Commit Graph

652 Commits

Author SHA1 Message Date
Max Horn
bf62494fd5 ripped out obsolete midi streaming code from backends (this may break Alsa/SEQ/Windows/Morphos compile, I tried my best, but you'll have to clean up after me)
svn-id: r5905
2002-12-11 16:09:58 +00:00
Jamieson Christian
14834cf645 Fixed myriad VC++ compile/link problems.
PLEASE DON'T MAKE CHANGES TO THE ACTUAL PROJECT FILES
UNLESS YOU MAKE THEM FOR *ALL* PRIMARY PORTS!

svn-id: r5900
2002-12-11 01:25:15 +00:00
Max Horn
3d39db9c55 added a helpe func for color weight computation; made createSpecialPalette use it, too
svn-id: r5899
2002-12-10 23:44:59 +00:00
Max Horn
58ea0648e5 Fix for bug #651310: Crash when saving
svn-id: r5898
2002-12-10 11:14:40 +00:00
Max Horn
c168f62bbd cleanup; only now do I see how similiar setupShadowPalette, the new setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication?
svn-id: r5894
2002-12-09 02:14:17 +00:00
Max Horn
0720fa80c8 cleanup
svn-id: r5893
2002-12-09 01:27:40 +00:00
Max Horn
4ddecdad58 Patch #650085: Make saveload system extensible
svn-id: r5885
2002-12-08 16:14:29 +00:00
Max Horn
0f62330268 cleanup
svn-id: r5881
2002-12-08 14:10:43 +00:00
Jamieson Christian
359f65066a Fixed bad music volumes after load
svn-id: r5873
2002-12-07 20:28:40 +00:00
Jamieson Christian
b382c79a41 Fixed music overlaps when running ScummVM with the -x option
svn-id: r5872
2002-12-07 18:03:10 +00:00
Jamieson Christian
ba0abd27d7 Fixed GM instrument dropouts on load
svn-id: r5868
2002-12-07 17:10:18 +00:00
James Brown
f02f65e739 649358: DOTT Animation Fix
svn-id: r5855
2002-12-06 08:14:22 +00:00
Jamieson Christian
50b69cb2db Fixed inappropriate expiration of sound resources,
which fixes concurrency issues esp. in PocketPC and MorphOS.
Stubbed SysEx command 2 (start of song) to get rid of annoying warning.
Changed MT-32 instrument warnings to fit on one (80-char) line.

svn-id: r5842
2002-12-05 21:45:55 +00:00
Max Horn
95c1f3de15 removed obsolete getDefaultGUIColor and some FIXMEs
svn-id: r5840
2002-12-04 22:34:43 +00:00
Max Horn
df594d41ff even more cleanup
svn-id: r5839
2002-12-04 22:31:36 +00:00
Max Horn
8dd3d2ec29 more cleanup
svn-id: r5837
2002-12-04 21:46:05 +00:00
Max Horn
77a64e0217 more cleanup; fixes out of bound access to _charsetData (but I am not sure if that will be visible anywhere
svn-id: r5833
2002-12-04 15:00:35 +00:00
Max Horn
bb2d559d13 readded MonkeyVGA fix
svn-id: r5832
2002-12-04 14:32:40 +00:00
Max Horn
89335008e9 lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
svn-id: r5831
2002-12-04 13:36:27 +00:00
Max Horn
be506653c9 removed unneccessary _fullRedraw; added a printf to help us track down calls to this (apparently incorrectly implemented) opcode
svn-id: r5830
2002-12-04 13:34:28 +00:00
Max Horn
cb2b5ab3b7 fix for bug #643001, may cause regression
svn-id: r5829
2002-12-04 13:32:55 +00:00
Max Horn
8f23186ac5 Patch #648254: INDY3: 'Save' button text
svn-id: r5824
2002-12-04 13:10:15 +00:00
Max Horn
6f7a30c5ee fixed typo
svn-id: r5823
2002-12-03 23:53:42 +00:00
Max Horn
9fb83e313a fixed a race condition during startup of ScummVM
svn-id: r5822
2002-12-03 17:54:25 +00:00
Jamieson Christian
791d92495e Removed commented-out vestiges of IMuseAdlib
svn-id: r5794
2002-12-01 20:16:54 +00:00
Jamieson Christian
e89a8aa9b4 Fixed a regression with the 1.35 revision
svn-id: r5789
2002-12-01 17:59:27 +00:00
Jamieson Christian
cc6c37e1ad Fixed Adlib instrument setup in old (GF_SMALL_HEADER) games.
Restored MT-32 emulation lost during restructuring.

