Oliver Kiehl
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58dffdb027
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fix compile when using dynamic plugin support
svn-id: r10920
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2003-10-20 22:02:10 +00:00 |
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Max Horn
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0694eed273
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moved game detection code out to the plugins
svn-id: r10882
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2003-10-17 23:16:53 +00:00 |
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Max Horn
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116dbee1fc
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factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
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2003-10-17 12:18:58 +00:00 |
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Max Horn
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1e56fb8191
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cleanup
svn-id: r10839
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2003-10-16 23:16:16 +00:00 |
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Max Horn
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36fd7ec445
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
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2003-10-12 18:40:12 +00:00 |
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Jamieson Christian
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1c3bfd6e73
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Patch around another MSVC6 quirk
svn-id: r10735
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2003-10-11 14:13:22 +00:00 |
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Jamieson Christian
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504fa5c5e0
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Hmm, that wasn't the problem after all. Apparently
MSVC6 doesn't like the "using" keyword and consequently
got confused by the namespaces.
svn-id: r10726
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2003-10-10 14:58:13 +00:00 |
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Jamieson Christian
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413ae8aa3e
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Public constructor/destructor, for the sake of Singleton<>.
Sorry, MSVC6 doesn't seem to properly deal with the line
friend class Singleton<PluginManager>;
svn-id: r10723
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2003-10-10 14:01:30 +00:00 |
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Max Horn
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6e09d35090
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turned PluginManager into a proper singleton
svn-id: r10688
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2003-10-08 22:10:59 +00:00 |
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Max Horn
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0e645f88ae
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renamed namespace ScummVM to Common
svn-id: r10544
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2003-10-02 17:43:02 +00:00 |
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Max Horn
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6a4663824e
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added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
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2003-09-18 18:23:53 +00:00 |
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Max Horn
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c1a678afeb
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
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2003-09-17 22:41:01 +00:00 |
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