johndoe123
730844f1b7 NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123
50996201f4 NEVERHOOD: Very small cleanup 2013-05-08 20:39:36 +02:00
johndoe123
41f8749bd0 NEVERHOOD: Implement Scene2207 (not complete yet) 2013-05-08 20:39:36 +02:00
johndoe123
f29619f655 NEVERHOOD: Implement Scene2206 2013-05-08 20:39:36 +02:00
johndoe123
e177dcf911 NEVERHOOD: Implement Scene2205 2013-05-08 20:39:35 +02:00
johndoe123
732f7c8845 NEVERHOOD: Add Scene2204 (just a DiskplayerScene) 2013-05-08 20:39:35 +02:00
johndoe123
31457e11aa NEVERHOOD: Implement Scene2203 2013-05-08 20:39:35 +02:00
johndoe123
c4a4ce4e35 NEVERHOOD: Implement Scene2202 (sliding puzzle) 2013-05-08 20:39:35 +02:00
johndoe123
b64b0cfac2 NEVERHOOD: Implement updateScene2201 2013-05-08 20:39:35 +02:00
johndoe123
eb8c44b54c NEVERHOOD: Implement Scene2201
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08 20:39:35 +02:00
digitall
bec86c7c2e NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar. 2013-05-08 20:39:35 +02:00
johndoe123
5fcc3af23b NEVERHOOD: Implement Module2000 2013-05-08 20:39:34 +02:00
johndoe123
9d12661537 NEVERHOOD: Implement Scene3011
- And use _moduleDone instead of _done in Module3000
2013-05-08 20:39:34 +02:00
johndoe123
87d1f79f31 NEVERHOOD: More work on Scene3009 2013-05-08 20:39:34 +02:00
johndoe123
d88836596d NEVERHOOD: More work on Module3000 and Scene3009 (incomplete) 2013-05-08 20:39:34 +02:00
johndoe123
63fe7bd18a NEVERHOOD: Introduce and use Module::createNavigationScene and Module::createSmackerScene 2013-05-08 20:39:34 +02:00
johndoe123
08be9cde7b NEVERHOOD: Implement Scene3010 (door lock) 2013-05-08 20:39:34 +02:00
johndoe123
d7dd4b4356 NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
2013-05-08 20:39:34 +02:00
johndoe123
bfd71cff6e NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
- Implement CollisionMan::removeSprite
2013-05-08 20:39:34 +02:00
johndoe123
f162516f25 NEVERHOOD: More work on Scene1201 2013-05-08 20:38:48 +02:00
johndoe123
720050bec1 NEVERHOOD: Start with Module1200/Scene1201 (not complete yet)
- Fix an odd bug with the game variables (index of newly added subvar was sometimes -1)
2013-05-08 20:38:48 +02:00
johndoe123
438b6bb53c NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
- Fix Smacker player by using a SafeSubReadStream
- Fix NavigationMouse (cursors in type 1 were swapped)
2013-05-08 20:38:48 +02:00
johndoe123
71da221507 NEVERHOOD: Implement Scene1004
- Module1000 is now almost complete
2013-05-08 20:38:48 +02:00
johndoe123
a23b694c94 NEVERHOOD: Implement Scene1005
- Add FontSurface
- Add DataResource
- Fix NavigationScene, only accept input when interactive
2013-05-08 20:38:48 +02:00
johndoe123
0bfb52df74 NEVERHOOD: Implement NavigationScene
- Work on the SmackerDecoder, create the surface immediately when a file is opened
2013-05-08 20:38:48 +02:00
johndoe123
db9e45706c NEVERHOOD: More work on Scene1002
- Implement NavigationMouse and NavigationLists
- Some renaming
2013-05-08 20:38:48 +02:00
johndoe123
8a5c4a84d0 NEVERHOOD: Implement color replace in AnimatedSprite
(used to disable a color in sprite drawing)
2013-05-08 20:38:47 +02:00
johndoe123
2647778935 NEVERHOOD: Fix crash/corruption in clipped sprite drawing 2013-05-08 20:38:47 +02:00
johndoe123
436f8952bb NEVERHOOD: More work on Scene1002, Klayman and the rest
- Add "heavy debug" output to Entity (display which update/message handler is called)
- Also add more debug output
- Error out when a StaticData resource could not be found
2013-05-08 20:38:47 +02:00
johndoe123
b611b65bf4 NEVERHOOD: Change addHitRect to use an explicit count
- This is since the alignment stuff didn't work and it's not worth it to investigate
- Add possibility to write out hardcoded message lists instead of reading from the exe for special lists
2013-05-08 20:38:47 +02:00
johndoe123
ffe024844b NEVERHOOD: More work on Scene1002 2013-05-08 20:38:47 +02:00
johndoe123
92e08f21ed NEVERHOOD: Start with Scene1002 (a lot incomplete) 2013-05-08 20:38:47 +02:00
johndoe123
626cea6d1c NEVERHOOD: Implement Mouse435 2013-05-08 20:38:47 +02:00
johndoe123
9f6e6c6f7f NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor 2013-05-08 20:38:47 +02:00
johndoe123
c39fb81951 NEVERHOOD: More work on Scene1001/Klayman
- Looking through the open window now works (mostly).