svn-id: r5786
2002-12-01 15:51:29 +00:00
Oliver Kiehl
133f624cc5 moved RNG to common/util.cpp
svn-id: r5778
2002-12-01 14:57:50 +00:00
Max Horn
7816787744 added some warnings to ease debugging
svn-id: r5772
2002-12-01 13:06:15 +00:00
Max Horn
37c0b1be55 restrict various o5_resourceRoutines modifications to Zak256
svn-id: r5771
2002-12-01 12:55:48 +00:00
Max Horn
b2049c63da fixed my workaround for the palette bug in MIVGA
svn-id: r5767
2002-12-01 02:11:19 +00:00
Jonathan Gray
6c6ca7b902 comment an assertion in readArray to stop ft crashing in the minefield
svn-id: r5765
2002-11-30 23:16:19 +00:00
Travis Howell
2fe56a4c6a Add back changes that were reverted
svn-id: r5764
2002-11-30 16:47:16 +00:00
Travis Howell
7044497296 Add back changes that were reverted
svn-id: r5763
2002-11-30 16:33:57 +00:00
Travis Howell
fc8f38f4e1 Fix compile
svn-id: r5762
2002-11-30 16:23:54 +00:00
Peter Moraliyski
c0c5fc274f gp32 port stuff
svn-id: r5761
2002-11-30 16:03:46 +00:00
Max Horn
c6672edb58 changed Shift-NUM shortcut (quicksave) to Alt-NUM to avoid problems on french keyboards
svn-id: r5756
2002-11-30 00:06:15 +00:00
Max Horn
a730f7f6df more cleanup
svn-id: r5752
2002-11-29 18:27:35 +00:00
Max Horn
9cf9e0ec41 oops, left in debug output
svn-id: r5749
2002-11-29 15:47:57 +00:00
Max Horn
72c672e14c cleanup
svn-id: r5747
2002-11-29 15:13:49 +00:00
Max Horn
11db3df38b added MonkeyVGA palette fix, and a FIXME comment
svn-id: r5745
2002-11-29 14:22:31 +00:00
Max Horn
9cefa8611d oops
svn-id: r5738
2002-11-28 23:49:48 +00:00
Max Horn
5ce8324b73 no need to retry 5 times in loadResource - we don't have users with floppy disks anymore, after all :-). Fixed an endian issue for v2 games (makes them crash a little bit later during loading)
svn-id: r5737
2002-11-28 23:47:58 +00:00
Max Horn
1cacb9badb fix for bug #600287 (ZAK256: Palette messed up)
svn-id: r5736
2002-11-28 22:11:43 +00:00
Max Horn
b6a70f4a47 small cleanup
svn-id: r5734
2002-11-28 03:08:35 +00:00
Nicolas Bacca
4492aebd09 Rewrite ifdefs
svn-id: r5732
2002-11-27 22:46:10 +00:00
Nicolas Bacca
f53051c296 Daily alignment fix :)
svn-id: r5731
2002-11-27 22:45:36 +00:00
Max Horn
1afdb5c4bf evil copy&paste (bug #644620)
svn-id: r5727
2002-11-27 14:45:58 +00:00
Max Horn
8213dd8470 speed up dissolve fade for Loom (bug #635461)
svn-id: r5726
2002-11-27 14:39:48 +00:00
Jamieson Christian
973164a741 Restructured MIDI channel allocation architecture.
Adlib no longer suffers from 16-channel MIDI restrictions.
Fixes a regression in the MI2 intro music under Adlib.

