Matthew Hoops
5174832e31
MOHAWK: Finish implementation of Riven's storeMovieOpcode opcode
2011-06-14 10:36:49 -04:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Matthew Hoops
4235358fad
MOHAWK: Use direct access on the hashmap for Riven variables now
2011-03-23 23:14:59 -04:00
Matthew Hoops
b3e27bc0d6
MOHAWK: Make Riven's save/load code use the variable map directly
2011-03-23 21:45:39 -04:00
Matthew Hoops
aaf05b2a59
MOHAWK: Begin using a hashmap to store Riven variables
2011-03-23 21:33:57 -04:00
Matthew Hoops
96c7f0d22d
MOHAWK: Implement the Ytram trap
2011-03-20 16:13:53 -04:00
Matthew Hoops
d6a4ff3639
MOHAWK: Recheck the current hotspot if a script has changed the enabled hotspots in Riven
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svn-id: r55493
2011-01-24 02:43:07 +00:00
Matthew Hoops
7ed456f268
MOHAWK: Add support for installer files from Riven and other Broderbund games
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svn-id: r55368
2011-01-21 01:58:53 +00:00
Matthew Hoops
30080c7e07
MOHAWK: Add initial work on the Riven marble puzzle
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The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet.
svn-id: r52661
2010-09-09 17:27:02 +00:00
Matthew Hoops
34f570419a
MOHAWK: Cleanup
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- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually
- Some minor function signature changes (const!)
- Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable
- Use solely Common::String in getVar()
svn-id: r52538
2010-09-05 00:48:38 +00:00
Matthew Hoops
8a168f028b
MOHAWK: Improve support for the Riven Demo
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- The exit button now appears and is functional
- The intro movies now play on start up
- Add shortcuts for returning to the menu/playing the intro videos again
- Make the text when hitting a boundary match the original
- Change the wording of the browser button message
- Note: The demo's extras.mhk (not the full game's!) is required now
svn-id: r52509
2010-09-03 19:13:58 +00:00
Matthew Hoops
1475f75653
MOHAWK: Update videos when the delay opcode is called
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The fixes a couple scripts which decide to delay through a background video turning into a virtual blocking video.
svn-id: r52488
2010-09-01 23:39:25 +00:00
Matthew Hoops
a053ef7cd1
MOHAWK: Cleanup mouse cursor position handling in Riven
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This fixes some cursors showing up incorrectly if the cursor moved during ie. a video and then the card changes. Also, remove an unneeded rect check in loadHotspots() that's from the ancient times before script size calculation was fixed and some warnings that don't affect gameplay.
svn-id: r52487
2010-09-01 23:22:12 +00:00
Matthew Hoops
541daf918a
Introduce the RivenScriptManager to keep track of scripts and free them when required. The old way of using SharedPtr was quite hacky and didn't work properly when talking to Gehn in ospit.
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svn-id: r50761
2010-07-09 16:53:20 +00:00
Matthew Hoops
79aa49a509
Fix the load game dialog in Riven DVD's menu, borrowed from Parallaction.
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svn-id: r50477
2010-06-29 02:55:31 +00:00
Matthew Hoops
be8a596668
Add support for the third inventory case in Riven: you have the two journals but not the trap book (happens at the end of the game).
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svn-id: r50280
2010-06-25 18:20:31 +00:00
Matthew Hoops
a8deacfc7e
In Riven, if we get a change card opcode on a mouse down event, ignore the next mouse up event so we don't misinterpret that as an event in the next card; minor cleanup.
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svn-id: r49393
2010-06-02 15:26:35 +00:00
Matthew Hoops
001bca2d6c
Remove use of global constructors in Mohawk.
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svn-id: r48731
2010-04-19 20:28:36 +00:00
Max Horn
d78dba3bca
COMMON: Move Common::RandomSource to common/random.*
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svn-id: r48279
2010-03-18 15:07:11 +00:00
Matthew Hoops
e8c2c2b25c
Slightly rework refreshing cards in Riven (and remove the hackish changeToCard(0)).
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svn-id: r48134
2010-02-26 08:14:33 +00:00
Matthew Hoops
5fd7dbb406
Move Riven variable randomization to initVars() and implement randomization for the dome and prison combinations.
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svn-id: r48070
2010-02-16 03:01:46 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Matthew Hoops
c04f8d00b1
Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.
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svn-id: r47429
2010-01-22 03:43:57 +00:00
Matthew Hoops
c20df070f3
Make the workaround for the Riven intro background music work in the DVD version too.
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svn-id: r47371
2010-01-19 05:01:45 +00:00
Max Horn
f31c452a5f
MOHAWK: Reduce header interdependencies
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svn-id: r46782
2009-12-30 23:02:14 +00:00
Eugene Sandulenko
0ea022d076
Add Mohawk engine code. Part 1/3: main code.
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svn-id: r46727
2009-12-29 23:18:24 +00:00