Johannes Schickel
f1a4f508af
IPHONE: Move aspect ratio settings to VideoContext.
2012-02-24 22:43:02 +01:00
Johannes Schickel
7fe3bdebc0
Merge pull request #197 from phoenixtail26/cleanedARCorrection.
...
This is a manual merge with some conflict fixups.
Conflicts:
backends/platform/iphone/iphone_video.mm
2012-02-24 22:32:49 +01:00
Torbjörn Andersson
6b17507b76
GUI: Fix "clear" buttons after theme switch (bug #3482459 )
...
Because the "clear" buttons are very different between themes (in
the Modern theme they have a graphical symbol, while in the Classic
theme they have a letter), they have to be removed and re-added
when reflowing the layout. This is patterned after how the
LauncherDialog class handles the larger changes in layout.
Removing widgets from a tab turned out to be trickier than I first
thought, so I had to move the removeWidget() method from Dialog to
GuiObject.
2012-02-24 22:20:50 +01:00
D G Turner
4e68b06fed
DREAMWEB: Remove uneeded Common::String construction.
2012-02-24 19:43:49 +00:00
David Turner
62b01525f0
Merge pull request #200 from digitall/dreamwebDatafilePrefix
...
DREAMWEB: Addition of Shared Datafile Prefix String to Engine
2012-02-24 09:59:27 -08:00
athrxx
30fa5e1663
KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA mode
2012-02-24 18:09:39 +01:00
athrxx
3b574466fa
COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes
...
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-24 18:09:38 +01:00
athrxx
ecd1a9f943
KYRA: (EOB) - cleanup CGA/EGA code a bit
2012-02-24 18:09:37 +01:00
D G Turner
966210b56d
DREAMWEB: Migrate remaining minor functions to using datafile prefix variable.
...
Currently, the usages associated with savegames have been omitted.
These will probably need a different prefix constant as it is likely
foreign variants still use "DREAMWEB.*" for savegames, while using
a different prefix for the datafiles. We may even migrate away from
this naming convention as this causes savegame collisions when multiple
language variants are present, which could cause issues.
The usages in the Room members of the constant g_roomData structure have
also been omitted, as the members are copied into the savegame format,
thus replacing these and fixing other accesses is not trivial.
2012-02-24 15:04:16 +00:00
D G Turner
a397748ace
DREAMWEB: Migrate loadTextFile() to using datafile prefix variable.
2012-02-24 15:04:15 +00:00
D G Turner
bca22d4bee
DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable.
2012-02-24 15:04:13 +00:00
D G Turner
e3c5f9180c
DREAMWEB: Migrate loadSounds() to using datafile prefix variable.
2012-02-24 15:04:12 +00:00
D G Turner
31bf535a83
DREAMWEB: Migrate loadTempText() to using datafile prefix variable.
2012-02-24 15:04:10 +00:00
D G Turner
542014c309
DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it.
...
This new variable removes the need for duplicates strings of the form
"DREAMWEB.*" spread throughout the dreamweb engine, replacing them with
a common const string on the engine holding the datafile name prefix.
This will reduce binary size and it should also simplify adding support
for foreign language variants, where the datafile name prefix is
changed.
To demostrate usage and prove this, showPCX() is migrated to using this.
2012-02-24 15:04:09 +00:00
Travis Howell
14e6a5f8f7
BUILD: Add Copying.FREEFONT to Windows installer script.
2012-02-24 23:57:53 +11:00
Alyssa Milburn
050902756e
CGE: Use WRITE_LE_UINT16 for unaligned writes.
2012-02-24 19:46:47 +11:00
Paul Gilbert
eba87458d3
TSAGE: More properly implemented resource streaming for R2R animation player
2012-02-24 19:38:46 +11:00
Eugene Sandulenko
54c87f20e3
Merge pull request #189 from fingolfin/cleanup
...
ALL: Cleanup
2012-02-23 23:55:45 -08:00
Johannes Schickel
c3b52343dc
IPHONE: Only update on screen mouse coordinates when it's needed.
2012-02-24 01:44:17 +01:00
Johannes Schickel
5c55866068
IPHONE: Cleanup mouse cursor handling slightly.
...
Now the scaling etc. will be precalculated instead of being done on every
frame.
2012-02-24 01:33:37 +01:00
Johannes Schickel
d691ef2260
IPHONE: Clean up mouse texture coordinate handling.
2012-02-24 01:13:44 +01:00
Johannes Schickel
d93e1558fc
IPHONE: Move some global variables to iPhoneView.