svn-id: r5721
2002-11-26 16:54:58 +00:00
Max Horn
2edbe505cb cleanup
svn-id: r5718
2002-11-26 12:42:40 +00:00
Max Horn
2b1f489195 possible fix for bug #642894; cleanup/additional debug output
svn-id: r5717
2002-11-26 12:30:47 +00:00
James Brown
850428d1a5 Add a few EditGame options. Honor game-specific fullScreen from the Launcher
svn-id: r5715
2002-11-25 09:43:22 +00:00
Max Horn
ca513a2dfd FIXME in pickupObjectOld should be obsolete now
svn-id: r5702
2002-11-23 20:58:46 +00:00
Jamieson Christian
d2b94bd0e0 Fixed invalid ImSetTrigger invocations, which fixes invalid do_command(0) calls.
Also included is eriktorbjorn's fix for Adlib instrument setup.

svn-id: r5701
2002-11-23 16:15:33 +00:00
Max Horn
d574313f32 fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup
svn-id: r5699
2002-11-23 13:53:46 +00:00
Max Horn
9297d012c9 fix for bug #602351 (to many fades in Zak256)
svn-id: r5695
2002-11-22 21:08:59 +00:00
Max Horn
de4c3079ca cleanup
svn-id: r5694
2002-11-22 21:08:37 +00:00
Max Horn
0506ef9b84 fix for bug #642229 (ScummVM strings can contain null bytes, so strcpy doesn't work
svn-id: r5693
2002-11-22 19:57:45 +00:00
Max Horn
17cf386e88 changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
svn-id: r5691
2002-11-22 14:02:54 +00:00
James Brown
ea46bdabce Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't reveil any hangs
introduced, but watch out for minor actor movement regressions.

svn-id: r5689
2002-11-22 08:14:33 +00:00
Jamieson Christian
a222ed17de Fixed Adlib instruments not getting initialized in certain cases.
svn-id: r5688
2002-11-21 22:07:40 +00:00
Jamieson Christian
c9ed09e7df Revamped Adlib functionality.
IMuseAdlib is defunct.
New MidiDriver_ADLIB device.
Simon 1/2 now supports Adlib.

svn-id: r5677
2002-11-21 19:06:42 +00:00
Paweł Kołodziejski
897f1bb479 applied patch: #641704
svn-id: r5675
2002-11-21 17:50:14 +00:00
Max Horn
5852b6a09b indent fix
svn-id: r5664
2002-11-21 14:55:33 +00:00
Max Horn
69bceafc6e revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
svn-id: r5653
2002-11-21 04:08:37 +00:00
Nicolas Bacca
c4bec837cc Do not exit the engine if a video file is missing - apologies to the 1 Gb Microdrive market :)
svn-id: r5644
2002-11-20 23:43:17 +00:00
Jonathan Gray
80f13e1973 add top arrow and indy3 to the inventory arrow fix. the spacing and text handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :)
svn-id: r5641
2002-11-20 13:58:23 +00:00
Max Horn
ab80fbde9a partial fix for bug #613109
svn-id: r5639
2002-11-20 13:20:39 +00:00
Jamieson Christian
7bcc2744a4 Support MAC music tracks even in -eadlib mode
svn-id: r5636
2002-11-20 12:54:32 +00:00
James Brown
caa5159a52 remove accidental debug that some people seem to believe is a cause of crashes :P
svn-id: r5628
2002-11-20 00:52:07 +00:00
Jamieson Christian
69c7179e56 Volume control fixes
svn-id: r5623
2002-11-19 17:18:16 +00:00
Max Horn
5627fb7c0b cleanup
svn-id: r5622
2002-11-19 16:33:33 +00:00
Travis Howell
2659e19fdd Added MonkeyVGA copy protection bypass, patch #640546
svn-id: r5616
2002-11-19 09:16:46 +00:00
Nicolas Bacca
b4f7f1d21f Change error display for WinCE
svn-id: r5605
2002-11-19 08:08:45 +00:00
Max Horn
1a97719ae5 fix warning when compiling w/o vorbis/mp3 support
svn-id: r5603
2002-11-19 01:52:22 +00:00
Max Horn
24a1a2a369 Patch #639699: SAM: Fix for graphics glitch
svn-id: r5601
2002-11-19 01:45:08 +00:00
Max Horn
f2007606a9 fixed warning
svn-id: r5599
2002-11-18 20:05:25 +00:00
James Brown
69c8ddd67c Revert patch 638253, causes Dig regressions
svn-id: r5594
2002-11-18 00:35:21 +00:00
Jamieson Christian
5da9c10dab Fixes to Master/SFX/Music volumes:
- All are in 0-255 range now. No 0-127 mismatches.
- Master volume now affects SFX and Music, consistent with LEC behavior.
- The [ and ] keys now affect Music volume, not Master. Consistent with LEC behavior.
Also changed [ and ] increment to 16, for 256/16 = 16 volume increments outside the GUI.

