/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/file.h" #include "twp/detection.h" #include "twp/detection_tables.h" const DebugChannelDef TwpMetaEngineDetection::debugFlagList[] = { {Twp::kDebugText, "Text", "Text debug level"}, {Twp::kDebugGGPack, "GGPack", "GGPack debug level"}, {Twp::kDebugRes, "Res", "Resource debug level"}, {Twp::kDebugDialog, "Dialog", "Dialog debug level"}, {Twp::kDebugGenScript, "General", "Enable debug general script dump"}, {Twp::kDebugObjScript, "Object", "Enable debug object script dump"}, {Twp::kDebugSysScript, "System", "Enable debug system script dump"}, {Twp::kDebugRoomScript, "Room", "Enable debug room script dump"}, {Twp::kDebugActScript, "Actor", "Enable debug actor script dump"}, {Twp::kDebugSndScript, "Sound", "Enable debug sound script dump"}, {Twp::kDebugGame, "Game", "Game debug level"}, {Twp::kDebugConsole, "imgui", "Show ImGui debug window (if available)"}, {Twp::kDebugSave, "Save", "Export savegame supported by the original game"}, DEBUG_CHANNEL_END}; TwpMetaEngineDetection::TwpMetaEngineDetection() : AdvancedMetaEngineDetection(Twp::gameDescriptions, sizeof(Twp::TwpGameDescription), Twp::twpGames) { } DetectedGame TwpMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame, ADDetectedGameExtraInfo *extraInfo) const { DetectedGame game = AdvancedMetaEngineDetection::toDetectedGame(adGame, extraInfo); Twp::LanguageSupported languageSupported = reinterpret_cast(adGame.desc)->languageSupported; game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::EN_ANY)); game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::FR_FRA)); game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::IT_ITA)); game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::DE_DEU)); game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::ES_ESP)); if (languageSupported == Twp::LS_WITH_RUSSIAN) { game.appendGUIOptions(Common::getGameGUIOptionsDescriptionLanguage(Common::RU_RUS)); } return game; } REGISTER_PLUGIN_STATIC(TWP_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TwpMetaEngineDetection);