Max Horn
a96760a2fd
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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svn-id: r20738
2006-02-17 00:01:18 +00:00
Torbjörn Andersson
fde1da92f0
Whitespace fix.
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svn-id: r20737
2006-02-16 23:43:51 +00:00
Max Horn
405733e044
- Fixed a bug that prevented you from overriding the scaler from the command
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
2006-02-16 23:24:23 +00:00
Travis Howell
c26af987c2
Fix overlay images not always been marked as compressed in the Feeble Files
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svn-id: r20735
2006-02-16 22:49:26 +00:00
Travis Howell
5c98378e84
Cleanup drawing code for Feeble Files
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svn-id: r20734
2006-02-16 22:35:43 +00:00
Paweł Kołodziejski
8b76033dc3
added more asserts into imuse digi code
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svn-id: r20733
2006-02-16 21:50:14 +00:00
Sven Hesse
fbefbfc160
Updating more opcodes for Gob2
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svn-id: r20731
2006-02-16 20:25:59 +00:00
Max Horn
200320c237
- Further extended the file format of tools/scumm-md5.txt: One can now specify
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a variant ID, and the description field has been split into two parts.
- Updated the PHP output, removing duplicate information and hopefully
increasing the readability at the same time.
svn-id: r20729
2006-02-16 18:00:22 +00:00
Torbjörn Andersson
6e3686e494
For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The
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good news is that the original function to draw these appears to be written in
C, so it should be easy to decipher.
The bad news is that I failed. :-)
svn-id: r20728
2006-02-16 16:39:45 +00:00
Travis Howell
d4e2b25e5d
Stop music in HE games, before nuking the resource
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svn-id: r20727
2006-02-16 13:45:52 +00:00
Paweł Kołodziejski
a2bc3ef67c
updated msvc8 files
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svn-id: r20726
2006-02-16 12:18:06 +00:00
Paweł Kołodziejski
6b557fabd5
force arg variable to float type, msvc8 can't select from float or double
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svn-id: r20725
2006-02-16 12:04:12 +00:00
Travis Howell
4694e98649
Remove auto free flag for sounds in some HE games
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svn-id: r20724
2006-02-16 08:55:06 +00:00
Travis Howell
37cc74db39
Use simplier method of checking sound status in HE60/61 games
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svn-id: r20723
2006-02-16 08:47:19 +00:00
Travis Howell
903daa7252
Send sound resource data directly to sound mixer in HE Games.\n Fixes songs in kitchen of Pajama Sam 1
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svn-id: r20721
2006-02-16 08:25:12 +00:00
Travis Howell
448ea4f16e
Only DOS & Macintosh versions of HE60/61 games require XMIDI support
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svn-id: r20720
2006-02-16 06:00:46 +00:00
Travis Howell
5f72260f20
Stop current music in HE60/61 games, before starting new music
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svn-id: r20719
2006-02-16 05:55:44 +00:00
Travis Howell
e77fc9b9aa
Clear sound queue when stopping sound channel in HE games
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svn-id: r20718
2006-02-16 05:52:39 +00:00
Travis Howell
54babe81ce
Fix mistake in last commit
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svn-id: r20716
2006-02-16 05:33:27 +00:00
Travis Howell
fbcecb98a1
Add 3DO platform for HE games
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svn-id: r20714
2006-02-16 05:01:06 +00:00
Travis Howell
fa4f74ab73
Add 3DO platform for HE games
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svn-id: r20713
2006-02-16 04:52:10 +00:00
Travis Howell
dd23256b24
Only print debug message when flag 0x800000 is triggered by HE games in drawWizPolygonTransform().
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svn-id: r20711
2006-02-15 23:27:53 +00:00
Travis Howell
e259f526ae
Update documentation to list SVN now, instead of CVS.
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svn-id: r20710
2006-02-15 23:23:54 +00:00
Travis Howell
e98555249e
Read correct index by block size in HE games again, to help track down unknown versions.
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svn-id: r20709
2006-02-15 23:04:48 +00:00
Travis Howell
bcef7a167c
Read correct index by block size in HE games again, to help track down unknown versions.