svn-id: r5592
2002-11-17 17:59:00 +00:00
Jonathan Gray
ca9101ea6e hack around another null dref for indy3, fixes 639201
svn-id: r5588
2002-11-17 03:27:57 +00:00
Max Horn
9b301dc7d1 remove unused variable
svn-id: r5587
2002-11-16 19:58:52 +00:00
Jamieson Christian
c1344ee379 [Bug 590646] Fixed problem with small blips of music playing
when master/music volumes are changed in the ScummVM GUI.

svn-id: r5581
2002-11-16 14:23:22 +00:00
Paweł Kołodziejski
34782f17ab DIG: fixed subtitles in Space Time Six smush movie
svn-id: r5580
2002-11-16 09:08:48 +00:00
Nicolas Bacca
0f6cdd9a2b Make alignment fans (PPC + EVC) happy
svn-id: r5578
2002-11-16 00:09:56 +00:00
Paweł Kołodziejski
fcc12f5703 added draw smush subtitles mode 9
svn-id: r5576
2002-11-15 19:31:44 +00:00
Paweł Kołodziejski
114d607b26 changed warnings to debug messages
svn-id: r5574
2002-11-15 18:47:33 +00:00
James Brown
d1c5b65398 Hack for bug 636433
svn-id: r5562
2002-11-15 12:21:30 +00:00
James Brown
25ceebe2b4 Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3
svn-id: r5561
2002-11-15 12:07:59 +00:00
James Brown
22c3532f25 Patch 638253: Actor jumping fix for V7 games. Basic regression testing preformed for The Dig.
svn-id: r5558
2002-11-15 10:42:25 +00:00
James Brown
f2f9f48faf Music tempo patch
svn-id: r5556
2002-11-15 10:36:50 +00:00
Max Horn
d4aaf2db8a removed obsolete TODO
svn-id: r5544
2002-11-14 13:17:15 +00:00
Jamieson Christian
788a1bddec Patch 637825, plus stubs for remaining MT32 instruments to reconcile
svn-id: r5542
2002-11-14 02:26:40 +00:00
Lionel Ulmer
26b284a93e Some other inits added to prepare for the 'new / delete' overloading
removal.

svn-id: r5537
2002-11-13 15:44:33 +00:00
Max Horn
775adc7a4f more initialisation fixes
svn-id: r5533
2002-11-13 15:08:22 +00:00
Max Horn
c5847f6f3b more initialisation fixes
svn-id: r5532
2002-11-13 14:54:58 +00:00
Jonathan Gray
ed4e076b20 append missing heads hack so actor in indy3 intro is always visible
svn-id: r5516
2002-11-11 04:52:16 +00:00
Jonathan Gray
54a5c1fb3a confine dodgy hack in indy3 that should probably be removed
svn-id: r5515
2002-11-11 04:42:43 +00:00
Max Horn
843fa5f753 in Zak256, flash light now follows the mouse cursor instead of the actor; also, the flashlight x position is now pixel based, not strip based (finer granularity)
svn-id: r5511
2002-11-10 19:00:28 +00:00
Jamieson Christian
bf1efccac0 Fixed race condition check in midi_driver_thread.
Updated do_command for Conroy Bumpus' song.

