/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef HUGO_FILE_H #define HUGO_FILE_H namespace Hugo { /** * Enumerate overlay file types */ enum ovl_t {kOvlBoundary, kOvlOverlay, kOvlBase}; struct uif_hdr_t { // UIF font/image look up uint16 _size; // Size of uif item uint32 _offset; // Offset of item in file }; class FileManager { public: FileManager(HugoEngine *vm); virtual ~FileManager(); sound_pt getSound(const int16 sound, uint16 *size); void readBootFile(); void readImage(const int objNum, object_t *objPtr); void readUIFImages(); void readUIFItem(const int16 id, byte *buf); bool restoreGame(const int16 slot); bool saveGame(const int16 slot, const Common::String &descrip); // Name scenery and objects picture databases const char *getBootFilename() const; const char *getObjectFilename() const; const char *getSceneryFilename() const; const char *getSoundFilename() const; const char *getStringFilename() const; const char *getUifFilename() const; virtual void openDatabaseFiles() = 0; virtual void closeDatabaseFiles() = 0; virtual void instructions() const = 0; virtual void readBackground(const int screenIndex) = 0; virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType) = 0; virtual const char *fetchString(const int index) = 0; protected: HugoEngine *_vm; static const int kMaxUifs = 32; // Max possible uif items in hdr static const int kMaxSounds = 64; // Max number of sounds static const int kRepeatMask = 0xC0; // Top 2 bits mean a repeat code static const int kLengthMask = 0x3F; // Lower 6 bits are length static const int kNumColors = 16; // Num colors to save in palette /** * Structure of scenery file lookup entry */ struct sceneBlock_t { uint32 _sceneOffset; uint32 _sceneLength; uint32 _boundaryOffset; uint32 _boundaryLength; uint32 _overlayOffset; uint32 _overlayLength; uint32 _baseOffset; uint32 _baseLength; }; struct _PCCHeader_t { // Structure of PCX file header byte _mfctr, _vers, _enc, _bpx; uint16 _x1, _y1, _x2, _y2; // bounding box uint16 _xres, _yres; byte _palette[3 * kNumColors]; // EGA color palette byte _vmode, _planes; uint16 _bytesPerLine; // Bytes per line byte _fill2[60]; }; // Header of a PCC file bool firstUIFFl; uif_hdr_t UIFHeader[kMaxUifs]; // Lookup for uif fonts/images Common::File _stringArchive; // Handle for string file Common::File _sceneryArchive1; // Handle for scenery file Common::File _objectsArchive; // Handle for objects file _PCCHeader_t _PCCHeader; seq_t *readPCX(Common::ReadStream &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name); // If this is the first call, read the lookup table bool _hasReadHeader; sound_hdr_t _s_hdr[kMaxSounds]; // Sound lookup table private: byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const; uif_hdr_t *getUIFHeader(const uif_t id); //Strangerke : Not used? void printBootText(); }; class FileManager_v1d : public FileManager { public: FileManager_v1d(HugoEngine *vm); ~FileManager_v1d(); virtual void closeDatabaseFiles(); virtual void instructions() const; virtual void openDatabaseFiles(); virtual void readBackground(const int screenIndex); virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType); virtual const char *fetchString(const int index); }; class FileManager_v2d : public FileManager_v1d { public: FileManager_v2d(HugoEngine *vm); ~FileManager_v2d(); virtual void closeDatabaseFiles(); virtual void openDatabaseFiles(); virtual void readBackground(const int screenIndex); virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType); const char *fetchString(const int index); private: char *_fetchStringBuf; }; class FileManager_v3d : public FileManager_v2d { public: FileManager_v3d(HugoEngine *vm); ~FileManager_v3d(); void closeDatabaseFiles(); void openDatabaseFiles(); void readBackground(const int screenIndex); void readOverlay(const int screenNum, image_pt image, ovl_t overlayType); private: Common::File _sceneryArchive2; // Handle for scenery file }; class FileManager_v2w : public FileManager_v2d { public: FileManager_v2w(HugoEngine *vm); ~FileManager_v2w(); void instructions() const; }; class FileManager_v1w : public FileManager_v2w { public: FileManager_v1w(HugoEngine *vm); ~FileManager_v1w(); void readOverlay(const int screenNum, image_pt image, ovl_t overlayType); }; } // End of namespace Hugo #endif //HUGO_FILE_H