Paul Gilbert
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42851e047f
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Lots of action related fields added; scroll over default action is now displayed on-screen
svn-id: r51200
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2010-07-23 09:49:40 +00:00 |
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Paul Gilbert
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6c6d8b3fb3
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Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
svn-id: r50544
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2010-07-01 12:01:17 +00:00 |
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Paul Gilbert
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dcba035912
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Corrected font display to properly use both colour indexes
svn-id: r50526
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2010-06-30 10:42:34 +00:00 |
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Paul Gilbert
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5f2c184e4e
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Changed reading of sprite frame depths to signed bytes - this fixes the problem with the Slippery Pig not showing up in the landing scene in the intro sequence
svn-id: r50492
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2010-06-29 11:26:48 +00:00 |
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Paul Gilbert
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841356ac80
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Added loading of the correct DSR file at the start of each animation scene
svn-id: r50490
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2010-06-29 11:09:33 +00:00 |
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Paul Gilbert
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b91ba9c56e
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Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
svn-id: r50488
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2010-06-29 10:40:24 +00:00 |
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Paul Gilbert
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c7682f5117
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Added proper conversion of message RGB colour values
svn-id: r50371
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2010-06-27 06:35:32 +00:00 |
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Paul Gilbert
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965cdb6fbf
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Several bugfixes to the loading, display, and digital sound playing of messages during cutscenes
svn-id: r50366
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2010-06-27 05:18:21 +00:00 |
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Filippos Karapetis
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cf86b44793
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M4/MADS: Some slight tweaks to the animation message chunks
svn-id: r49927
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2010-06-17 12:13:27 +00:00 |
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Paul Gilbert
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58487da20b
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Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
svn-id: r49646
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2010-06-14 06:33:24 +00:00 |
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Paul Gilbert
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6fb462e6b0
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Further memory leak fixes reported by Valgrind
svn-id: r49644
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2010-06-14 05:27:54 +00:00 |
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Paul Gilbert
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ae0a7a6675
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Added logic for animation sequences specifying a starting animation frame number
svn-id: r49642
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2010-06-14 03:15:58 +00:00 |
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Paul Gilbert
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4c6d276ce9
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Bugfixes for correct moving of the screen viewport within an animation
svn-id: r49629
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2010-06-13 10:50:54 +00:00 |
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Paul Gilbert
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02ed880180
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Added logic for handling the rate of animation background scrolling, and miscellaneous extra fields
svn-id: r49627
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2010-06-13 08:53:06 +00:00 |
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Paul Gilbert
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e572267a05
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Bugfixes to correctly scroll the background during animations
svn-id: r49596
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2010-06-11 11:08:37 +00:00 |
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Paul Gilbert
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ef34896dce
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Clarified various incorrectly named parameters, and fixed code for loading the correct art file backgrounds when running animation sequences
svn-id: r49595
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2010-06-11 11:03:51 +00:00 |
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Paul Gilbert
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34f7c05e4d
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Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
svn-id: r49478
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2010-06-07 09:19:42 +00:00 |
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Paul Gilbert
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3efec5720d
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Bugfixes for correct positioning of opening animation
svn-id: r49448
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2010-06-06 06:46:29 +00:00 |
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Paul Gilbert
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b9065aa2d2
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Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
svn-id: r49437
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2010-06-05 04:18:23 +00:00 |
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Paul Gilbert
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5686c251f0
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Added missing animation initialisation code
svn-id: r49436
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2010-06-05 01:55:17 +00:00 |
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Paul Gilbert
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3d98f679e7
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Bugfix for the loading of the animation frame list
svn-id: r49427
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2010-06-04 12:51:06 +00:00 |
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Paul Gilbert
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86462c66a0
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Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
svn-id: r49426
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2010-06-04 11:28:30 +00:00 |
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Paul Gilbert
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26860b8e51
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Properly implemented the logic for loading the correct interface background as specified in a scene's resources
svn-id: r49409
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2010-06-03 10:46:55 +00:00 |
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Paul Gilbert
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86dcc28342
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Moved the MADS interface view into mads_scene.cpp and did a major cleanup of scene loading code
svn-id: r49405
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2010-06-03 09:34:32 +00:00 |
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Filippos Karapetis
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ff40247376
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Hopefully fixed compilation
svn-id: r49350
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2010-05-31 12:27:13 +00:00 |
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Paul Gilbert
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088e6456ea
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In progress work implementing the animation player
svn-id: r49347
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2010-05-31 12:10:30 +00:00 |
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Paul Gilbert
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3285a4ba4d
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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2010-01-30 09:21:07 +00:00 |
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Max Horn
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d34cdae9ce
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M4: Move 'determine transparent color' hack into a new M4Sprite method
svn-id: r46281
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2009-12-07 18:23:28 +00:00 |
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Max Horn
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f8126d9da6
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M4: Make M4Surface member w, h, pixels protected; some cleanup
svn-id: r46280
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2009-12-07 18:22:18 +00:00 |
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Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Filippos Karapetis
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7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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