svn-id: r5510
2002-11-10 18:34:57 +00:00
Jamieson Christian
afea2ba962 Hack to prevent animation hangs during Conroy's song in Sam & Max.
svn-id: r5509
2002-11-10 18:29:59 +00:00
James Brown
4cf3def44b Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" flag, so why translate it to something else?)
*hurts khalek badly and mumbles about regression testing during a CVS freeze..*

svn-id: r5508
2002-11-10 18:11:39 +00:00
Paweł Kołodziejski
2a58faff8f revert costume palette table to 32 and fix actor.cpp compilation
svn-id: r5507
2002-11-10 17:35:02 +00:00
Max Horn
da5a347d3e completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
2002-11-10 17:19:43 +00:00
Paweł Kołodziejski
2965bd2708 increasing actor palette to 256
svn-id: r5505
2002-11-10 17:17:11 +00:00
Max Horn
e901190863 fix for the flashlight crash in Indy3; I am not 100% sure that this is the right way t do it, though, need to do some more reseach
svn-id: r5496
2002-11-10 15:42:53 +00:00
Max Horn
c772fff655 fixed stupid mistake
svn-id: r5494
2002-11-10 15:09:13 +00:00
Max Horn
93d5d667d0 added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit
svn-id: r5493
2002-11-10 14:59:15 +00:00
Max Horn
54aa3f898d fixed two race conditions
svn-id: r5490
2002-11-10 14:49:49 +00:00
Jamieson Christian
a1954ac31e Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.
svn-id: r5487
2002-11-10 13:44:53 +00:00
James Brown
ade86f45df Hack to prevent decapitation :)
svn-id: r5485
2002-11-10 12:59:36 +00:00
James Brown
dc9e77461f Let's try this without the blatent stupidity
svn-id: r5484
2002-11-10 12:50:06 +00:00
James Brown
3cb29c224d Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer.

svn-id: r5483
2002-11-10 12:44:40 +00:00
James Brown
5e966f88e9 Implement Indy3 opcode - this fixes the 'walking to car' portion of the first section of the game
svn-id: r5482
2002-11-10 12:22:22 +00:00
Jonathan Gray
18506e7714 properly translate class, read (i want my trains back), I'm told this will require regression testing for at least loom and zak by ender
svn-id: r5481
2002-11-10 09:14:20 +00:00
James Brown
d21e0a3373 Remove hack. It's not even the CORRECT hack for this problem.
svn-id: r5480
2002-11-10 07:58:53 +00:00
Jonathan Gray
21b18178e7 add back code that was removed in rev 1.16 with a room specific check, so trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order...
svn-id: r5478
2002-11-10 01:22:39 +00:00
James Brown
d232d518bb Apart from broke actor costumes, and the random catacomb crashes -
Indy3-256 is completable. (Will not be labeled as such in the
compatability table until the catacomb crashes are fixed!)

svn-id: r5475
2002-11-09 16:56:20 +00:00
Jamieson Christian
4fd2497a21 New IMuseMonitor front-end provides thread-safe access into IMuse from scripts and the MIDI parser. This seems to effectively remove pointer corruption observed under IMuseGM, and also provides thread-safe access into IMuseAdlib.
This is an improved version of the mutex-based solution presented in Patch 615737.

svn-id: r5474
2002-11-09 16:55:16 +00:00
James Brown
cc14b87f25 Patch 635873: Loom Masking Hack - update
svn-id: r5473
2002-11-09 10:05:43 +00:00
James Brown
7eb9753a9c Evil Geniuses arn't, otherwise the world would be far more intrested.
svn-id: r5472
2002-11-09 10:02:59 +00:00
James Brown
5923a9f5e3 This should fix the DOTT white-background bug. Someone please confirm this for me :)
svn-id: r5471
2002-11-09 09:59:25 +00:00
Paweł Kołodziejski
4db6c3b768 fix for bomp scalling, missing duplicate table
svn-id: r5470
2002-11-09 07:13:30 +00:00
James Brown
6e4bc05791 Masking patch
svn-id: r5468
2002-11-08 18:40:12 +00:00
James Brown
1bf9bb768e Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem
svn-id: r5467
2002-11-08 18:06:08 +00:00
Travis Howell
88bb9aed2b Add newline to end of file
svn-id: r5453
2002-11-07 07:03:37 +00:00
Max Horn
b6ba78a487 class -> struct to make Visual C++ happy
svn-id: r5450
2002-11-07 00:17:17 +00:00
Jamieson Christian
6fe39f5ba8 Initial upgrades to support MT-32 emulation
svn-id: r5449
2002-11-06 21:34:38 +00:00
Paweł Kołodziejski
85c7c9ffe6 applied patch: #634326, and changed strip ranges for after and before scumm v7,
added comments to saveload

