Willem Jan Palenstijn
fb8fafaf56
Fix reading corrupted saves.
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svn-id: r38934
2009-02-27 19:50:22 +00:00
Willem Jan Palenstijn
fb552121d2
fix warnings and memleaks in savegame.cfsml
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svn-id: r38933
2009-02-27 19:38:20 +00:00
Willem Jan Palenstijn
ede680738b
sync savegame.cfsml with include/ dir changes
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svn-id: r38932
2009-02-27 19:37:29 +00:00
Eugene Sandulenko
d53c75fc8f
Fix code formatting
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svn-id: r38930
2009-02-27 12:59:02 +00:00
Nicola Mettifogo
44906f574f
The engine has now to build the drawing list for the graphic department, instead of setting visibility flags; the new field _prog has been added to GfxObj to help sorting the list.
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The outcome is that cleaning up unused resources on location switches is now easier to manage, and less error prone.
svn-id: r38928
2009-02-27 08:56:19 +00:00
Nicola Mettifogo
e17a140019
Improved debugger output.
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svn-id: r38927
2009-02-27 08:46:39 +00:00
Torbjörn Andersson
53572f6c07
Committed patch #2606844 ("Fix crash when using BS1 without portuguese data").
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Admittedly, I'm not really that familiar with BS1 resource management, but as
far as I can tell the patch just adds sanity checking, so it shouldn't hurt.
svn-id: r38925
2009-02-27 05:52:22 +00:00
Torbjörn Andersson
349fce7454
Committed a slightly updated patch #2602772 ("Patches for BS1 bug ID #1977094 ")
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to replace some missing subtitles with hard-coded ones.
svn-id: r38923
2009-02-27 05:20:37 +00:00
Max Horn
c053ef8c87
SCI: Remove empty include/ dir
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svn-id: r38922
2009-02-27 02:24:29 +00:00
Max Horn
479751104f
SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp file with the EngineState constructor
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svn-id: r38921
2009-02-27 02:23:40 +00:00
Max Horn
170916201c
SCI: Moved almost all files from include/ to other dirs; only include/engine.h remains
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svn-id: r38920
2009-02-27 02:23:00 +00:00
Max Horn
bf0860fc5e
SCI: Commited file handling revamp, work in progress
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svn-id: r38919
2009-02-27 01:17:24 +00:00
Willem Jan Palenstijn
5a5c51bb48
Reset successor variable after use.
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This fixes a crash in SQ3 after reloading followed by restarting.
svn-id: r38918
2009-02-26 23:13:00 +00:00
Filippos Karapetis
6c879e96d1
- Removed engine/sys_strings.*
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- Renamed sys_string_t -> SystemString, sys_strings_t -> SystemStrings
svn-id: r38916
2009-02-26 23:03:35 +00:00
Andre Heider
2d1fd81f90
start out with an empty array of file handles, so the Enginestates matches between startup and restart. really check its size before accessing it (fixes LSL3 restart)
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svn-id: r38915
2009-02-26 21:17:53 +00:00
Willem Jan Palenstijn
f8648767e4
fix graphics regression in Iceman caused by r38909
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svn-id: r38914
2009-02-26 20:08:04 +00:00
Andre Heider
dbe632e8ed
protect the sfx timer with the callbackMutex to fix the race the condition when restarting or restoring a game.
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svn-id: r38913
2009-02-26 19:32:22 +00:00
Andre Heider
84daa0410f
reinit sfx in game_init() when it got deinitialized in game_exit(), this unmutes the game after a restart.
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shutdown sfx in game_exit() only if there is no EngineState successor (restored game) since gamestate_restore() already reinitialized it.
svn-id: r38912
2009-02-26 19:28:21 +00:00
Max Horn
79417f4d32
cleanup
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svn-id: r38910
2009-02-26 16:33:48 +00:00
Max Horn
3343dca6dc
SCI: Modified gfx_new_mode to take a Graphics::PixelFormat
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svn-id: r38909
2009-02-26 16:16:53 +00:00
Max Horn
fde001ce81
SCI: Changed 'typedef enum { } NAME' into C++-style 'enum NAME { }'
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svn-id: r38908
2009-02-26 16:16:46 +00:00
Max Horn
900dc048f4
SCI: Turned the crossblit code into a template
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svn-id: r38907
2009-02-26 16:16:38 +00:00
Max Horn
e140188541
SCI: Some nitpick FIXMEs on incorrect opcode number comments ;)
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svn-id: r38906
2009-02-26 16:16:30 +00:00
Max Horn
9515ae4ddc
SCI: Moved gfx_line.cpp to line.h and turned _gfx_draw_line_buffer into a template
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svn-id: r38905
2009-02-26 16:16:22 +00:00
Max Horn
edc4e58c9c
SCI: Replaced #define hack to fake subclassing in C by regular C++ subclassing
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svn-id: r38904
2009-02-26 16:16:13 +00:00
Nicola Mettifogo
09196a35ad
Added filter to preserve needed Animation across location switch.
