/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef COMMON_INPUT_WATCHER_H #define COMMON_INPUT_WATCHER_H #include "common/scummsys.h" #include "backends/keymapper/hardware-input.h" #include "common/events.h" namespace Common { struct HardwareInput; /** * Watches events for inputs that can be bound to actions * * When the watch mode is enabled, the watcher disables the Keymapper * and sets itself as an event observer. Once an event corresponding * to a hardware input is received, it is saved for later retrieval. * * Used by the remap dialog to capture input. */ class InputWatcher : private EventObserver { public: InputWatcher(EventDispatcher *eventDispatcher, Keymapper *keymapper); void startWatching(); void stopWatching(); bool isWatching() const; HardwareInput checkForCapturedInput(); private: bool notifyEvent(const Event &event) override; EventDispatcher *_eventDispatcher; Keymapper *_keymapper; bool _watching; HardwareInput _hwInput; }; } // End of namespace Common #endif // #ifndef COMMON_INPUT_WATCHER_H