Commit Graph

17 Commits

Author SHA1 Message Date
Gregory Montoir
22b2cfa002 preliminar AuxQueue support (freddemo intro), some glitches though
svn-id: r15149
2004-09-18 00:36:17 +00:00
Gregory Montoir
54a84da97c preliminar Wiz images support (HE 72)
svn-id: r14875
2004-09-03 17:27:40 +00:00
Travis Howell
54a5e3612d Correct value
svn-id: r14622
2004-08-15 07:44:57 +00:00
Travis Howell
c460aae163 Ooops, adjust for start value.
svn-id: r14338
2004-07-26 14:11:27 +00:00
Travis Howell
f8e0fb18ba Ooops, adjust for start value.
svn-id: r14337
2004-07-26 14:10:42 +00:00
Travis Howell
dc6541dedb Fix darkness issues in Amiga verisons of FOA/MI2.
svn-id: r14333
2004-07-26 05:40:23 +00:00
Travis Howell
55a4164f33 Fix love sign missing when black light turned on, in Sam & Max regression.
svn-id: r14325
2004-07-25 14:48:07 +00:00
Travis Howell
4105fdd4f6 Merge palette functions.
svn-id: r14324
2004-07-25 11:29:38 +00:00
Travis Howell
290d73ea0b Sam & Max doesn't need separate palette, just uses _shadowPalette.
svn-id: r14323
2004-07-25 09:21:58 +00:00
Travis Howell
465331ceba Simpler method from _sev
svn-id: r14203
2004-07-13 10:18:06 +00:00
Travis Howell
d189654e55 More palette changes needed for HE 7.0 games.
svn-id: r14202
2004-07-13 09:59:13 +00:00
Travis Howell
26f4df6aa3 Color cycling is only used in SCUMM 4+ games.
svn-id: r14186
2004-07-11 03:46:32 +00:00
Max Horn
c6752cccf5 renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
2004-02-28 12:58:13 +00:00
Travis Howell
c7a14eb935 Add EGA palette range correction (#896434)
svn-id: r12850
2004-02-13 11:36:44 +00:00
Travis Howell
dc852177fb No longer required.
svn-id: r12721
2004-02-04 08:08:56 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
2ce4d13c04 split out cursor/palette code into separate source files
svn-id: r12138
2004-01-04 14:35:46 +00:00