D G Turner
a194d93ca0
BLADERUNNER: Fix Usage of Original Bugs Macro Define
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This was not previously taking effect as the defining header was not
included in all used locations.
This causes GCC compiler warnings when -Wundef was passed.
2022-03-14 22:04:35 +00:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
7f427ad462
BLADERUNNER: UG08 and HF06 map glitch fixes
2019-05-29 15:59:33 +03:00
Thanasis Antoniou
d78dd5c058
BLADERUNNER: Fix NR11 pathfinding
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Added new method to "remove" bad objects in a scene/nr11
Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths
2019-05-23 15:06:29 +03:00
Thanasis Antoniou
d666eb154a
BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths
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UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04 17:25:34 +03:00
Thanasis Antoniou
b3e4aa1464
BLADERUNNER: Bugfix for Early Q music fadeout
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And an additional bug fix for gravel footstep sounds
And I added some comments for marking the unused SFX sounds in game_constants.h
2019-04-07 17:37:40 +03:00
Thanasis Antoniou
7ecf255598
BLADERUNNER: Improvement on overrideSceneObjectInfo
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No longer need to have sceneId as an argument.
Restored original signature of Set::addObjectsToScene()
2019-02-28 15:39:08 +02:00
Thanasis Antoniou
571ddf46cd
BLADERUNNER: A better fix for Sebastian's doll
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Use just the existing box 31. Implement a way to override object placement.
Remove the item 77 (Holden's badge) completely.
2019-02-28 15:26:35 +02:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
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save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2
BLADERUNNER: Save game methods
2018-03-24 17:07:06 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
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Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
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Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
1740c490d7
BLADERUNNER: improvements to the walking code
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path finding is still missing
video player has audio preloading
small fixes
2017-04-01 08:57:57 +02:00
Peter Kohaut
8720c3a98f
BLADERUNNER: fixed some compilation warnings
2016-10-09 20:26:53 +02:00
Peter Kohaut
cfc8ffed8a
BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?)
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62
BLADERUNNER: still adding structures... and implementing some of script methods...
2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
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does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
abf98fca03
BLADERUNNER: Read set objects and walkboxes
2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen
5cb4ba9a9b
BLADERUNNER: Add basic Scene, Set, and Script support.
2016-09-29 22:33:28 +02:00