Commit Graph

86 Commits

Author SHA1 Message Date
Max Horn
f73cd745f1 reduce code duplication; theoretical masking implementation for C64 costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games
svn-id: r8972
2003-07-13 11:13:50 +00:00
Max Horn
eb49053e08 C64 costumes work now enough to be recognizable
svn-id: r8970
2003-07-13 10:35:05 +00:00
Travis Howell
6949d49e69 Simpler check
svn-id: r8969
2003-07-13 09:01:30 +00:00
Max Horn
00615e4df7 fix x/y limb offsets and transparancy with C64 costume renderer
svn-id: r8962
2003-07-13 02:45:31 +00:00
Max Horn
fe944219eb not sure which of the two variants is correct (but I am pretty sure the old one, with _height>>3, was wrong)
svn-id: r8867
2003-07-08 18:18:26 +00:00
Max Horn
d5b1b68634 each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawStripC64Object etc.)
svn-id: r8866
2003-07-08 18:09:57 +00:00
Max Horn
66ec3f9c75 rewrote c64_ignorePakCols to what I *think* it should look like, base on my understanding of the code. so far completely untested :-)
svn-id: r8864
2003-07-08 17:44:06 +00:00
Max Horn
ebd5310473 width has to be multiplied by 8; not sure about xmove, the values still look completely wrong compared to V2
svn-id: r8862
2003-07-08 17:22:53 +00:00
Max Horn
d9a604a925 turns out the +4 on _baseptr is needed everywhere - now _animCmds matches between V1 and V2 MM, too, as well as the frameptr
svn-id: r8861
2003-07-08 17:08:44 +00:00
Max Horn
c1635b94bf the 'mask' value is now also right; data at 'r' seems to match, too, and finally the same limbs are used in V1 MM as in V2 MM
svn-id: r8860
2003-07-08 16:53:18 +00:00
Max Horn
5428987a04 _dataOffsets has the correct value now (based on comparisions of repeated offsets in the offsets tables, and matching them up between V1 and V2)
svn-id: r8859
2003-07-08 16:47:15 +00:00
Max Horn
501e728d02 again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
svn-id: r8858
2003-07-08 16:31:01 +00:00
Max Horn
8dd90916e0 ok, thanks erik for pointing out to me where this occurs :-)
svn-id: r8857
2003-07-08 16:17:41 +00:00
Max Horn
588279dd4f some more cleanup / C64 tweaks
svn-id: r8856
2003-07-08 13:11:42 +00:00
Max Horn
319233d75f make more explicit :-)
svn-id: r8855
2003-07-08 12:29:57 +00:00
Max Horn
848cfb9378 costume code cleanup & some more C64 tweaks
svn-id: r8854
2003-07-08 12:28:57 +00:00
Max Horn
1d69c33819 clarified comment
svn-id: r8853
2003-07-08 10:51:55 +00:00
Max Horn
07bd98b27f move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
svn-id: r8852
2003-07-08 10:49:13 +00:00
James Brown
5857979d67 Add missing bit of code, still hopelessly broken.
svn-id: r8841
2003-07-07 15:12:21 +00:00
James Brown
04abb69a84 Attempt some more V1 costume work. Not that it helps yet.
svn-id: r8773
2003-07-05 11:45:18 +00:00
Max Horn
7f3118f8d8 more const qualifiers
svn-id: r8649
2003-06-25 23:49:54 +00:00
Paweł Kołodziejski
c841ee636d again fix for v1 costume header
svn-id: r8565
2003-06-19 21:09:51 +00:00
Max Horn
ada2d7c226 converted scale table to hex (looks a bit nicer and makes it easier to see the structure inherent to the table data)
svn-id: r8562
2003-06-19 17:50:10 +00:00
Paweł Kołodziejski
1cca50b743 fixed costume header for v1
svn-id: r8558
2003-06-19 15:52:17 +00:00
Paweł Kołodziejski
773ee445d0 fix for len variable in v1 costume codec
svn-id: r8554
2003-06-19 12:08:10 +00:00
Max Horn
ab7b941999 fixed warning (but the code is definitely incorrect ;-)
svn-id: r8553
2003-06-19 11:29:15 +00:00
Paweł Kołodziejski
788bcb26b5 added initial form of v1 costume codec (NOT WORKING, i think)
svn-id: r8551
2003-06-19 10:45:21 +00:00
Paweł Kołodziejski
395ab54ea9 some changes for v1 costumes
svn-id: r8380
2003-06-07 10:44:54 +00:00
Max Horn
86df3537b9 replaced GF_AFTER with _version
svn-id: r8372
2003-06-07 00:13:26 +00:00
Max Horn
15d58d9f52 hook for V2 costumes (based on a brief glimpse at the costume resources; however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now)
svn-id: r8363
2003-06-06 22:35:23 +00:00
Max Horn
3d77f7230e Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
svn-id: r8249
2003-06-01 18:20:38 +00:00
Max Horn
cb5fb5d403 added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
svn-id: r8241
2003-06-01 14:30:26 +00:00
Max Horn
3e2a7cc1cf same change as in the old costume code: just always mask
svn-id: r8205
2003-06-01 01:00:44 +00:00
Travis Howell
b0b9c354d1 Amiga specific code is only require for Amiga versions of indy4 and monkey2
svn-id: r8175
2003-05-31 13:53:25 +00:00
Max Horn
1076838501 more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code
svn-id: r8155
2003-05-30 21:37:58 +00:00
Max Horn
94a404899a fix The Dig 'hang' regression
svn-id: r8124
2003-05-30 00:41:58 +00:00
Max Horn
746b0bdc5b cleanup; fixed crashes that occured when an actor was drawn partly offscreen
svn-id: r8113
2003-05-29 18:45:58 +00:00
Max Horn
fbf2dff545 merged all AKOS codec 1 decoders into one
svn-id: r8092
2003-05-29 11:07:54 +00:00
Max Horn
a415492f5d more costume cleanup; fixed small regression I introduced (copy & paste, sigh)
svn-id: r8090
2003-05-29 10:46:07 +00:00
Max Horn
c62c448a35 more costuem code merging
svn-id: r8088
2003-05-29 10:31:05 +00:00
Max Horn
b69ea5bec8 more costume cleanup
svn-id: r8087
2003-05-29 10:16:00 +00:00
Max Horn
0a6daf767f more costume/akos changes
svn-id: r8074
2003-05-29 02:46:06 +00:00
Max Horn
59acd18cee they are getting more and more similar :-)
svn-id: r8073
2003-05-29 02:14:31 +00:00
Max Horn
3da16e6404 cleanup
svn-id: r8072
2003-05-29 01:27:16 +00:00
Max Horn
52723beaf0 some more akos/old costume code unification, and cleanup
svn-id: r8060
2003-05-28 21:08:56 +00:00
Max Horn
8b4c663e12 Patch #738859: Experimental costume.cpp cleanup
svn-id: r7639
2003-05-18 18:36:14 +00:00
Max Horn
08f7ec192e NUM_ACTORS -> _numActors (for consistency)
svn-id: r7489
2003-05-13 23:42:41 +00:00
Max Horn
796fa74806 cleanup
svn-id: r7487
2003-05-13 23:03:18 +00:00
Max Horn
0e226588f1 fixed another VC warning
svn-id: r7479
2003-05-12 21:50:28 +00:00
Max Horn
f4be51cd68 modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
svn-id: r7473
2003-05-12 17:50:09 +00:00