2012-02-24 01:02:29 +01:00
Johannes Schickel
5863f6a556
IPHONE: Add a mouse texture buffer surface to VideoContext.
2012-02-24 00:56:46 +01:00
Willem Jan Palenstijn
4637d55337
Merge pull request #171 from clone2727/psx-stream-2
...
This is a manual merge based on clone2727's merge of his branch
with the sword1 subtitle changes on master.
2012-02-23 22:49:59 +01:00
Matthew Hoops
7a3e0ea453
SWORD1: Add some TODO's for PSX stream subtitles
...
And some other minor cleanup
2012-02-23 22:48:19 +01:00
Matthew Hoops
a352c3cc00
SWORD1: Add support for the PSX demo videos
2012-02-23 22:48:18 +01:00
Matthew Hoops
8fea496890
VIDEO: Clarify which PSX streams we can play
2012-02-23 22:48:18 +01:00
Matthew Hoops
66cd8bdd68
VIDEO: Make PSX streams calculate frame timing solely from CD speed
...
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync.
2012-02-23 22:48:18 +01:00
Matthew Hoops
ee35d32a36
VIDEO: Implement PSX stream v3 frame support
2012-02-23 22:48:18 +01:00
Matthew Hoops
8812f885bc
SWORD2: Add support for PSX stream playback
2012-02-23 22:48:18 +01:00
Matthew Hoops
df21e72fe2
SWORD1: Add support for PSX stream playback
2012-02-23 22:48:17 +01:00
Matthew Hoops
307908662a
VIDEO: Add a PlayStation stream decoder
...
To be used for sword1/sword2 PSX video playback
2012-02-23 22:48:16 +01:00
Alyssa Milburn
6e70f77289
DREAMWEB: Dynamically allocate GraphicsFile::_frames.
...
This avoids extra memory usage due to the previous commit.
2012-02-23 22:37:21 +01:00
Alyssa Milburn
256d160679
DREAMWEB: Remove shared temp graphics variables.
...
Instead, have a different variable for each use.
2012-02-23 22:34:22 +01:00
Johannes Schickel
4f85ad6b99
IPHONE: Fix mouse coordinates for hi res games.
2012-02-23 21:55:36 +01:00
Johannes Schickel
3f37842580
IPHONE: Directly use the game screen's texture buffer.
...
This gets rid of another intermediate buffer.
2012-02-23 21:52:44 +01:00
Johannes Schickel
8edcedf3b6
IPHONE: Directly use the overlay's texture buffer instead of another intermediate buffer.
2012-02-23 21:34:12 +01:00
Johannes Schickel
2ab5958c93
IPHONE: Move screen and overlay texture buffer to VideoContext.
2012-02-23 21:20:24 +01:00
Johannes Schickel
97feac5342
IPHONE: Add a constructor to VideoContext.
2012-02-23 20:59:26 +01:00
Gavin Hayler
a71a91db17
IPHONE: Add aspect ratio correction to iPhone
2012-02-23 16:27:04 +02:00
Johannes Schickel
5ae958bcf3
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
...
This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
2012-02-23 03:18:00 +01:00
Johannes Schickel
e00fc73eb8
IPHONE: Silence a few signed/unsigned integer comparison warnings.
2012-02-23 02:26:54 +01:00
Johannes Schickel
99ffbfedbc
IPHONE: Use VideoContext in OSystem_IPHONE.
2012-02-23 02:25:26 +01:00
Johannes Schickel
ab15435ad0
IPHONE: Move overlay visibility status to VideoContext.
2012-02-23 02:09:27 +01:00
Johannes Schickel
e1edb20fed
IPHONE: Move VideoContext definition to iphone_common.h.
2012-02-23 02:04:40 +01:00
Johannes Schickel
e83e31c2cc
IPHONE: Move mouse coordinate conversion code to iPhoneView.
2012-02-23 02:02:14 +01:00
Johannes Schickel
c5ccb32b48
IPHONE: Move graphics related OSystem code to a ObjC++ file.
2012-02-23 01:52:50 +01:00
Johannes Schickel
04f9fc3e18
IPHONE: Move projection setup code to its own method.
2012-02-23 01:27:38 +01:00
Johannes Schickel
174127c1dd
IPHONE: Remove some more dead code.
2012-02-23 01:19:34 +01:00
Johannes Schickel
26405be48f
IPHONE: Move setFilterModeForTexture to iPhoneView.
2012-02-23 01:14:39 +01:00