/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_CONVERSION_H #define GRAPHICS_CONVERSION_H #include "common/util.h" #include "graphics/pixelformat.h" namespace Common { struct Point; } namespace Graphics { /** * @defgroup graphics_conversion Conversions * @ingroup graphics * * @brief Graphics conversion operations. * * @{ */ struct TransformStruct; /** Converting a color from YUV to RGB colorspace. */ inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) { r = CLIP(y + ((1357 * (v - 128)) >> 10), 0, 255); g = CLIP(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255); b = CLIP(y + ((1715 * (u - 128)) >> 10), 0, 255); } /** Converting a color from RGB to YUV colorspace. */ inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) { y = CLIP( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255); u = CLIP(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255); v = CLIP( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255); } /** Converting a palette for use with crossBlitMap(). */ inline static void convertPaletteToMap(uint32 *dst, const byte *src, uint colors, const Graphics::PixelFormat &format) { while (colors-- > 0) { *dst++ = format.RGBToColor(src[0], src[1], src[2]); src += 3; } } // TODO: generic YUV to RGB blit /** * Blits a rectangle. * * @param dst the buffer which will recieve the converted graphics data * @param src the buffer containing the original graphics data * @param dstPitch width in bytes of one full line of the dest buffer * @param srcPitch width in bytes of one full line of the source buffer * @param w the width of the graphics data * @param h the height of the graphics data * @param bytesPerPixel the number of bytes per pixel */ void copyBlit(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint w, const uint h, const uint bytesPerPixel); /** * Blits a rectangle with a transparent color key. * * @param dst the buffer which will recieve the converted graphics data * @param src the buffer containing the original graphics data * @param dstPitch width in bytes of one full line of the dest buffer * @param srcPitch width in bytes of one full line of the source buffer * @param w the width of the graphics data * @param h the height of the graphics data * @param bytesPerPixel the number of bytes per pixel * @param key the transparent color key */ bool keyBlit(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint w, const uint h, const uint bytesPerPixel, const uint32 key); /** * Blits a rectangle from one graphical format to another. * * @param dst the buffer which will recieve the converted graphics data * @param src the buffer containing the original graphics data * @param dstPitch width in bytes of one full line of the dest buffer * @param srcPitch width in bytes of one full line of the source buffer * @param w the width of the graphics data * @param h the height of the graphics data * @param dstFmt the desired pixel format * @param srcFmt the original pixel format * @return true if conversion completes successfully, * false if there is an error. * * @note Blitting to a 3Bpp destination is not supported * @note This can convert a surface in place, regardless of the * source and destination format, as long as there is enough * space for the destination. The dstPitch / srcPitch ratio * must at least equal the dstBpp / srcBpp ratio for * dstPitch >= srcPitch and at most dstBpp / srcBpp for * dstPitch < srcPitch though. */ bool crossBlit(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint w, const uint h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt); bool crossBlitMap(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint w, const uint h, const uint bytesPerPixel, const uint32 *map); bool scaleBlit(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint dstW, const uint dstH, const uint srcW, const uint srcH, const Graphics::PixelFormat &fmt); bool scaleBlitBilinear(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint dstW, const uint dstH, const uint srcW, const uint srcH, const Graphics::PixelFormat &fmt); bool rotoscaleBlit(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint dstW, const uint dstH, const uint srcW, const uint srcH, const Graphics::PixelFormat &fmt, const TransformStruct &transform, const Common::Point &newHotspot); bool rotoscaleBlitBilinear(byte *dst, const byte *src, const uint dstPitch, const uint srcPitch, const uint dstW, const uint dstH, const uint srcW, const uint srcH, const Graphics::PixelFormat &fmt, const TransformStruct &transform, const Common::Point &newHotspot); /** @} */ } // End of namespace Graphics #endif // GRAPHICS_CONVERSION_H