Ori Avtalion
aee05cd21d
Remove extra semicolons
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svn-id: r48457
2010-04-01 15:03:08 +00:00
Lars Persson
09da7ca563
Updated readme with history of releases
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svn-id: r48456
2010-04-01 09:00:39 +00:00
Max Horn
77b25966a0
Add dists/redhat/scummvm-tools.spec.in, and add it to tools/update-version.pl
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This is not quite perfect because in principle the ScummVM Tools version
might differ from the ScummVM version. But this way we are at least
reminded during a release that we may have to adjust this.
A potentially better approach would be to move scummvm-tools.spec to the tools
SVN module, and adding a similar update-version.pl script there.
svn-id: r48454
2010-04-01 08:31:19 +00:00
Robin Watts
660950dadd
Tweak WinCE port readme file to correct version numbers.
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svn-id: r48451
2010-03-31 23:35:22 +00:00
Max Horn
3434aadcb9
Change 'CVS' to 'SVN' in dist-module.sh
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svn-id: r48441
2010-03-31 22:31:24 +00:00
Max Horn
34153fbfe2
Set 1.1.0 release date on trunk, too; also add entries for future 1.1.1 and 1.2.0 releases
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svn-id: r48438
2010-03-31 22:24:24 +00:00
David Turner
1fb60b4990
Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Inventory".
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This patch corrects the valgrind fault, but may not be the ultimate fix.
This should be reviewed before backport to v1.1.0 branch.
svn-id: r48434
2010-03-31 03:19:01 +00:00
Nicola Mettifogo
1d2122d466
Let Parallaction return game-specific gameids. This completes the fix for bug 2969234 after LordHoto's patch. Users might need to readd their games.
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svn-id: r48422
2010-03-30 05:53:36 +00:00
David Turner
067fbe23f6
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
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This screen is displayed if you lose the fight with the Skorl in the Dragon Caves etc.
This fix should be reviewed and then backported to v1.1.0 branch.
svn-id: r48421
2010-03-30 02:13:49 +00:00
Max Horn
3da0c234ea
Patch from bug #2976619 (BUILD: Link error when building without engines)
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Changes the order of the "engines" module to be after "backends".
svn-id: r48420
2010-03-30 00:59:08 +00:00
Johannes Schickel
db3f6be777
Use ConfMan to query the gameid of the passed target instead of deducing from the target to the gameid. Along with it fix the removeSaveState implementation.
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Note that this is untested! Someone with some parallaction game should test it
before it can be considered to backport it to branch-1-1-0.
svn-id: r48418
2010-03-29 21:01:19 +00:00
Max Horn
4bac9e1b75
COMMON: Cleanup ConfigManager code
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* get rid of ConfigManager::_emptyString
* get rid of ConfigManager::Domain::get (use getVal instead)
* remove some dead code
svn-id: r48417
2010-03-29 20:31:23 +00:00
Nicola Mettifogo
2872f197d8
Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution, but hopefully ok for a while.
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svn-id: r48415
2010-03-29 18:47:40 +00:00
Paul Gilbert
b39222d611
Corrected deallocated of menu data reported by Valgrind
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svn-id: r48412
2010-03-27 22:00:16 +00:00
Johannes Schickel
a3ab15e8cf
Use the enumerators instead of hardcoding the values of them.
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svn-id: r48411
2010-03-27 13:29:10 +00:00
Paul Gilbert
a2de7bb0ef
Added the game options dialog, along with several bugfixes to dialog display code
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svn-id: r48410
2010-03-27 10:44:38 +00:00
Paul Gilbert
38f2c1b7a4
Completed dialog item selection code
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svn-id: r48409
2010-03-27 07:14:52 +00:00
Paul Gilbert
c73a50b4e3
Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and Shift
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svn-id: r48408
2010-03-27 07:13:30 +00:00
Paul Gilbert
8dfd670b22
Added explicit initialisation of NPC directions in the hotspot constructors
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svn-id: r48406
2010-03-26 22:16:45 +00:00
Paul Gilbert
73787f05f0
Bugfixes to the graphics display of dialogs
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svn-id: r48405
2010-03-26 20:45:32 +00:00
Paul Gilbert
5d85ad0759
Further fixed the setEntry method to make it Endian safe
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svn-id: r48404
2010-03-26 10:21:08 +00:00
Paul Gilbert
02b1e3278a
Bugfix for logic used to calculate single RGB palette entries
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svn-id: r48403
2010-03-26 09:35:48 +00:00
Johannes Schickel
fcc7ab61ac
Fix compilation by removing a public keyword outside a class scope and using "> >" instead of ">>" for template closing brackets.
