Commit Graph

143 Commits

Author SHA1 Message Date
Eugene Sandulenko
49ee8d82d1 ACCESS: Move debug channel registration where they belong 2016-07-28 11:32:54 +03:00
Paul Gilbert
ac8adb07c8 ACCESS: Refactor ASurface and Screen to not use virtual inheritance 2016-05-26 21:21:03 -04:00
Paul Gilbert
9c7569b74b ACCESS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:25 -04:00
Paul Gilbert
a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Max Horn
0822181361 ACCESS: Fix initialisation of AccessEngine::_ask 2015-08-03 10:44:36 +02:00
Filippos Karapetis
8be83948b1 ACCESS: Use our formatting conventions for variable and function names 2015-07-24 23:03:22 +03:00
Willem Jan Palenstijn
6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Strangerke
a81fbda3da ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR 2015-02-06 08:25:22 +01:00
Strangerke
a05e8625cc ACCESS: Remove an unused function 2015-02-05 07:36:17 +01:00
Strangerke
452c5e59c5 ACCESS: Tex2 - Start implementing takePicture() 2015-02-04 22:22:50 +01:00
Strangerke
77302c406f ACCESS: Initialize some variables 2015-01-27 07:04:18 +01:00
Strangerke
c4e8460ba2 ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming 2015-01-17 14:26:56 +01:00
Strangerke
0c14e42bd2 ACCESS: MM - Implement up and down arrows in BubbleBox 2015-01-15 08:23:55 +01:00
Strangerke
f1aa191f8c ACCESS: MM - Implement getList 2015-01-15 00:40:43 +01:00
Strangerke
3a57f20816 ACCESS: MM - Implement displayBoxData 2015-01-14 23:44:24 +01:00
Strangerke
93e8b47e13 ACCESS: MM - Some more work on BubbleBox class 2015-01-13 21:52:40 +01:00
Strangerke
6a288bc476 ACCESS: MM - Work some more on doBox_v1 2015-01-13 00:46:45 +01:00
Strangerke
eacc0e085a ACCESS: MM - Add resource _byte1EEB5[] 2015-01-12 00:23:28 +01:00
Strangerke
ec381ae364 ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP) 2015-01-12 00:04:38 +01:00
Strangerke
8249de3d44 ACCESS: MM - Make Bubble Box variable, add MM bubble boxes 2015-01-09 08:20:59 +01:00
Strangerke
cc75fb5fe0 ACCESS: MM - Fix TRAVEL array size 2015-01-06 00:40:13 +01:00
Strangerke
e1ded539ea ACCESS: MM - Implement some game specific opcodes 2015-01-05 22:43:21 +01:00
Strangerke
76f681efdf ACCESS: Make opcodes dependant to game versions 2015-01-05 18:15:12 +01:00
Strangerke
a33a9ae2e8 ACCESS: Split a bit more Player class, add some MM specific code 2014-12-29 07:22:51 +01:00
Strangerke
576bab349c ACCESS: Use loadSoundTable instead of push_back in several places 2014-12-27 17:21:04 +01:00
Strangerke
6fe9bdf6c6 ACCESS: Fix speech 2014-12-27 16:06:32 +01:00
Strangerke
4a1ddd5d0c ACCESS: Remove unused variable 2014-12-21 22:49:18 +01:00
Paul Gilbert
18df28f74d ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
Paul Gilbert
95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke
9daf9a30c0 ACCESS: Modify the indentation of constructor when it's multiline 2014-12-17 19:13:23 +01:00
Strangerke
82dfe2a5bc ACCESS: Use writeString in writeSavegameHeader 2014-12-17 18:25:24 +01:00
Strangerke
3a1203ff73 ACCESS: Use a while statement as suggested by _sev in the merge request
Also fix a formatting issue pointed out by _sev
2014-12-17 07:47:55 +01:00
Paul Gilbert
98889efae5 ACCESS: Beginnings of dirty rect handling for screen 2014-12-13 21:25:46 -05:00
Strangerke
712a18d050 ACCESS: Fix compilation errors reported by Criezy 2014-12-12 23:08:18 -05:00
Strangerke
5520a76384 ACCESS: Fix speakText behavior 2014-12-12 23:07:57 -05:00
Paul Gilbert
547f3debb2 ACCESS: Separate timer updates from frame updates, and overall delay cleanup 2014-12-12 23:07:00 -05:00
Strangerke
8517209bcb ACCESS: Implement restart after death 2014-12-12 23:06:08 -05:00
Strangerke
07456932d4 ACCESS: Add a debug channel for the sound & music handling 2014-12-12 23:02:56 -05:00
Strangerke
3cf0893979 ACCESS: Add a cheat mode which currently skips the guard in chapter 8 2014-12-12 23:02:41 -05:00
Paul Gilbert
a1e5e8be94 ACCESS: Cleaned up event handling for scene establish text display 2014-12-12 23:02:06 -05:00
Paul Gilbert
67b3304f71 ACCESS: Clean up keyboard control 2014-12-12 23:01:37 -05:00
Strangerke
84ba0df9b2 ACCESS: Janitorial 2014-12-12 23:00:46 -05:00
Strangerke
9604da9da3 ACCESS: Rename _Eseg 2014-12-12 22:54:08 -05:00
Strangerke
0277d1654d ACCESS: Remove two unused variables 2014-12-12 22:53:55 -05:00
Strangerke
11e920f427 ACCESS: Split SoundManager and MusicManager 2014-12-12 22:53:43 -05:00
Paul Gilbert
a8e111fae4 ACCESS: Refactor opening scenes logic into Opening class 2014-12-12 22:52:51 -05:00
Paul Gilbert
eadaf53486 ACCESS: Remove unused _travel and _ask fields 2014-12-12 22:52:13 -05:00
Paul Gilbert
01124c3378 ACCESS: Moved help table data from AccessEngine to AmazonEngine 2014-12-12 22:52:01 -05:00
Paul Gilbert
1716cd9b30 ACCESS: Major refactoring of Amazon logic into their own classes 2014-12-12 22:51:04 -05:00
Paul Gilbert
3be3cb1ac2 ACCESS: Cleanup of room _function and river canoe movement 2014-12-12 22:49:16 -05:00