/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_OBJECT_H #define HUGO_OBJECT_H #include "common/file.h" #define MAXOBJECTS 128 // Used in Update_images() namespace Hugo { class ObjectHandler { public: ObjectHandler(HugoEngine *vm); ~ObjectHandler(); object_t *_objects; bool isCarrying(uint16 wordIndex); int16 findObject(uint16 x, uint16 y); void lookObject(object_t *obj); void freeObjects(); void loadObject(Common::File &in); void moveObjects(); void restoreSeq(object_t *obj); void saveSeq(object_t *obj); void showTakeables(); void swapImages(int objNumb1, int objNumb2); void updateImages(); void useObject(int16 objId); static int y2comp(const void *a, const void *b); bool isCarried(int objIndex) { return _objects[objIndex].carriedFl; } void setCarry(int objIndex, bool val) { _objects[objIndex].carriedFl = val; } void setVelocity(int objIndex, int8 vx, int8 vy) { _objects[objIndex].vx = vx; _objects[objIndex].vy = vy; } void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) { _objects[objIndex].pathType = pathType; _objects[objIndex].vxPath = vxPath; _objects[objIndex].vyPath = vyPath; } private: HugoEngine *_vm; }; } // End of namespace Hugo #endif //HUGO_OBJECT_H