Eugene Sandulenko
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9f52e9f650
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FULLPIPE: More work on behaviors. Animations start to (buggy) work.
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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fce8c0f595
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FULLPIPE: Implement BehaviorEntry
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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13059906c5
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FULLPIPE: Rename base class variables to avoid ambigiuity
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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f90371ebce
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FULLPIPE: Implement global_messageHandler4() and startAnim()
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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60ca9f74ac
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FULLPIPE: Fix bug with lost picture palettes
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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1ca1a5dfa0
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FULLPIPE: Implement MessageQueue::chain()
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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d866e2aabf
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FULLPIPE: First phase of StaticANIObject::update() implementation
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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1d55aa0c6e
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FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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8a84a1133f
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FULLPIPE: Implement copy constructor for StaticANIObject
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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7257d8804b
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FULLPIPE: Implement CGameLoader::applyPicAniInfos()
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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ab190d2f0b
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FULLPIPE: Fix Movement::gotoLastFrame()
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2013-09-06 14:51:10 +03:00 |
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Eugene Sandulenko
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35fbf39448
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FULLPIPE: Implement Movement::gotoNextFrame()
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2013-09-06 14:51:10 +03:00 |
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Eugene Sandulenko
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766c5552fe
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FULLPIPE: Implement Movement::gotoLastFrame() and Movement::setDynamicPhaseIndex()
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2013-09-06 14:51:10 +03:00 |
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Eugene Sandulenko
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ce0af03a4a
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FULLPIPE: Implement Movement::initStatics()
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2013-09-06 14:51:10 +03:00 |
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Eugene Sandulenko
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856eb1b0fa
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FULLPIPE: Implemented FullpipeEngine::updateScreen()
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
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eeec3a79cb
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FULLPIPE: Renamed gameobj.h to constants.h
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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8cceaae590
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FULLPIPE: Implement StaticANIObject::draw()
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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74b662516d
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FULLPIPE: Implemented StaticANIObject::countMovements()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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94fedf0128
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FULLPIPE: Finished stubbing loadGam()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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67bbf26ecd
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FULLPIPE: Rename messagequeue.* to messages.*
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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5a182df099
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FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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b18f08d93b
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FULLPIPE: Started Statics drawing
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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22eedf5600
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FULLPIPE: Further work on Scene switcher
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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c76bec2646
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FULLPIPE: Further work on sceneSwitcher()
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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8f0ff728e4
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FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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57e03aedd3
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FULLPIPE: Initial code for bitmap rendering
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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defc53d4d1
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FULLPIPE: Scene drawing stubs
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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56cb726ebc
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FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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c2103bb9cd
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FULLPIPE: Fix indentation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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1c1d8db613
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FULLPIPE: Now StaticANIObject is loaded fully
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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0b6591e491
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FULLPIPE: Continued work on scene loading
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2013-09-06 14:48:15 +03:00 |
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