Travis Howell
f5c5a64d72
Add opcode table for Elvira 2 and cleanup
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svn-id: r24025
2006-09-30 05:51:06 +00:00
Travis Howell
54d3405225
Update md5 details for Elvira 1
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svn-id: r24024
2006-09-30 02:52:35 +00:00
Travis Howell
702de78cde
Add changes and stubs for Elvira 1
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svn-id: r24023
2006-09-30 02:15:02 +00:00
Travis Howell
bdfbd9b049
Increase opcode array size for Elvira
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svn-id: r24022
2006-09-29 22:24:03 +00:00
Travis Howell
d3d28dc89a
Update opcode table for Elvira
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svn-id: r24021
2006-09-29 22:22:43 +00:00
Torbjörn Andersson
6a1f9eee64
When starting a game, make sure that it has the desired target name. The old
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behaviour was to simply pick the first detected game, which made it necessary
to keep the Puzzle Pack data files in different directories. Now they can all
be in the same one. (Generally it's not a good idea to keep several games in
the same directory, of course, but in this case it's perfectly reasonable.)
svn-id: r24020
2006-09-29 18:20:44 +00:00
Torbjörn Andersson
907141c909
Some minor formating changes.
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svn-id: r24019
2006-09-29 17:18:12 +00:00
Travis Howell
c15d43be5a
Update opcode table for PP
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svn-id: r24014
2006-09-29 11:07:38 +00:00
Eugene Sandulenko
bb1547ab1c
Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
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SimonEngine -> AGOSEngine.
Source is compilable and runnable again. I'm done.
svn-id: r24013
2006-09-29 09:44:30 +00:00
Eugene Sandulenko
abf4ede05b
Phase 4. Some more internal updates.,
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svn-id: r24012
2006-09-29 09:25:35 +00:00
Eugene Sandulenko
59f737594e
Phase 3 of Simon engine renaming. Files renaming.
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svn-id: r24011
2006-09-29 09:05:46 +00:00
Eugene Sandulenko
798c7ee682
Phase 2 of Simon renaming. Simon directory renaming
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svn-id: r24009
2006-09-29 08:37:24 +00:00