Commit Graph

6133 Commits

Author SHA1 Message Date
Robert Göffringmann
f6d697444b added VersionSettings flag MDT_PREFER_NATIVE for defaulting to midi music
svn-id: r9771
2003-08-18 23:19:53 +00:00
Robert Göffringmann
cc7700f01d fix sfx restart after restoring a savegame
svn-id: r9770
2003-08-18 20:36:55 +00:00
Paweł Kołodziejski
91ab462ce5 ops
svn-id: r9769
2003-08-18 20:32:51 +00:00
Paweł Kołodziejski
fe94648dd6 fixed debug mode for mask maps
svn-id: r9768
2003-08-18 20:28:57 +00:00
Paweł Kołodziejski
8141126e6e fixed y position of mask in v1 costume rendering
svn-id: r9767
2003-08-18 17:59:06 +00:00
Paweł Kołodziejski
c9b0544625 some changes for smush codec 1 and 3, handled by bomp decompression
svn-id: r9766
2003-08-18 15:13:15 +00:00
Paweł Kołodziejski
487084e5ad fixed mask conversion for v1 games, still need properly handled
svn-id: r9765
2003-08-18 15:10:22 +00:00
Jamieson Christian
4748b92b33 Commented MI1 Demo fix.
svn-id: r9764
2003-08-18 13:55:12 +00:00
Chris Apers
d76b92d2b7 Make smush player works under PalmOS
svn-id: r9763
2003-08-18 12:53:26 +00:00
Chris Apers
a3c5ba1da4 Updated
svn-id: r9762
2003-08-18 11:25:50 +00:00
Chris Apers
48c17b76a5 Added missing files
svn-id: r9761
2003-08-18 11:15:43 +00:00
Travis Howell
d91320f7ce Remove debug
svn-id: r9760
2003-08-18 11:09:11 +00:00
Chris Apers
a47e80cb55 Updated globals access for PalmOS
svn-id: r9759
2003-08-18 10:59:21 +00:00
Chris Apers
3c5f641f48 Removed : read/write led indicator
svn-id: r9758
2003-08-18 10:48:39 +00:00
Chris Apers
d4d1286440 Added : UX50 support + fullscreen mode, Fixed : overlay, some memory cards related stuffs,...
svn-id: r9757
2003-08-18 10:47:14 +00:00
Travis Howell
9b5eb1137f Add support for flashlight in v1 maniac by converting older values.
Prevent warning about dummy function (Which has no purpose) in zak

svn-id: r9756
2003-08-18 10:46:42 +00:00
Chris Apers
034ea25fa6 Cleanup
svn-id: r9755
2003-08-18 10:43:41 +00:00
Chris Apers
0c386dd586 Added fullscreen option
svn-id: r9754
2003-08-18 10:42:24 +00:00
Torbjörn Andersson
c611888606 Added support for opaque surfaces (it's the default now, actually) since it
looks like the sprite renderer may need them.

svn-id: r9753
2003-08-18 07:46:46 +00:00
Travis Howell
311eb2678f Use correct costume color for darkness in v1 zak
svn-id: r9752
2003-08-18 06:59:18 +00:00
Paweł Kołodziejski
4bad55da8c fixed white spaces
svn-id: r9751
2003-08-18 06:29:39 +00:00
Paweł Kołodziejski
f29fbda7ac added dumping png frames from smush animation
svn-id: r9750
2003-08-18 06:11:37 +00:00
Jonathan Gray
c21fd14df8 change loomtowns target a tad
svn-id: r9749
2003-08-18 04:53:54 +00:00
Travis Howell
4c6bd7167d Fix v1 zak costume colors
svn-id: r9748
2003-08-18 02:16:48 +00:00
Jonathan Gray
99c677f2a3 add loom towns target
svn-id: r9747
2003-08-18 02:02:43 +00:00
Jochen Hoenicke
d1391b8f2d Changed adlib note priorities for small header games
svn-id: r9746
2003-08-17 19:31:10 +00:00
Torbjörn Andersson
1bb575da9d Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
svn-id: r9745
2003-08-17 16:53:00 +00:00
Paweł Kołodziejski
711c2b76ce .
svn-id: r9744
2003-08-17 16:40:36 +00:00
Paweł Kołodziejski
bcb78c6ea0 some memory optimization
svn-id: r9743
2003-08-17 16:36:24 +00:00
Jochen Hoenicke
eb5f05fab3 More adlib tempo tweaks
svn-id: r9742
2003-08-17 16:32:36 +00:00
Paweł Kołodziejski
2269031b1f cleanup again
svn-id: r9741
2003-08-17 16:24:00 +00:00
Travis Howell
9b7773f4a2 Don't attempt sound in maniacnes
svn-id: r9740
2003-08-17 16:23:44 +00:00
Paweł Kołodziejski
41ca88939c forgot this
svn-id: r9739
2003-08-17 16:17:13 +00:00
Paweł Kołodziejski
970bdea9ac some cleanup in codec47
svn-id: r9738
2003-08-17 16:10:58 +00:00
Jonathan Gray
48ceff0545 patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)
svn-id: r9737
2003-08-17 14:07:16 +00:00
Travis Howell
d343ef10b3 Remove c64_ignorePakCols calls for v1 games, since they cause crashes and don't seem to be required.
Makes v1 maniac completable, maybe v1 zak too.

