/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARK_H #define STARK_H #include "engines/engine.h" struct ADGameDescription; namespace Common { class RandomSource; } namespace Stark { namespace Gfx { class Driver; class FrameLimiter; } class ArchiveLoader; class Console; class DialogPlayer; class Diary; class FontProvider; class Global; class GameInterface; class Scene; class StateProvider; class StaticProvider; class ResourceProvider; class UserInterface; class Settings; class GameChapter; class GameMessage; class StarkEngine : public Engine { public: StarkEngine(OSystem *syst, const ADGameDescription *gameDesc); ~StarkEngine() override; /** Build a save file name for the specified target and slot */ static Common::String formatSaveName(const char *target, int slot); protected: // Engine APIs Common::Error run() override; GUI::Debugger *getDebugger() override { return (GUI::Debugger *)_console; } bool hasFeature(EngineFeature f) const override; bool canLoadGameStateCurrently() override; bool canSaveGameStateCurrently() override; Common::Error loadGameState(int slot) override; Common::Error saveGameState(int slot, const Common::String &desc) override; void pauseEngineIntern(bool pause) override; private: void mainLoop(); void updateDisplayScene(); void processEvents(); Gfx::Driver *_gfx; Gfx::FrameLimiter *_frameLimiter; Console *_console; // Services ArchiveLoader *_archiveLoader; DialogPlayer *_dialogPlayer; Diary *_diary; Global *_global; GameInterface *_gameInterface; StateProvider *_stateProvider; StaticProvider *_staticProvider; ResourceProvider *_resourceProvider; FontProvider *_fontProvider; Settings *_settings; GameChapter *_gameChapter; GameMessage *_gameMessage; Common::RandomSource *_randomSource; const ADGameDescription *_gameDescription; UserInterface *_userInterface; Scene *_scene; // Double click handling static const uint _doubleClickDelay = 500; // ms uint _lastClickTime; }; } // End of namespace Stark #endif // STARK_H