svn-id: r5448
2002-11-06 17:55:44 +00:00
Max Horn
73452fa331 fix options dialog
svn-id: r5447
2002-11-06 17:36:56 +00:00
Max Horn
18153f22c9 why keep a seperate opcode entry & opcode description table if we can have it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all)
svn-id: r5445
2002-11-06 16:44:57 +00:00
Max Horn
004afead33 moved some constants from scumm.h to gameDetector.h; this way, we don't have to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more)
svn-id: r5444
2002-11-06 16:01:36 +00:00
Max Horn
80f1888b29 make it possible to #include imuse.h on its own
svn-id: r5443
2002-11-06 15:41:36 +00:00
Max Horn
63e1069ec1 removed more unused variables; cleaned up some spaces
svn-id: r5442
2002-11-06 15:29:49 +00:00
Max Horn
2c6e69dcaf added a FIXME
svn-id: r5441
2002-11-06 15:22:10 +00:00
Max Horn
1974075bb3 removed unused parameters from drawBomp
svn-id: r5440
2002-11-06 14:54:21 +00:00
Max Horn
f37e0fc763 compile fix
svn-id: r5439
2002-11-06 14:50:34 +00:00
Max Horn
39b60537c8 removed more typecasts
svn-id: r5438
2002-11-06 14:19:50 +00:00
Max Horn
503fd9ca64 removed some useless typecasts
svn-id: r5437
2002-11-06 14:02:07 +00:00
Max Horn
72a22e4b86 removed obsolete code; properly init variables (aquadran, can you maybe turn on some more warnings with your compiler?); some error catching
svn-id: r5436
2002-11-06 13:50:53 +00:00
Paweł Kołodziejski
788decd9d4 removed hardcoded value
svn-id: r5435
2002-11-06 08:19:25 +00:00
James Brown
173c0eac43 Apply restore-bg part of patch 629043
svn-id: r5434
2002-11-06 08:10:57 +00:00
Paweł Kołodziejski
5d873255ea rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbits
svn-id: r5433
2002-11-06 07:28:39 +00:00
Travis Howell
fd11712eff Don't attempt to play sound in simon 1 dos.
Use separate filenames for simon 1 & 2 savegames
Add newline to end of scumm/dialogs.h

svn-id: r5431
2002-11-06 00:56:31 +00:00
Max Horn
6d9b62267c note to self: always test with precompiled headers off before checkin
svn-id: r5430
2002-11-05 22:42:32 +00:00
Max Horn
e69f6086d3 change save/load dialog layout a bit - no need to restrain our height so much, is there?
svn-id: r5429
2002-11-05 22:37:11 +00:00
Max Horn
ca94844b75 don't use non-portable hack to swap ints, it's so much easier using SWAP
svn-id: r5428
2002-11-05 22:36:05 +00:00
Max Horn
973032dd90 fixed warnings
svn-id: r5425
2002-11-05 21:29:44 +00:00
James Brown
abf8b9e571 Remove very old Indy3 hack that's no longer needed - this fixes several 'state' bugs in the game.
svn-id: r5424
2002-11-05 17:46:25 +00:00
James Brown
c0e5e81a0c Change the grail diary fix to be Indy3 specific. Fixes Monkey1VGA text positioning.
*sigh* :)

