/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001/2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef MIXER_H #define MIXER_H #include #ifdef COMPRESSED_SOUND_FILE #include #endif #include "common/scummsys.h" #include "common/system.h" typedef uint32 PlayingSoundHandle; class File; class SoundMixer { private: class Channel { public: bool _toBeDestroyed; virtual void mix(int16 *data, uint len) = 0; void destroy() { _toBeDestroyed = true; } virtual void realDestroy() = 0; virtual void append(void *sound, uint32 size); #ifdef COMPRESSED_SOUND_FILE virtual bool soundFinished(); #endif }; class ChannelRaw : public Channel { SoundMixer * _mixer; void * _ptr; uint32 _pos; uint32 _size; uint32 _fpSpeed; uint32 _fpPos; uint32 _realSize, _rate; byte _flags; public: ChannelRaw(SoundMixer * mixer, void * sound, uint32 size, uint rate, byte flags); void mix(int16 * data, uint len); void realDestroy(); }; class ChannelStream : public Channel { SoundMixer * _mixer; byte * _ptr; byte * _endOfData; byte * _pos; uint32 _fpSpeed; uint32 _fpPos; uint32 _bufferSize; uint32 _rate; byte _flags; public: ChannelStream(SoundMixer * mixer, void * sound, uint32 size, uint rate, byte flags); void append(void * sound, uint32 size); void mix(int16 * data, uint len); void realDestroy(); }; #ifdef COMPRESSED_SOUND_FILE class ChannelMP3 : public Channel { SoundMixer * _mixer; void *_ptr; struct mad_stream _stream; struct mad_frame _frame; struct mad_synth _synth; uint32 _silenceCut; uint32 _posInFrame; uint32 _position; uint32 _size; byte _flags; public: ChannelMP3(SoundMixer * mixer, void *sound, uint size, byte flags); void mix(int16 * data, uint len); void realDestroy(); }; class ChannelMP3CDMusic:public Channel { SoundMixer * _mixer; void * _ptr; struct mad_stream _stream; struct mad_frame _frame; struct mad_synth _synth; uint32 _posInFrame; uint32 _size; uint32 _bufferSize; mad_timer_t _duration; File * _file; bool _initialized; public: ChannelMP3CDMusic(SoundMixer * mixer, File * file, mad_timer_t duration); void mix(int16 * data, uint len); void realDestroy(); bool soundFinished(); }; #endif static void onGenerateSamples(void * s, byte * samples, int len); public: typedef void PremixProc (void * param, int16 * data, uint len); OSystem * _syst; void * _mutex; uint _outputRate; int16 * _volumeTable; int _musicVolume; bool _paused; enum { NUM_CHANNELS = 16, }; void * _premixParam; PremixProc * _premixProc; Channel * _channels[NUM_CHANNELS]; PlayingSoundHandle * _handles[NUM_CHANNELS]; SoundMixer(); ~SoundMixer(); int insertAt(PlayingSoundHandle * handle, int index, Channel * chan); void append(void * data, uint32 len); void unInsert(Channel * chan); /* start playing a raw sound */ enum { /* Do *NOT* change any of these flags without looking at the code in mixer.cpp */ FLAG_UNSIGNED = 1, /* unsigned samples */ FLAG_STEREO = 2, /* sound is in stereo */ FLAG_16BITS = 4, /* sound is 16 bits wide */ FLAG_AUTOFREE = 8, /* sound buffer is freed automagically at the end of playing */ FLAG_FILE = 16, /* sound is a FILE * that's read from */ }; int playRaw(PlayingSoundHandle * handle, void * sound, uint32 size, uint rate, byte flags); int playStream(PlayingSoundHandle * handle, int index, void * sound, uint32 size, uint rate, byte flags); #ifdef COMPRESSED_SOUND_FILE int playMP3(PlayingSoundHandle * handle, void * sound, uint32 size, byte flags); int playMP3CDTrack(PlayingSoundHandle * handle, File * file, mad_timer_t duration); #endif /* Premix procedure, useful when using fmopl adlib */ void setupPremix(void * param, PremixProc * proc); /* mix */ void mix(int16 * buf, uint len); /* stop all currently playing sounds */ void stopAll(); /* stop playing a specific sound */ void stop(PlayingSoundHandle psh); void stop(int index); /* append to existing sound */ int append(int index, void * sound, uint32 size, uint rate, byte flags); /* is any channel active? */ bool hasActiveChannel(); /* bind to the OSystem object => mixer will be * invoked automatically when samples need * to be generated */ bool bindToSystem(OSystem *syst); /* set the volume, 0-256 */ void setVolume(int volume); void setMusicVolume(int volume); /* pause - unpause */ void pause(bool paused); }; struct MP3OffsetTable { /* Compressed Sound (.SO3) */ int org_offset; int new_offset; int num_tags; int compressed_size; }; #endif