2013-05-08 20:38:47 +02:00
johndoe123
6d81ef0199 NEVERHOOD: Implement game vars 2013-05-08 20:38:47 +02:00
johndoe123
ed863b65b5 NEVERHOOD: More work on Scene1001/Klayman
- The button can now be used, but looking at the open window doesn't work yet since game variables aren't implemented yet.
2013-05-08 20:38:46 +02:00
johndoe123
222cd4a651 NEVERHOOD: More work on Scene1001 and Klayman
- Fix a bug in Klayman's walking
- The lever can now be used
- Other stuff is still missing
- Remove entity.cpp since it's not needed
2013-05-08 20:38:46 +02:00
johndoe123
5c69ae21dd NEVERHOOD: More work on Klayman (still eye cancerous code)
- Start to implement KmScene1001
- Implement queryPositionSprite and queryPositionRectList
- Implement message list related code (setting and running them)
- Access to message params now with accessors (so compatible types can be converted)
2013-05-08 20:38:46 +02:00
johndoe123
c694ce8505 NEVERHOOD: More work on Klayman
- Rename Scene::_playerSprite to _klayman
- Send mouse clicks to the scene object (has not effect yet)
2013-05-08 20:30:59 +02:00
johndoe123
3131cc6f18 NEVERHOOD: Implement Klayman::update 2013-05-08 20:30:58 +02:00
johndoe123
88d2759f85 NEVERHOOD: Start with the Klayman class (this is quite some horrible code, also, it doesn't work yet and isn't used yet) 2013-05-08 20:30:58 +02:00
johndoe123
5a34d20ec8 NEVERHOOD: More work on Scene1001, also give sprites classes and vars some better names 2013-05-08 20:30:58 +02:00
johndoe123
e6236a3978 NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
- Add Class511 (the lever) to Module1000
2013-05-08 20:30:58 +02:00
johndoe123
97f319c945 NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed later) and AnimResource related stuff 2013-05-08 20:30:58 +02:00
johndoe123
056b69f0c8 NEVERHOOD: Module1000 and Scene1001 skeletons
- Implement BaseSurface::drawSpriteResourceEx
- Use CollisionMan in Scene
- Some cleanup
2013-05-08 20:30:58 +02:00
johndoe123
6b71d17792 NEVERHOOD: Start with the CollisionMan class 2013-05-08 20:30:58 +02:00
johndoe123
ae4ef4e66d NEVERHOOD: Add StaticData class 2013-05-08 20:30:58 +02:00
johndoe123
9d0e90bcd2 NEVERHOOD: Add skeleton for Module1000
- Add dummies for game variable access
2013-05-08 20:30:58 +02:00
johndoe123
21eb88053c NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00
johndoe123
bd1749863e NEVERHOOD: Start with the Palette2 class (which needs a better name later)
- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
2013-05-08 20:30:58 +02:00
johndoe123
1285b37b32 NEVERHOOD: Start with the Background and DirtyBackground classes
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00
johndoe123
44ab81eab8 NEVERHOOD: Start with the Screen class, also
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
2013-05-08 20:30:58 +02:00
johndoe123
3c82668fe4 NEVERHOOD: More work on Module1500
- Implement Scene1501 (with yet unimpelemented stuff commented out)
- Add preliminary main loop to test stuff/updates
- Add dummy SoundResource
- And fix a mean bug/typo in some initializer lists...
(The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.)
2013-05-08 20:30:57 +02:00
johndoe123
f01f9343c8 NEVERHOOD: Start with AnimatedSprite and AnimResource 2013-05-08 20:30:57 +02:00
johndoe123
0614b288cf NEVERHOOD: Add default parameters to StaticSprite constructors 2013-05-08 20:30:57 +02:00
johndoe123
aded2a104b NEVERHOOD: Start with Scene and Sprite classes 2013-05-08 20:30:57 +02:00
johndoe123
ce4ef688b3 NEVERHOOD: Add skeleton for Module1500 (the intro module) 2013-05-08 20:30:57 +02:00
johndoe123
4a01a69e37 NEVERHOOD: Start with Module and GameModule classes 2013-05-08 20:30:57 +02:00
johndoe123
eb5ab30ce0 NEVERHOOD: More work on the Palette class 2013-05-08 20:30:57 +02:00
johndoe123
108368e9b5 NEVERHOOD: Add more
- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00
johndoe123
a262055df2 NEVERHOOD: Start with the BaseSurface class (doesn't do much yet) 2013-05-08 20:30:57 +02:00
johndoe123
7d5d5f139f NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression) 2013-05-08 20:30:57 +02:00
johndoe123
70d20096c1 NEVERHOOD: Start with the resource manager 2013-05-08 20:30:57 +02:00
johndoe123
3b00cfa669 NEVERHOOD: Start with the blb archive class 2013-05-08 20:30:57 +02:00