Max Horn
ee62cd3c51
Generate an error when kGenAsIs is used with an unsupported platform, instead of silently continuing with a bogus _fileHandle (leading to odd crashes)
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svn-id: r21528
2006-04-01 18:13:06 +00:00
Travis Howell
6b56af989f
The Hercules specific screen size check is no longer required
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svn-id: r21390
2006-03-20 02:04:14 +00:00
Max Horn
03734aa876
Moved filename substitution code from scumm.cpp to plugin.cpp
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svn-id: r21386
2006-03-19 17:25:13 +00:00
Travis Howell
79bd731041
Add workaround for script bug in Loom (CD)
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svn-id: r21371
2006-03-19 02:50:51 +00:00
Travis Howell
87d74563dd
Add another German version of puttzoo demo
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svn-id: r21341
2006-03-17 00:30:58 +00:00
Max Horn
0cc41c7cbb
Renamed & documented the LIGHTMODE flags
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svn-id: r21288
2006-03-14 14:06:44 +00:00
Max Horn
ee087df293
Enhance the new getCurrentLights to work for V6+ games, too, making it possible to remove several special cases throughout the code
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svn-id: r21286
2006-03-14 13:36:13 +00:00
Travis Howell
be7a28f65e
Avoid all scumm var conflicts in C64 maniac
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svn-id: r21277
2006-03-14 12:06:37 +00:00
Jamieson Christian
4d5a3e4c45
IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
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svn-id: r21241
2006-03-12 18:06:22 +00:00
Travis Howell
fd389260f8
Adjust basename array setting in HE99+ games, for filename substitution
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svn-id: r21229
2006-03-12 10:44:42 +00:00
Eugene Sandulenko
3521d35085
Add Russian puttrace and pajama3
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svn-id: r21209
2006-03-10 19:35:35 +00:00
Max Horn
d9a9fac937
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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svn-id: r21141
2006-03-08 11:37:25 +00:00
Jamieson Christian
5e25b3b679
Restructured IMuse and IMuseInternal.
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* IMuse is no longer a concurrency front-end.
* IMuseInternal now derives from IMuse.
* Common::StackLock used to protect thread-sensitive interface methods (same as IMuseDigital).
* clear_queue() included in stopAllSounds() so it can be removed from the public interface.
* Game ID now specified at init using property().
* Timer callbacks receive a struct containing IMuseInternal and MidiDriver refs, instead of just the latter.
* OSystem pointer from init is now cached and used instead of global.
All references to the g_system and g_scumm globals are now gone. BOOYAH!
Tested with MI2, DOTT and S&M, under Windows, in Native MIDI, Adlib, and Mixed modes. No regressions or concurrency issues observed. Manifestations of the latter are the biggest concern at this point.
svn-id: r21104
2006-03-05 21:30:44 +00:00
Torbjörn Andersson
0651236066
Make sure there actually is a SMUSH mixer before stopping and deleting it.
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svn-id: r21099
2006-03-05 13:57:05 +00:00
Paweł Kołodziejski
38b82fb585
that should help for bug #1352486 , smush sound tracks are not stopped immediately, but outside smush when sound data are depleted in sound mixer buffer.
