/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DRAGONS_MINIGAME2_H #define DRAGONS_MINIGAME2_H #include "common/system.h" namespace Dragons { class DragonsEngine; class Minigame2 { private: DragonsEngine *_vm; uint16 _dat_80093cb4; uint16 _dat_80093cbc; uint16 _dat_80093cb8; uint16 _dat_80093cc0; uint16 _dat_80093ca4; uint16 _dat_80093c90; uint16 _dat_80093c94; uint16 _dat_80093cac; bool _dat_80093cb0; uint16 _dat_80093c9c; uint16 _dat_80093c98; uint16 _dat_80093ca0; uint16 _dat_80093cc4; uint16 _dat_80093cc8; bool _dat_80093c70; bool _dat_80093c72; uint16 _dat_80093c74; bool _dat_80093ca8; public: Minigame2(DragonsEngine *vm); void run(int16 param_1, uint16 param_2, int16 param_3); private: void fun_80093aec_dialog(uint32 textId, int16 x, int16 y); bool fun_80093520(); bool fun_80093a30(); bool fun_80093248(); bool fun_80093800(); bool fun_80093990(); }; } // End of namespace Dragons #endif //DRAGONS_MINIGAME2_H