/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/common/ptr_util.h" #include "engines/icb/mission.h" #include "engines/icb/global_objects.h" #include "engines/icb/global_switches.h" #include "engines/icb/options_manager_pc.h" #include "engines/icb/cluster_manager_pc.h" #include "engines/icb/res_man_pc.h" #include "engines/icb/movie_pc.h" #include "common/util.h" namespace ICB { int32 Movie_name_to_ID(char *name); void Init_play_movie(const char *param0, bool8 param1); mcodeFunctionReturnCodes fn_play_movie(int32 &result, int32 *params) { return (MS->fn_play_movie(result, params)); } mcodeFunctionReturnCodes _game_session::fn_play_movie(int32 &, int32 *params) { const char *movie_name = nullptr; if (params && params[0]) { movie_name = (const char *)MemoryUtil::resolvePtr(params[0]); } // Are we free to begin movie playback if (!L->looping) { Init_play_movie(movie_name, (bool8)params[1]); // Cycle calls to this function until playback has finished L->looping = 1; return (IR_REPEAT); } else { // If we're already playing a movie then loop through this function until we're done if (g_theSequenceManager->busy()) return (IR_REPEAT); else { // Movie finished so continue script L->looping = 0; return (IR_CONT); } } } void Init_play_movie(const char *param0, bool8 param1) { // Stop all sounds occuring PauseSounds(); const char *moviename = (const char *)param0; // Filename checking to help catch Jake's PSX restrictions if (strlen(moviename) > 8) Fatal_error("Movie stream name must not exceed 8 characters in length!!!"); for (uint32 i = 0; i < strlen(moviename); i++) { if (!Common::isAlnum(moviename[i])) Fatal_error(pxVString("Can't register movie: %s as filename must consist of alpha-numerics ONLY.", moviename)); if (!Common::isDigit(moviename[i])) if (!Common::isLower(moviename[i])) Fatal_error(pxVString("Can't register movie: %s as filename must consist of lowercase characters ONLY.", moviename)); } pxString fullname; #ifndef PC_DEMO #if 1 // was #ifdef FROM_PC_CD // Non-global movies are streamed from the CD // char *_root = g_theClusterManager->GetCDRoot(); #endif #endif // All in one directory, which is nice fullname.Format("movies\\%s.bik", moviename); fullname.ConvertPath(); // Ensure correct CD is in the drive (can't assume this because of movie library) switch (moviename[2]) { case '1': g_theClusterManager->CheckDiscInserted(MISSION1); break; case '2': g_theClusterManager->CheckDiscInserted(MISSION2); break; case '3': g_theClusterManager->CheckDiscInserted(MISSION3); break; case '4': g_theClusterManager->CheckDiscInserted(MISSION4); break; case '5': g_theClusterManager->CheckDiscInserted(MISSION5); break; case '7': g_theClusterManager->CheckDiscInserted(MISSION7); break; case '8': g_theClusterManager->CheckDiscInserted(MISSION8); break; case '9': g_theClusterManager->CheckDiscInserted(MISSION9); break; case '0': g_theClusterManager->CheckDiscInserted(MISSION10); break; } // Did we find it in the mission directory (or possibly global directory already) if (!checkFileExists(fullname)) { // File is not present in the mission directory so check the global directory fullname.Format("gmovies\\%s.bik", moviename); fullname.ConvertPath(); if (!checkFileExists(fullname)) Fatal_error(pxVString("Movie %s.bik does not exist in mission or global movie directory", moviename)); } if (g_theSequenceManager->registerMovie(fullname, param1, FALSE8)) { // Is this movie part of the title screen library int32 mvid = Movie_name_to_ID(const_cast(moviename)); if (mvid != -1) { // We can now consider this movie viewable in the title screen library g_movieLibrary[mvid].visible = TRUE8; } // Bink is now active and playing // Successfully opened a bink sequence so set the engine to play and display it g_stub->Push_stub_mode(__sequence); } else { Fatal_error(pxVString("Couldn't register the movie: %s", (const char *)fullname)); } } } // End of namespace ICB