Commit Graph

15 Commits

Author SHA1 Message Date
Marisa-Chan
25834faf07 ZVISION: Style modifing by astyle. 2013-10-20 18:39:06 +00:00
RichieSams
2887e8295d ZVISION: Fix nested template formatting 2013-10-04 09:20:32 -05:00
RichieSams
bad28dc158 ZVISION: Standardize includes order and format
Format is:
common/scummsys.h    (Only if a .cpp file)

header file for this file (Only if a .cpp file)

zengine includes

other includes, grouped by module
2013-10-02 09:10:00 -05:00
RichieSams
28ac59307b ZVISION: Update warning message to correspond to the behavior 2013-10-02 09:09:56 -05:00
RichieSams
0deb845229 ZVISION: Remove global const variable
Replace with ColorMasks
2013-10-02 09:09:55 -05:00
RichieSams
ffaffa2bc4 ZVISION: Convert all for-loops to use pre-increment instead of post-increment 2013-10-02 09:09:53 -05:00
RichieSams
239493305d ZVISION: Replace all occurances of (*iter). with iter-> 2013-10-02 09:09:53 -05:00
RichieSams
11576c5aa9 ZVISION: Rename ZVisionGameIds to use standard format 2013-09-29 21:41:43 -05:00
RichieSams
07c3231214 ZVISION: Remove memory corrupting assignment
This was a code error left over from previous changes. We just create a
new TextFramgment each time and hand it to List::push_back()
2013-09-25 02:32:42 -05:00
RichieSams
9d1b0e1f8b ZVISION: Assert that we don't exceed our hardcoded number of lines 2013-09-22 15:52:56 -05:00
RichieSams
d06c64d076 ZVISION: Append chars to a Common::String object instead of using a static buffer 2013-09-17 11:05:49 -05:00
RichieSams
a2c36a16b5 ZVISION: Fix parseTag font name logic 2013-09-16 00:17:15 -05:00
RichieSams
d59cf9fda6 ZVISION: Convert StringManager::parseStr to use readWideLine() 2013-09-16 00:10:35 -05:00
RichieSams
14cfc65c0d ZVISION: Use wide-to-ASCII conversion to read a line instead of stream.readLine()
SeekableReadStream::readLine() wasn't finding the CRLF's properly
2013-09-16 00:09:03 -05:00
RichieSams
82ea7ca0e7 ZVISION: Create the StringManager class
This parses the XXXXX.STR files into styled fonts and phrases. The styles
and the phrases are used in the game for messages to the user and for
general purpose fonts.
2013-09-15 15:01:00 -05:00