Christian Krause
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b186c21f85
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EMI: Fix wrap around of Layers/Frames
This patch makes sure, that Layer::_frame is smaller than numLayers
of the bitmap in order to prevent out-of-bounds access to
BitmapData::_layers.
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2015-05-16 10:39:08 +02:00 |
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Joel Teichroeb
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0f3da43694
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GRIM: Change NULL to nullptr.
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2014-05-30 17:43:08 -07:00 |
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Pawel Kolodziejski
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8759900b6a
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ALL: synced with ScummVM
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2014-04-05 18:18:42 +02:00 |
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Einar Johan Trøan Sømåen
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c4e4528a31
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GRIM: Initialize more members in Layer's default constructor
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2014-01-07 12:38:20 +01:00 |
|
Christian Krause
|
e8ffe93119
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EMI: save/restore layer pool
- this fixes one crash after savegame restore when
Lua_V2::AdvanceLayerFrame() was trying to dereference a non-existing
layer object
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2013-12-04 00:55:14 +01:00 |
|
Joel Teichroeb
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2772e8fb3b
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EMI: Implement Layer. Still need to draw it though
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2013-07-12 09:29:30 -07:00 |
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