svn-id: r9736
2003-08-17 12:13:17 +00:00
Travis Howell
be2e796247 OOps
svn-id: r9735
2003-08-17 08:00:26 +00:00
Travis Howell
bbbca4f8fe Fix text display in verb/inventory area in demo mode of V1 maniac mansion
svn-id: r9734
2003-08-17 07:02:33 +00:00
Travis Howell
811f29fe79 Add palette tables for v1 costumes, thanks to Hoenicke
Code isn't enabled yet though.

svn-id: r9733
2003-08-17 05:46:48 +00:00
Travis Howell
53d1db8cae Fix regressions in MI1 Amiga
Revert last change to MI1 demo fix and make it monkeyega target only.

svn-id: r9732
2003-08-17 02:34:34 +00:00
Jamieson Christian
0914e57d21 Changed fix for hanging MI1 EGA Demo after
finding GFX regressions in Indy3. New fix
runs exit script immediately when nuking
the resource for the current room, and
resets the current room to 0 (nothing).

Again, a warning is output in case other
cases of nuking the current room are found
and have undesirable behavior as a result
of this change.

svn-id: r9731
2003-08-16 21:45:00 +00:00
Jamieson Christian
d7fae3d1cb More corrections to the VAR_MUSIC_TIMER
computations, mostly to produce the
exptected output with AD resources.

svn-id: r9730
2003-08-16 17:08:22 +00:00
Jamieson Christian
61162bf359 Semantics correction
svn-id: r9729
2003-08-16 17:05:04 +00:00
Travis Howell
a5968af0fa Ooops
svn-id: r9728
2003-08-16 16:40:04 +00:00
Jamieson Christian
c67485254a Fixed hang in MI1 EGA Demo. Hang was the result
of a conflict between two scripts trying to
putActorInRoom() on the same actor. One script
was trying to reset an actor which had already
been appropriated and set up by another script.

A warning is displayed when putActorInRoom()
is ignored, just in case this crops up in other
games and causes undesirable behavior. (I
tested with MI2 up until Woodtick, and didn't
encounter any places where the opcode had to
be ignored.)

svn-id: r9727
2003-08-16 15:13:15 +00:00
Travis Howell
87542e0edf Add new music drivers
svn-id: r9726
2003-08-16 14:31:27 +00:00
Jochen Hoenicke
6db31f464f Some Tempo changes for adlib sounds
svn-id: r9725
2003-08-16 14:30:23 +00:00
Travis Howell
293ba87bbf Allow right mouse click to skip cutscene (Instead of both) in old games, since originals were this way.
svn-id: r9724
2003-08-16 14:24:17 +00:00
Jochen Hoenicke
c9ece33b81 Fixed aspect ratio scaler
svn-id: r9723
2003-08-16 11:00:13 +00:00
Travis Howell
8cd96c7926 color table for actor subtitles in v1 maniac isn't static after all, fixes color issue in demo mode.
svn-id: r9722
2003-08-16 10:37:26 +00:00