/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "base/plugins.h"
#include "common/file.h"
#include "twp/detection.h"
#include "twp/detection_tables.h"
const DebugChannelDef TwpMetaEngineDetection::debugFlagList[] = {
{Twp::kDebugText, "Text", "Text debug level"},
{Twp::kDebugGGPack, "GGPack", "GGPack debug level"},
{Twp::kDebugRes, "Res", "Resource debug level"},
{Twp::kDebugDialog, "Dialog", "Dialog debug level"},
{Twp::kDebugGenScript, "General", "Enable debug general script dump"},
{Twp::kDebugObjScript, "Object", "Enable debug object script dump"},
{Twp::kDebugSysScript, "System", "Enable debug system script dump"},
{Twp::kDebugRoomScript, "Room", "Enable debug room script dump"},
{Twp::kDebugActScript, "Actor", "Enable debug actor script dump"},
{Twp::kDebugSndScript, "Sound", "Enable debug sound script dump"},
{Twp::kDebugGame, "Game", "Game debug level"},
{Twp::kDebugConsole, "imgui", "Show ImGui debug window (if available)"},
{Twp::kDebugSave, "Save", "Export savegame supported by the original game"},
DEBUG_CHANNEL_END};
TwpMetaEngineDetection::TwpMetaEngineDetection()
: AdvancedMetaEngineDetection(Twp::gameDescriptions,
sizeof(Twp::TwpGameDescription), Twp::twpGames) {
}
DetectedGame TwpMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const {
DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame, extraInfo);
Twp::LanguageSupported languageSupported = reinterpret_cast(adGame.desc)->languageSupported;
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::FR_FRA));
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::IT_ITA));
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::DE_DEU));
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ES_ESP));
if (languageSupported == Twp::LS_WITH_RUSSIAN) {
game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::RU_RUS));
}
return game;
}
REGISTER_PLUGIN_STATIC(TWP_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TwpMetaEngineDetection);