Eugene Sandulenko
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49ee8d82d1
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ACCESS: Move debug channel registration where they belong
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2016-07-28 11:32:54 +03:00 |
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Paul Gilbert
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ac8adb07c8
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ACCESS: Refactor ASurface and Screen to not use virtual inheritance
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2016-05-26 21:21:03 -04:00 |
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Paul Gilbert
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9c7569b74b
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ACCESS: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:25 -04:00 |
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Paul Gilbert
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a6150f9308
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
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Max Horn
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0822181361
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ACCESS: Fix initialisation of AccessEngine::_ask
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2015-08-03 10:44:36 +02:00 |
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Filippos Karapetis
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8be83948b1
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ACCESS: Use our formatting conventions for variable and function names
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2015-07-24 23:03:22 +03:00 |
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Willem Jan Palenstijn
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6ec9c81b57
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Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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2015-07-22 22:43:42 +02:00 |
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Strangerke
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a81fbda3da
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ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR
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2015-02-06 08:25:22 +01:00 |
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Strangerke
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a05e8625cc
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ACCESS: Remove an unused function
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2015-02-05 07:36:17 +01:00 |
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Strangerke
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452c5e59c5
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ACCESS: Tex2 - Start implementing takePicture()
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2015-02-04 22:22:50 +01:00 |
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Strangerke
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77302c406f
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ACCESS: Initialize some variables
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2015-01-27 07:04:18 +01:00 |
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Strangerke
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c4e8460ba2
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ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming
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2015-01-17 14:26:56 +01:00 |
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Strangerke
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0c14e42bd2
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ACCESS: MM - Implement up and down arrows in BubbleBox
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2015-01-15 08:23:55 +01:00 |
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Strangerke
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f1aa191f8c
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ACCESS: MM - Implement getList
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2015-01-15 00:40:43 +01:00 |
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Strangerke
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3a57f20816
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ACCESS: MM - Implement displayBoxData
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2015-01-14 23:44:24 +01:00 |
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Strangerke
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93e8b47e13
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ACCESS: MM - Some more work on BubbleBox class
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2015-01-13 21:52:40 +01:00 |
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Strangerke
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6a288bc476
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ACCESS: MM - Work some more on doBox_v1
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2015-01-13 00:46:45 +01:00 |
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Strangerke
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eacc0e085a
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ACCESS: MM - Add resource _byte1EEB5[]
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2015-01-12 00:23:28 +01:00 |
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Strangerke
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ec381ae364
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ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)
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2015-01-12 00:04:38 +01:00 |
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Strangerke
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8249de3d44
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ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
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2015-01-09 08:20:59 +01:00 |
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Strangerke
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cc75fb5fe0
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ACCESS: MM - Fix TRAVEL array size
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2015-01-06 00:40:13 +01:00 |
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Strangerke
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e1ded539ea
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ACCESS: MM - Implement some game specific opcodes
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2015-01-05 22:43:21 +01:00 |
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Strangerke
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76f681efdf
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ACCESS: Make opcodes dependant to game versions
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2015-01-05 18:15:12 +01:00 |
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Strangerke
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a33a9ae2e8
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ACCESS: Split a bit more Player class, add some MM specific code
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2014-12-29 07:22:51 +01:00 |
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Strangerke
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576bab349c
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ACCESS: Use loadSoundTable instead of push_back in several places
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2014-12-27 17:21:04 +01:00 |
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Strangerke
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6fe9bdf6c6
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ACCESS: Fix speech
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2014-12-27 16:06:32 +01:00 |
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Strangerke
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4a1ddd5d0c
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ACCESS: Remove unused variable
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2014-12-21 22:49:18 +01:00 |
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Paul Gilbert
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18df28f74d
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ACCESS: Extra initialization for various classes
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2014-12-19 23:36:53 -05:00 |
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Paul Gilbert
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95aa9a13a6
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ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
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Strangerke
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9daf9a30c0
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ACCESS: Modify the indentation of constructor when it's multiline
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2014-12-17 19:13:23 +01:00 |
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Strangerke
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82dfe2a5bc
|
ACCESS: Use writeString in writeSavegameHeader
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2014-12-17 18:25:24 +01:00 |
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Strangerke
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3a1203ff73
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ACCESS: Use a while statement as suggested by _sev in the merge request
Also fix a formatting issue pointed out by _sev
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2014-12-17 07:47:55 +01:00 |
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Paul Gilbert
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98889efae5
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ACCESS: Beginnings of dirty rect handling for screen
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2014-12-13 21:25:46 -05:00 |
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Strangerke
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712a18d050
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ACCESS: Fix compilation errors reported by Criezy
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2014-12-12 23:08:18 -05:00 |
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Strangerke
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5520a76384
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ACCESS: Fix speakText behavior
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2014-12-12 23:07:57 -05:00 |
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Paul Gilbert
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547f3debb2
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ACCESS: Separate timer updates from frame updates, and overall delay cleanup
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2014-12-12 23:07:00 -05:00 |
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Strangerke
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8517209bcb
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ACCESS: Implement restart after death
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2014-12-12 23:06:08 -05:00 |
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Strangerke
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07456932d4
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ACCESS: Add a debug channel for the sound & music handling
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2014-12-12 23:02:56 -05:00 |
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Strangerke
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3cf0893979
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ACCESS: Add a cheat mode which currently skips the guard in chapter 8
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2014-12-12 23:02:41 -05:00 |
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Paul Gilbert
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a1e5e8be94
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ACCESS: Cleaned up event handling for scene establish text display
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2014-12-12 23:02:06 -05:00 |
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Paul Gilbert
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67b3304f71
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ACCESS: Clean up keyboard control
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2014-12-12 23:01:37 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Strangerke
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9604da9da3
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ACCESS: Rename _Eseg
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2014-12-12 22:54:08 -05:00 |
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Strangerke
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0277d1654d
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ACCESS: Remove two unused variables
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2014-12-12 22:53:55 -05:00 |
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Strangerke
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11e920f427
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ACCESS: Split SoundManager and MusicManager
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2014-12-12 22:53:43 -05:00 |
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Paul Gilbert
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a8e111fae4
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ACCESS: Refactor opening scenes logic into Opening class
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2014-12-12 22:52:51 -05:00 |
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Paul Gilbert
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eadaf53486
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ACCESS: Remove unused _travel and _ask fields
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2014-12-12 22:52:13 -05:00 |
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Paul Gilbert
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01124c3378
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ACCESS: Moved help table data from AccessEngine to AmazonEngine
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2014-12-12 22:52:01 -05:00 |
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Paul Gilbert
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1716cd9b30
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ACCESS: Major refactoring of Amazon logic into their own classes
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2014-12-12 22:51:04 -05:00 |
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Paul Gilbert
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3be3cb1ac2
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ACCESS: Cleanup of room _function and river canoe movement
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2014-12-12 22:49:16 -05:00 |
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