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svn-id: r21094
2006-03-05 12:15:39 +00:00
Travis Howell
7a9ed5425b
Add German verbs and more work on input in C64 maniac
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svn-id: r21089
2006-03-05 08:22:39 +00:00
Max Horn
6a4c709af6
No need to use generateSubstResFileName when we already know the result
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svn-id: r21072
2006-03-04 12:57:12 +00:00
Max Horn
f66cc08bdb
Const as const can (marking things as const/static allows better compiler optimizations and helps to catch certain bugs)
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svn-id: r21069
2006-03-04 11:57:14 +00:00
Max Horn
bde6c151ad
Cleanup for the container loading code (and always disable file name substitution when a container file is used
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svn-id: r21067
2006-03-04 11:53:28 +00:00
Max Horn
cf0716734c
When container files are used, we don't need file name substitution anymore
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svn-id: r21066
2006-03-04 11:31:09 +00:00
Max Horn
78985cc8a6
Added a comment about the first few entries in substResFileNameTable
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svn-id: r21065
2006-03-04 10:50:23 +00:00
Max Horn
a3069bbc1a
Since findSubstResFileName / applySubstResFileName only compare up to the first '.', we should be able to safely remove anything after the '.' in all substResFileNameTable entries (I am leaving the 00.LFL names untouched for now, for clarity)
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svn-id: r21064
2006-03-04 10:46:11 +00:00
Max Horn
bb38ea2c17
Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
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svn-id: r21062
2006-03-04 10:38:05 +00:00
Max Horn
bac32d1a5c
Moved ScummFile etc. to the new file.cpp / file.h
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svn-id: r21038
2006-03-03 15:16:02 +00:00
Max Horn
5d3ef6aec2
String constants are const -> fixing compiler warnings
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svn-id: r21036
2006-03-03 14:44:50 +00:00
Eugene Sandulenko
5e1f3fa2fa
Fix bug #1439279 : "SCUMM: SubstResFileNames partial breakage"
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svn-id: r21034
2006-03-03 14:29:28 +00:00
Travis Howell
82a6f289de
Fix using items in C64 maniac and cleanup
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svn-id: r21011
2006-03-02 12:14:06 +00:00
Max Horn
f4f8a9263a
Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items)
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svn-id: r21006
2006-03-02 09:34:48 +00:00
Travis Howell
2c9f041178
Fix inventory display in C64 maniac
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svn-id: r21003
2006-03-02 05:04:40 +00:00
Travis Howell
fd8f11f7a4
Improve input in C64 maniac
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svn-id: r21000
2006-03-02 01:17:41 +00:00
Travis Howell
7f8a8b7ffb
Initialize new SCUMM vars for V1/2
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svn-id: r20998
2006-03-01 22:50:16 +00:00
Travis Howell
0a3b58ff2a
Update string array tables and use for all possible games and strings
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svn-id: r20980
2006-03-01 04:32:44 +00:00
Travis Howell
be30d257e3
Charset 0 is loaded on start in original versions of OLD_BUNDLE games too
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svn-id: r20955
2006-02-27 12:00:10 +00:00
Travis Howell
a5cb120898
COMI uses a separate setting for the verb charset, verbs use correct charset now
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svn-id: r20907
2006-02-26 06:55:56 +00:00
Travis Howell
270a16b37b
Camera variables are initialised on startup by COMI too
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svn-id: r20906
2006-02-26 06:15:13 +00:00
Travis Howell
0f60eaa166
Move debug mode setting to initScummVars(), so it is reset when game is restarted
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svn-id: r20905
2006-02-26 05:48:40 +00:00
Max Horn
a76e3bab2f
Remove the dummy index 0 entry from substResFileNameTable
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svn-id: r20898
2006-02-25 21:36:19 +00:00
Max Horn
331110271b
Moved the plugin interface code of the SCUMM engine into a separate source file
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svn-id: r20885
2006-02-25 19:20:51 +00:00
Max Horn
bb4d463138
Fix compiler warning (wrong return type)
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svn-id: r20883
2006-02-25 18:24:55 +00:00
Max Horn
05559c89f2
Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to Engine_SCUMM_create
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svn-id: r20882
2006-02-25 18:24:22 +00:00
Max Horn
779028dcd2
Modified the workaround for bug #1407789 to not depend on MD5 detection
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svn-id: r20880
2006-02-25 18:16:24 +00:00
Max Horn
2ae0f79de3
Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
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svn-id: r20879
2006-02-25 17:36:32 +00:00
Max Horn
ee0f0a1f13
Replaced some more MKIDs by MKID_BE; this then enabled me to remove ScummEngine::fileReadDword()
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svn-id: r20865
2006-02-25 02:31:49 +00:00
Max Horn
81e8a2860e
Moved iMUSE code to the new directory engines/scumm/imuse/
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svn-id: r20801
2006-02-20 20:57:26 +00:00
Max Horn
6160a17b30
Updated MD5 tables again, adding details to more HE game variants
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svn-id: r20796
2006-02-20 17:01:30 +00:00
Max Horn
e389bcf497
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
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svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
a6e5f6fd2c
Added / corrected some comments, and moved ScummGameSettings to scumm.h
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svn-id: r20794
2006-02-20 16:35:37 +00:00
Max Horn
1bedb24dac
Simplified puttrace entry in the (still unused) extra_versions table
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svn-id: r20789
2006-02-20 14:48:32 +00:00
Max Horn
12b0ac3a72
Removing the GF_HE_985 from HE 99 games (I only was able to verify that this is correct for the demos, but am confident enough to risk this change even for the full german version)
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svn-id: r20788
2006-02-20 14:44:44 +00:00
Max Horn
78c44df439
More tweaks to the still unused extra_versions table
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svn-id: r20783
2006-02-20 13:26:40 +00:00