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svn-id: r38903
2009-02-26 14:53:57 +00:00
Nicola Mettifogo
b76ad3dc4f
changeLocation now uses the internal variable _newLocationName instead of an input parameter.
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svn-id: r38902
2009-02-26 14:42:03 +00:00
Willem Jan Palenstijn
1377a4b64c
Clarify behaviour of gfxop_get_event().
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svn-id: r38900
2009-02-26 12:10:11 +00:00
Filippos Karapetis
387fcd101d
Cleanup
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svn-id: r38898
2009-02-26 10:44:25 +00:00
Nicola Mettifogo
88efc8603e
Removed null*Ptr dummy objects, using SharedPtr's reset method to null pointers instead.
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svn-id: r38897
2009-02-26 10:44:01 +00:00
Filippos Karapetis
2fbf626d09
Cleanup
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svn-id: r38896
2009-02-26 10:31:48 +00:00
Filippos Karapetis
6f939ff6c8
Cleanup. Readded FIXME
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svn-id: r38895
2009-02-26 09:44:06 +00:00
Nicola Mettifogo
76283e3f73
Merged walk code for NS, and simplified handling.
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svn-id: r38894
2009-02-26 09:42:08 +00:00
Nicola Mettifogo
3efffe511b
Fixed crashes and leaks when quitting BRA from menu and splash screen.
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svn-id: r38893
2009-02-26 09:12:29 +00:00
Nicola Mettifogo
d5d006bb30
Cleanup of CommandExec and ProgramExec, and pushed down dependencies from exec.h.
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svn-id: r38892
2009-02-26 06:16:35 +00:00
Max Horn
5093167fde
cleanup
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svn-id: r38891
2009-02-26 02:21:55 +00:00
Andre Heider
522063b28c
fix read_SegManagerPtr to not read from an uninitialzed pointer
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svn-id: r38889
2009-02-25 23:50:16 +00:00
Andre Heider
9af7fba681
reintroduce game_start_time (removed it in r38701), since the interpreter can be restarted and it can be retrieved via script function (eg. LSL3 about box)
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svn-id: r38888
2009-02-25 21:43:57 +00:00
Filippos Karapetis
1786ecabbf
Initial fix for the keypad keys. We still don't know the initial state of the caps lock etc keys, so an appropriate method will need to be added to OSystem
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svn-id: r38887
2009-02-25 20:40:05 +00:00
Filippos Karapetis
71ae2d3aba
Reverted my wrong commit #38870 . Most of the key codes are handled by the engine itself, however there are cases where they are handled by the game scripts, e.g. in save/load dialogs. The arrow keys in the save/load dialogs should work properly again. The numpad keys still look to be broken by some other commit
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svn-id: r38886
2009-02-25 19:52:17 +00:00
Max Horn
c199c6c6c4
cleanup
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svn-id: r38885
2009-02-25 19:30:11 +00:00
Max Horn
b990add13e
SCI: Restored ability to warp the mouse cursor
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svn-id: r38884
2009-02-25 19:28:46 +00:00
Max Horn
ec26d4f24b
SCI: Removed code for software rendered mouse cursor
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svn-id: r38883
2009-02-25 19:28:20 +00:00
Max Horn
71a07c7c9f
SCI: Added remark that we don't track capslock, numlock, scrlock properly
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svn-id: r38882
2009-02-25 19:05:54 +00:00
Max Horn
3a000f3d84
SCI: Simplify event polling code a little bit
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svn-id: r38881
2009-02-25 18:59:00 +00:00
Willem Jan Palenstijn
9ed544679a
Interpret NONBLOCK as PEEK; poll while sleeping.
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Also use Common::List for internal event queue.
svn-id: r38880
2009-02-25 18:23:28 +00:00
Willem Jan Palenstijn
98a7ba4ec3
Don't truncate keycode in queued events.
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svn-id: r38878
2009-02-25 17:36:38 +00:00
Nicola Mettifogo
301e9d73d1
* Rebased Parallaction_br to inherit from Parallaction instead of Parallaction_ns
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* Same as above for CommandExec_br and ProgramExec_br
This should finally kill most issues with destruction, at the cost of some code duplication.
svn-id: r38877
2009-02-25 09:15:53 +00:00
Nicola Mettifogo
93666ef53c
Updated all for(;;) loops to use prefix increment on iterators.
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svn-id: r38876
2009-02-25 08:53:58 +00:00
Nicola Mettifogo
8ba9e804a8
Fixed segfault when quitting BRA.
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svn-id: r38875
2009-02-25 03:52:16 +00:00