/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/streamdebug.h" #include "math/vector3d.h" namespace Math { Vector3d::Matrix() : MatrixType<3, 1>() { } Vector3d::Matrix(float lx, float ly, float lz) : MatrixType<3, 1>() { x() = lx; y() = ly; z() = lz; } Vector3d::Matrix(const MatrixBase<3, 1> &vec) : MatrixType<3, 1>(vec) { } Vector3d::Matrix(const float *data) : MatrixType<3, 1>(data) { } void Vector3d::set(float lx, float ly, float lz) { x() = lx; y() = ly; z() = lz; } // Get the angle a vector is around the unit circle // (ignores z-component) Angle Vector3d::unitCircleAngle() const { return Angle::arcTangent2(y(), x()); } } // end of namespace Math