Max Horn
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cc5a072014
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fix warning
svn-id: r6653
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2003-03-01 22:06:53 +00:00 |
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Max Horn
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f4e147e5d2
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removed the single big VersionSettings list; instead, the simon & scumm modules now keep their target lists seperatly (and when we add BASS, it can have its own target list)
svn-id: r6652
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2003-03-01 22:04:48 +00:00 |
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Max Horn
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3c3812d754
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no need for a hack if include gameDetector.h anyway...
svn-id: r6650
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2003-03-01 20:39:17 +00:00 |
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Peter Moraliyski
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c0c5fc274f
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gp32 port stuff
svn-id: r5761
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2002-11-30 16:03:46 +00:00 |
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Max Horn
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da5a347d3e
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completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
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2002-11-10 17:19:43 +00:00 |
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Max Horn
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2d6f9472c7
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use strcat instead of sprintf+strlen
svn-id: r5446
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2002-11-06 16:47:46 +00:00 |
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Paweł Kołodziejski
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9c436e6220
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oops
svn-id: r5050
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2002-09-30 06:09:07 +00:00 |
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Max Horn
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09f56dc233
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some fixes for the message dialog; added some comments
svn-id: r5021
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2002-09-26 12:29:10 +00:00 |
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Paweł Kołodziejski
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e6352e3a32
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moved warning, debug, checkheap to engine
svn-id: r4965
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2002-09-18 10:56:23 +00:00 |
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Paweł Kołodziejski
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462d26937c
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Timer is handled in Engine now
svn-id: r4964
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2002-09-18 10:22:36 +00:00 |
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Max Horn
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523d8e64c0
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rewrote config class; cleanup; code restructuring
svn-id: r4903
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2002-09-08 01:08:12 +00:00 |
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Max Horn
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bbcae3efbe
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experimental support for the V2 resource format (patch #601560)
svn-id: r4864
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2002-08-29 16:57:43 +00:00 |
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Max Horn
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2ebd2ba0b5
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engine.* moved to common (where it belongs); added distclean target which gets rid of the .deps dirs, too; removed -Isound
svn-id: r4794
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2002-08-21 16:53:11 +00:00 |
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