/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/ios7/ios7_mouse_controller.h" #include "backends/platform/ios7/ios7_video.h" #include @implementation MouseController { #ifdef __IPHONE_14_0 GCMouse *_mouse; #endif } @dynamic view; @dynamic isConnected; - (id)initWithView:(iPhoneView *)view { self = [super initWithView:view]; if (self) { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mouseDidConnect:) name:@"GCMouseDidConnectNotification" object:nil]; } return self; } - (void)mouseDidConnect:(NSNotification *)notification { #ifdef __IPHONE_14_0 [self setIsConnected:YES]; _mouse = (GCMouse*)notification.object; _mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput * _Nonnull mouse, float deltaX, float deltaY) { CGPoint newPosition = [[self view] pointerPosition]; newPosition.x += deltaX; newPosition.y += 0-deltaY; [self handlePointerMoveTo:newPosition]; }; _mouse.mouseInput.leftButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) { [self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:pressed at:[[self view] pointerPosition]]; }; _mouse.mouseInput.rightButton.valueChangedHandler = ^(GCControllerButtonInput * _Nonnull button, float value, BOOL pressed) { [self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:pressed at:[[self view] pointerPosition]]; }; #endif } @end