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svn-id: r20708
2006-02-15 23:02:37 +00:00
Chris Apers
389e59d331
Fixed normal (1x) mode config (normal=default)
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svn-id: r20707
2006-02-15 21:14:17 +00:00
Eugene Sandulenko
eba1653904
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
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script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
2006-02-15 18:48:49 +00:00
Max Horn
3f1a4fd6d2
Removed obsolete item from the tODO (engines moves has been DONE :-)
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svn-id: r20701
2006-02-15 18:26:34 +00:00
Max Horn
f8c14b19e4
fixed version string in scummvm.rc, too (somehow forgot to check it in previously)
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svn-id: r20700
2006-02-15 18:19:06 +00:00
Max Horn
b20384d375
Fix for bug #795214 (MI1: Crash on church entry)
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svn-id: r20697
2006-02-15 17:31:26 +00:00
Eugene Sandulenko
10c7835cfc
Moved all he-specific source files to engines/scumm/he/ subdirectory
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svn-id: r20696
2006-02-15 00:57:50 +00:00
Johannes Schickel
0bea9cf47b
Made the kyra debug extensions more generic, i.e. scumm engine could replace
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
2006-02-14 23:31:25 +00:00
Torbjörn Andersson
fc3cdbe5a9
It looks like Feeble Files adjustis sprite coordinates by _scrollY as well,
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where Simon 2 only adjusts by _scrollX. Perhaps Feeble Files have rooms that
scroll both horizontally and vertically?
Again, this makes no difference to the early stages of the game.
svn-id: r20694
2006-02-14 21:20:10 +00:00
Torbjörn Andersson
2bdbfa0669
As far as I can tell, The Feeble Files should subtract _scrollX from the
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sprite's X coordinate, just as we already do for Simon 2. (I believe that was
when scrolling rooms were first introduced.)
I've never played The Feeble Files (apart from the first two or three rooms)
so I can't say whether or not it uses scrolling rooms.
svn-id: r20693
2006-02-14 21:10:42 +00:00
Travis Howell
b796860ee8
Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games.
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svn-id: r20689
2006-02-14 10:11:15 +00:00
Travis Howell
d96713a857
Correct case of SPY Fox game titles
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svn-id: r20687
2006-02-14 06:57:42 +00:00
Travis Howell
515a4ea381
Allow version string to be writen to config file in HE72+ games, in case we display version in the future.
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svn-id: r20686
2006-02-14 05:50:29 +00:00
Travis Howell
9e8b493990
Add HE100 specific version of setSystemMessage opcode, since cases are different.
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svn-id: r20685
2006-02-14 05:47:12 +00:00
Travis Howell
de6aac4e2f
Add setSystemMessage opcode for HE70+ games. Sets the window caption correctly for all languages
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svn-id: r20684
2006-02-14 05:27:39 +00:00
Jamieson Christian
072013c0f4
Added Bloodshed Dev-C++ project files to the dists collection.
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svn-id: r20683
2006-02-14 04:33:10 +00:00
Oystein Eftevaag
f750b32c02
Forgot to add x11.h
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svn-id: r20682
2006-02-14 02:20:42 +00:00
Oystein Eftevaag
bef27ff14f
Fixed and cleaned up the X11 backend (and added 24/32 bpp support so it would actually run on my system).
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Who knows, might actually be useful to someone :)
svn-id: r20681
2006-02-14 02:19:53 +00:00
Eugene Sandulenko
e0b7feeaed
Move addDefaultDirectory() calls out of init() method to constructor.
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svn-id: r20679
2006-02-14 01:59:32 +00:00
Johannes Schickel
93e9639989
Reworked kyra debug output system. Now he have special kyra intern debug levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
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svn-id: r20678
2006-02-14 01:19:30 +00:00
Lars Persson
d91b49c15c
Added define to disable new theme support.
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svn-id: r20676
2006-02-13 21:02:31 +00:00
Lars Persson
d1c341ea61
Updated installation file for S60V3
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svn-id: r20675
2006-02-13 20:58:39 +00:00
Lars Persson
4863cf8aae
Updated application icons
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svn-id: r20674
2006-02-13 20:55:18 +00:00
Max Horn
1a1eff037c
oops, didn't mean to commit this change (yet) -- reverting my previous commit partially
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svn-id: r20673
2006-02-13 20:29:39 +00:00
Max Horn
ce312f2fe5
Used tools/update-version.pl to update the version in all (?) relevant places to 0.9.0svn
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svn-id: r20672
2006-02-13 19:59:05 +00:00
Joost Peters
75b6b4b953
Fix compilation after engines moved to engines/
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svn-id: r20670
2006-02-13 18:21:22 +00:00