/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GUI_LAUNCHER_DIALOG_H #define GUI_LAUNCHER_DIALOG_H // Disable the grid for platforms that disable fancy themes #ifdef DISABLE_FANCY_THEMES #define DISABLE_LAUNCHERDISPLAY_GRID #endif #define kSwitchLauncherDialog -2 #include "gui/dialog.h" #include "gui/widgets/popup.h" #include "gui/MetadataParser.h" #include "engines/game.h" namespace GUI { enum LauncherDisplayType { kLauncherDisplayList = 1, kLauncherDisplayGrid = 2 }; enum GroupingMethod { kGroupByNone, kGroupByFirstLetter, kGroupByEngine, kGroupBySeries, kGroupByCompany, kGroupByLanguage, kGroupByPlatform }; struct GroupingMode { /** * The name of the mode. This is for example what is stored in the config file. */ const char *name; /** * A human-readable description for the mode. */ const char *description; /** * A short human-readable description for the mode. */ const char *lowresDescription; /** * ID of he mode. */ GroupingMethod id; }; class BrowserDialog; class CommandSender; class GroupedListWidget; class ContainerWidget; class EntryContainerWidget; class GridWidget; class ButtonWidget; class PicButtonWidget; class GraphicsWidget; class StaticTextWidget; class EditTextWidget; class SaveLoadChooser; class PopUpWidget; class LauncherChooser; class LauncherDialog : public Dialog { public: LauncherDialog(const Common::String &dialogName, LauncherChooser *chooser); ~LauncherDialog() override; void rebuild(); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override; virtual LauncherDisplayType getType() const = 0; int run(); void handleKeyDown(Common::KeyState state) override; void handleKeyUp(Common::KeyState state) override; void handleOtherEvent(const Common::Event &evt) override; bool doGameDetection(const Common::String &path); Common::String getGameConfig(int item, Common::String key); protected: EditTextWidget *_searchWidget; #ifndef DISABLE_FANCY_THEMES GraphicsWidget *_logo; GraphicsWidget *_searchPic; GraphicsWidget *_groupPic; #endif StaticTextWidget *_searchDesc; ButtonWidget *_searchClearButton; ButtonWidget *_addButton; Widget *_removeButton; Widget *_startButton; ButtonWidget *_loadButton; Widget *_editButton; Common::StringArray _domains; BrowserDialog *_browser; SaveLoadChooser *_loadDialog; PopUpWidget *_grpChooserPopup; StaticTextWidget *_grpChooserDesc; GroupingMethod _groupBy; Common::String _title; Common::String _search; MetadataParser _metadataParser; LauncherChooser *_launcherChooser = nullptr; #ifndef DISABLE_LAUNCHERDISPLAY_GRID ButtonWidget *_listButton; ButtonWidget *_gridButton; /** * Create two buttons to choose between grid display and list display * in the launcher. */ void addLayoutChooserButtons(); ButtonWidget *createSwitchButton(const Common::String &name, const Common::U32String &desc, const Common::U32String &tooltip, const char *image, uint32 cmd = 0); #endif // !DISABLE_LAUNCHERDISPLAY_GRID void reflowLayout() override; /** * Fill the list widget with all currently configured targets, and trigger * a redraw. */ virtual void updateListing() = 0; virtual void updateButtons() = 0; virtual void build(); void clean(); void open() override; void close() override; /** * Handle "Add game..." button. */ virtual void addGame(); void massAddGame(); /** * Handle "Remove game..." button. */ void removeGame(int item); /** * Handle "Edit game..." button. */ void editGame(int item); /** * Handle "Record..." button. */ void recordGame(int item); /** * Handle "Load..." button. */ void loadGame(int item); /** * Select the target with the given name in the launcher game list. * Also scrolls the list so that the newly selected item is visible. * * @target name of target to select */ virtual void selectTarget(const Common::String &target) = 0; virtual int getSelected() = 0; private: bool checkModifier(int modifier); }; class LauncherChooser { protected: LauncherDialog *_impl; Common::StringMap _games; public: LauncherChooser(); ~LauncherChooser(); int runModal(); void selectLauncher(); const Common::StringMap &getGameList() { return _games; } private: void genGameList(); }; } // End of namespace GUI #endif