svn-id: r5422
2002-11-05 16:46:41 +00:00
Max Horn
d6adddb792 fix for bug #633082; added some asserts to catch similiar problems in the future
svn-id: r5420
2002-11-05 13:56:31 +00:00
Max Horn
4bde7140a2 fix for bug #633082; added some asserts to catch similiar problems in the future
svn-id: r5417
2002-11-05 13:39:09 +00:00
Max Horn
d0d709627c clip text drawing
svn-id: r5416
2002-11-05 13:33:34 +00:00
Travis Howell
2f270bfd58 Add simon1talkie and simon2talkie targets
svn-id: r5413
2002-11-05 10:36:31 +00:00
Jonathan Gray
ca785239c0 make addMessageToStack() less noisy by default
svn-id: r5412
2002-11-05 10:18:04 +00:00
Jonathan Gray
4598e15afd comment unkMessage2 game specific check
svn-id: r5411
2002-11-05 09:59:13 +00:00
Paweł Kołodziejski
eba9b073a4 this fix nexus problem
svn-id: r5410
2002-11-05 07:15:31 +00:00
Paweł Kołodziejski
de431c04a4 it should be _realWidth instead _realHeight
svn-id: r5409
2002-11-05 06:43:14 +00:00
Paweł Kołodziejski
5f8d47296b this fix palette problems in the dig (ex. energy), previous code doesn't exist in original, why somebody add this stuff ?
if this break something, we can add exception.

svn-id: r5408
2002-11-05 06:34:15 +00:00
Jamieson Christian
c10287988e Increased GM channel resource to full spectrum (0-15, instead of 0-8 Base MIDI config); misc. pitchbend cleanups
svn-id: r5403
2002-11-04 18:29:26 +00:00
James Brown
2442bce6f3 Correct Indy3 grail diary fix - this stops those nasty segfaults ;p
svn-id: r5402
2002-11-04 08:09:01 +00:00
Max Horn
2bf23dd112 restrict unkMessage2 implementation to MonkeyVGA for now
svn-id: r5395
2002-11-03 17:49:10 +00:00
James Brown
9b390fb9c1 Fix text positioning for the grail diary in Indy3
svn-id: r5394
2002-11-03 15:56:52 +00:00
James Brown
512f80552e Indy3 only uses the low 4 bits of a variable
svn-id: r5393
2002-11-03 15:12:39 +00:00
Jonathan Gray
418017cb29 hack around what seems to be an empty exit script in indy3 (besides the size and tag) for now, maybe we should be strictly not reading past the size defined in the header of the script?
svn-id: r5390
2002-11-03 10:33:50 +00:00
Jonathan Gray
5091728815 cleaner way to fix entry/exit dumping
svn-id: r5389
2002-11-03 09:20:02 +00:00
Jonathan Gray
ad2f7cc8e4 fix dumping of exit/entry scripts for older games
svn-id: r5388
2002-11-03 08:45:11 +00:00
James Brown
b99afecb41 Fix "I can't reach that" in Indy3
svn-id: r5387
2002-11-03 07:09:05 +00:00
Jonathan Gray
bb8172f7c9 add the ability to view/set debugging level to the debugger
svn-id: r5386
2002-11-02 23:46:04 +00:00
James Brown
cc0f8c4fb5 Hack for Full Throttle - aquadran, are you sure these ranges are right?
svn-id: r5384
2002-11-02 16:33:40 +00:00
James Brown
6502938983 Fix some really stupid code someone added - this basically fixes the FT derby, except for keyboard control
svn-id: r5382
2002-11-02 12:39:42 +00:00
James Brown
53f26cb4ac *cough*... never mind me...
svn-id: r5381
2002-11-02 12:21:40 +00:00
James Brown
e7a245114d Make stack problems a little more verbose
svn-id: r5380
2002-11-02 12:20:41 +00:00
James Brown
54c408a810 Finish hacks - Mine Road sequence now skipped
svn-id: r5379
2002-11-02 11:51:44 +00:00
James Brown
1c975ba92e Correct that FT opcode - it's bitwise or, not logical
svn-id: r5373
2002-11-02 08:18:21 +00:00
James Brown
9e114938d3 Add some opcodes for Full Throttle
svn-id: r5371
2002-11-02 07:53:46 +00:00
James Brown
e268765a03 Put in some Full Throttle insane workarounds - i need to figure out how to tell the script to give me the booster
and ramp tho :)

