Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Travis Howell
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06d07054c3
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Fix room palette issues in small_header games.
Fix is only for EGA games so far.
svn-id: r9873
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2003-08-27 01:12:18 +00:00 |
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Max Horn
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3e0cd37cea
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
svn-id: r9554
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2003-08-06 12:04:27 +00:00 |
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Travis Howell
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f20c47bb21
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Add Indy3 FM Towns support, patch #773434
svn-id: r9062
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2003-07-18 05:49:21 +00:00 |
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Max Horn
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4cda099c57
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don't use _gameDataPath directly; minor cleanup
svn-id: r7907
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2003-05-24 22:13:01 +00:00 |
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Max Horn
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5ac005860c
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warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!')
svn-id: r7647
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2003-05-18 21:14:50 +00:00 |
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Max Horn
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b23e788b7d
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unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix
svn-id: r7195
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2003-04-29 10:26:35 +00:00 |
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Max Horn
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51b430b088
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factored out some common code
svn-id: r6974
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2003-04-11 20:05:37 +00:00 |
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Paweł Kołodziejski
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fd28237eb8
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added loading object flags for loom ega
svn-id: r6973
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2003-04-11 16:25:09 +00:00 |
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Max Horn
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9b6cb4ba1e
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fixes V3/OLD_BUNDLE res reading
svn-id: r6971
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2003-04-11 11:51:41 +00:00 |
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Jonathan Gray
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13ca8ea76c
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make zak use correct charset
svn-id: r6945
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2003-04-09 08:06:55 +00:00 |
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Paweł Kołodziejski
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406b0072e1
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fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
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2003-04-07 22:47:38 +00:00 |
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Paweł Kołodziejski
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7e62d9a119
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zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
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2003-04-07 06:34:42 +00:00 |
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Paweł Kołodziejski
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b4ef91f6c6
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added handle v2 resources for scumm v3, for now hack
svn-id: r6924
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2003-04-06 21:24:39 +00:00 |
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Max Horn
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7ec34ab1a9
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refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
svn-id: r6751
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2003-03-07 21:38:46 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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Max Horn
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df3c41fa24
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
svn-id: r6060
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2002-12-22 21:58:16 +00:00 |
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Max Horn
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8af300fec3
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
svn-id: r5216
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2002-10-21 13:23:25 +00:00 |
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James Brown
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e946431af3
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Patch 609334: PalManip save/load/init fixes.
Save/Load lines are commented out until the new save/load system is in place.
svn-id: r5014
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2002-09-24 15:46:09 +00:00 |
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Paweł Kołodziejski
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dcf05149fe
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changed scumm file io to class File
svn-id: r4920
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2002-09-10 07:34:27 +00:00 |
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Max Horn
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ce46866403
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Initial revision
svn-id: r4785
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2002-08-21 16:07:07 +00:00 |
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