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Note that ">>" is always operator>> in the current C++ standard, thus
one has to use "Common::Array<Common::SharedPtr<SpriteAsset> >" instead
of "Common::Array<Common::SharedPtr<SpriteAsset>>" for example.
svn-id: r48402
2010-03-25 12:54:55 +00:00
Paul Gilbert
ae8853d80b
Added preliminary logic for showing loaded sprite frames
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svn-id: r48401
2010-03-25 12:46:06 +00:00
Max Horn
1eda07f524
configure: document --enable-release and --enable-profiling
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svn-id: r48399
2010-03-24 23:19:42 +00:00
Max Horn
ed6602502f
SAGA: Fix ScriptThread::operator=; some tweaking
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svn-id: r48398
2010-03-24 23:19:27 +00:00
Johannes Schickel
86c779bed8
Prevent inifinite loop caused by a check of an unsigned integer against >= 0.
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svn-id: r48397
2010-03-24 21:39:26 +00:00
Johannes Schickel
5315993ffc
Remove pointer dereferencation in a place, where the result is not used at all.
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svn-id: r48396
2010-03-24 21:39:02 +00:00
Paweł Kołodziejski
51110f4be9
not need this for samsungtv
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svn-id: r48395
2010-03-24 21:25:18 +00:00
Vladimir Menshakov
93084baf28
implemented screen shaking as in the original engine with delays before moving video memory
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svn-id: r48393
2010-03-24 20:45:37 +00:00
Vladimir Menshakov
02ea77a2a8
removed useless updateScreen
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svn-id: r48391
2010-03-24 20:26:55 +00:00
Vladimir Menshakov
620e8bb89f
added shake screen effect
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svn-id: r48390
2010-03-24 20:24:08 +00:00
Frantisek Dufka
03ba4a3318
added desktop and service items for launching
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svn-id: r48386
2010-03-24 19:56:16 +00:00
Frantisek Dufka
837b7d096e
Maemo icons
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svn-id: r48385
2010-03-24 19:50:47 +00:00
Vladimir Menshakov
f3ed66045f
fixed warning
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svn-id: r48384
2010-03-24 19:48:32 +00:00
Vladimir Menshakov
e9d80d104d
validate path before examining object
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svn-id: r48383
2010-03-24 19:34:58 +00:00
Vladimir Menshakov
6e26a20b1c
fixed big fan room
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svn-id: r48382
2010-03-24 19:34:08 +00:00
Torbjörn Andersson
55fb1225c8
Stop the music before starting the next one, after discussing it with joostp.
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This should fix bug #2961891 ("FOTAQ: Floda Alarm Tone Won't Stop"). It's
probably too late to get this into the branch - at least before the release -
since it's not a particularly serious bug.
svn-id: r48381
2010-03-24 17:46:35 +00:00
Paweł Kołodziejski
d377ef5626
update samsungtv toolchain prefix
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svn-id: r48380
2010-03-24 16:40:35 +00:00
Paul Gilbert
cf5cd833fd
Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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svn-id: r48378
2010-03-24 11:49:26 +00:00
Paul Gilbert
d34fd9cdd6
Bugfix for getting correct quote information
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svn-id: r48377
2010-03-24 11:47:08 +00:00
Paul Gilbert
e0f92f61eb
Bugfixes for correctly getting string lengths and cropping drawn text
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svn-id: r48376
2010-03-24 11:46:09 +00:00
Kari Salminen
5d62e682cc
Cine: Fix regression in executePlayerInput (Caused slowness when clicking when moving).
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The regression was caused by r47505.
svn-id: r48373
2010-03-23 22:54:32 +00:00
Vladimir Menshakov
164dfdd0ab
do not skip warp+walk events
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svn-id: r48371
2010-03-23 20:58:40 +00:00
Paul Gilbert
b46a2b4e10
Added further code for the game dialog framework
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svn-id: r48368
2010-03-23 12:02:23 +00:00
Vladimir Menshakov
9571c817c7
do not close inventory if mouse moves up. better mouseless experience.
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svn-id: r48367
2010-03-23 08:33:51 +00:00
Travis Howell
9f53578fd2
Fix compiler warning.
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svn-id: r48365
2010-03-23 00:42:42 +00:00
Max Horn
6545e728b6
Patch #2938173 : LinuxMoto update 23012010
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svn-id: r48362
2010-03-22 23:04:55 +00:00
Max Horn
b104534d0d
Patch #2973283 : SCUMM: Unneeded pointer dereference
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svn-id: r48360
2010-03-22 23:03:09 +00:00
Max Horn
92c896d883
Patch #2973290 : Semicolon cleanup
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svn-id: r48359
2010-03-22 20:28:08 +00:00