svn-id: r5366
2002-11-01 17:26:51 +00:00
James Brown
9ffc268db5 Fix "Need more memory" warning for The Dig
svn-id: r5362
2002-10-31 05:48:09 +00:00
Jonathan Gray
6614318d2f fix the fixme.. changing one of the pcm_seek calls back to time_seek was what I meant to do...
svn-id: r5356
2002-10-31 00:39:48 +00:00
Jonathan Gray
605b7f1d2a force non integer math to make loom work properly with vorbis again
svn-id: r5355
2002-10-31 00:32:54 +00:00
James Brown
63ee97b1ee Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to
'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else'
condition.

svn-id: r5344
2002-10-28 12:56:42 +00:00
James Brown
959a9acf14 Add support for aliased scummvm config entries.
Eg:
 [germandott]
 path=/games/german/dott
 gameid=tentacle
 description=the german version of DOTT

I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so.

svn-id: r5341
2002-10-28 09:03:02 +00:00
James Brown
821798ad8d Patch 629695: Heap warning fix
svn-id: r5339
2002-10-28 07:55:29 +00:00
Paweł Kołodziejski
bf3505da5c don't put samples into stream SoundMixer if sound card is disabled
svn-id: r5338
2002-10-27 19:32:36 +00:00
Paweł Kołodziejski
f9195c154c exception only for DIG's room 23
svn-id: r5337
2002-10-27 18:49:41 +00:00
Paweł Kołodziejski
0e705b326b changed param in initVirtScreen in initScreens
svn-id: r5336
2002-10-27 18:41:27 +00:00
Paweł Kołodziejski
8e422b7825 patch: #629413 - DOTT intro fix
svn-id: r5335
2002-10-27 15:16:49 +00:00
Max Horn
ec343e07e4 patch #628574: Implementing unkMessage2
svn-id: r5334
2002-10-27 12:26:41 +00:00
Travis Howell
a0734ef3f9 Add monster.sog support, patch #629362
Enable ogg support by default in mingw builds and link in ogg lib

svn-id: r5333
2002-10-27 11:41:08 +00:00
Paweł Kołodziejski
d5473c6f5a corrections to initscreens for scummV7+
svn-id: r5332
2002-10-27 10:31:07 +00:00
Paweł Kołodziejski
8697f942ec check if _imuse is initialized
svn-id: r5331
2002-10-27 10:02:11 +00:00
Paweł Kołodziejski
390ce3dada removed hardcoded values
svn-id: r5330
2002-10-27 09:41:33 +00:00
Paweł Kołodziejski
9e0e2fa1d5 removed hardcoded values and increased range of strips
svn-id: r5329
2002-10-27 09:06:20 +00:00
Paweł Kołodziejski
9c09596802 removed hardcoded values
svn-id: r5328
2002-10-27 08:28:41 +00:00
Jonathan Gray
d93e639086 patch #628997 support for ogg vorbis instead of cd tracks by Daniel Schepler. Uncomment the relevant lines in the makefile to use
svn-id: r5320
2002-10-27 01:12:10 +00:00
Lionel Ulmer
cd25bd5623 Fix another Valgrind warning during SMUSH playing.
svn-id: r5317
2002-10-26 10:25:16 +00:00
Lionel Ulmer
8318cff4ab Fix another small Valgrind warning.
svn-id: r5316
2002-10-26 09:55:42 +00:00
Max Horn
da131f8256 Patch #627935: Akos codec5 cleanup/bugfix
svn-id: r5309
2002-10-25 13:44:03 +00:00
Paweł Kołodziejski
9b535419d1 removed _bitMask table from akos16
svn-id: r5308
2002-10-25 06:57:46 +00:00
Max Horn
52f544fbae TODO comment
svn-id: r5305
2002-10-24 21:39:45 +00:00